What software can I use to Resize the Images from 96x96 to 128x128.
Get Xnview for that. It's free, and it can do it with literally as many images as you want. At once.
https://www.xnview.com/
To do that, start up xnview and go to the folder with the images you want to resize. Select every one you want resized using CTRL+Shift+Click(if it's all of them, press CTRL+A) and right click one. You should see an option labeled "Batch processing" select that.
In the "general" tab where you start, set the directory to where ever you want to put the processed images. In Format, you should choose "PNG - Portable Network Graphics". That is the optimal format for retaining quality, Transparency, and keeping the file size decently small.
Do NOT click go yet. Select the "Transformations" tab. This has some alteration options you can do you image if you want. Right now, all you need is Resize. Click that, and hit the "Add >" button. It will appear in the box to the right.
You're ALMOST ready. Under width and height, you should see two boxes for each. The right box resizes the image to a percentage. The left sets it to an exact size. In your case, you'll want to leave the right boxes alone, and just type "128"(without quotes) inside the left boxes. Now, this part is critical to remember - It could both make your output images much larger in filesize than desired, and make it look ugly in-game if you don't remember this. In the dropdown box beside "Resample" MAKE SURE Nearest Neighbor is selected. This retained the pixelation, which flows much better with the art in Pokemon Esssential.
Now, once all this is done, click go. You should have a window with a progress bar appear. Wait for it to finish.
And ya done! But Ice God, is the post over? Yes it is! I hope we all learned about Xnview. Have a good one!
Edit: I forgot to post my question. This is mainly meant for someone with advanced scripting knowledge I know, but I feel like I'm really on the right track with this...
What I want to do is give a specific Pokémon Trainers specific Pokémon specific IV's.
Here's what I know:
Such data is stored in "PokemonTrainers" and the section of script looks like:
Code:
for poke in trainer[3]
species=poke[0]
level=poke[1]
pokemon=PokeBattle_Pokemon.new(species,level,opponent)
iv=poke[2]
pokemon.iv[0]=iv&0x1F
pokemon.iv[1]=iv&0x1F
pokemon.iv[2]=iv&0x1F
pokemon.iv[3]=iv&0x1F
pokemon.iv[4]=iv&0x1F
pokemon.iv[5]=iv&0x1F
pokemon.ev[0]=[85,level*3/2].min
pokemon.ev[1]=[85,level*3/2].min
pokemon.ev[2]=[85,level*3/2].min
pokemon.ev[3]=[85,level*3/2].min
pokemon.ev[4]=[85,level*3/2].min
pokemon.ev[5]=[85,level*3/2].min
pokemon.item=poke[3]
pokemon.calcStats
I'm not sure how the syntax for this works for this sort of code... Any advice?