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  • Most places on Reddit are still ****holes to be honest. There are only a few good ones, most of the default ones are just awful.

    But yeah that subreddit is cool, it's nice to see the hacking community outside of PC.

    I have both of those, my Skype name is Spherical Ice. I use Dropbox for my hacking stuff, so I never lose my stuff (it's happened too many times in the past D:)
    Thanks!

    On a completely different note, it's cool to see another person from PC on the /r/PokémonROMHacks subreddit :3

    Feel free to PM/VM me if you ever need any help hacking dude.
    Nice, there's free space starting from 0x730000-0xCFFFFF and then 0xD00000 is used then the rest of it until 0xFFFFFF is free-space.
    Don't ask me, I'm not very good at it. However, if you just search "tiles" in the tutorial section, there are about 15 different tutorials on it. I'm sure you will find a good one.
    Oh, so you had the wrong palette offsets? That makes sense. A lot of times, Un-Lz actually has the wrong palette listed, so that is very possible.
    There is quite a bit. On FR, usually 0x740000 - 0xFFFFFF is mostly free space. There is a little bit of data in there, but not much.

    How did you solve your problems with the sprites?
    Heres what I did:

    1. Goto unlz-gba with your rom. Tick 256 colours and BlackWhite.
    2. The hero image should be around 341. Once you find it, click the + and - signs until it looks correct. Save it.
    3. Load your rom in VBA. When you see the Intro hero sprite there, goto Tools->Palette Viewer and select Save BG. Save it as a .ACT file.
    4. Open the image you got from unlz-gba in Photoshop. Goto Image->Modes->Color Table. Click on Load. Load the palette from VBA.
    5. After the palette is loaded, check the first colour in your intro sprite and change the first colour in the palette to match that colour.
    6. Now save and open that image in Paint.
    7. Paste your hero sprite on that image. It will have a few colour changes but it won't matter much.
    8. Now in unlz-gba, goto the number of the hero intro image, and check 256 colours. Import the image. Write it to rom.

    Now the intro sprite should be replaced correctly. By this method, you don't even need to change the palette in the rom. You can repeat these steps for Heroine,Professor and Rival also. If you are still having problems, feel free to tell me.
    Ermm, you really don't need APE in inserting sprites. You only need it for editing the pallete.
    Well idk what your problem really is, although If I reach to something like this I will try and try and try until it works.
    Don't make you sprites grayscale insert them how hey look like ad insert the pallete they use.
    I think you may be insterting new uncompressed palettes. The palettes need to be compressed. Also, make sure you didn't change any of the data in NSE. Like, if you changed the offset of a sprite in the NSE bookmarks, it won't work in the new rom.
    Well if you edited one of the palletes the other palletes should not be changed unless you hanged the sprite.
    Erm, I think you have to take a look at the offset in UNLZ and open the offset in APE.

    But, APE has the pallete for editing the intro sprites bookmarked so you might just wanna check that out.

    Once you get the pallete in APE just export it as .act file.

    What are you trying to do really?
    Can you tell me the location of this pointer and what you relaced it with. Also, how are you saving your game? What type of save file are you loading?
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