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    I don't think you can really be too glad for something...well, unless you show it. The euphoria/excitement/contentment wears off eventually as it becomes the norm. Having someone younger and newer there than you must be a bonus, though - it deflects attention away from your own position, and it probably means you've been generally accepted now. Makes life easier~

    Nothing wrong with being ambitious for the future...it's a long way off, after all. Just don't neglect the present at the expense of it, aha.

    Are you enjoying your holidays thus far, by the way?~
    That is true. I'm glad I have priviledges. I might be a little too glad though. Everyone is finally catching on to that fact that I work with them, and it's finally working out now. However...the company introduced a new girl who, surprisingly, is a year younger than me. As the youngest one before she showed up, I was charged with making sure she knew what she was doing. At this point, I wonder whether or not I was an influence to the younger generation being let in...

    I guess ambition is good. I try to seem like I don't have any though, until someone starts talking to me about me the future, then I get extremely ambitious.
    P
    Such is life, right? I'm having to keep careful track of all the conversations I've got here now! xD

    I'd imagine it's annoying repeating the same explanation to pretty much everyone you come across...I had to do that when I worked at my University; they didn't seem to realize I was authorized to access staff-only areas because I still looked like a student, aha. Being the exception to the rule is good for you, though - it shows how talented you are~

    Ah, I see. There's nothing wrong with a little ambition I don't think, just as long as you can keep a handle on it...which I'd imagine you can, no? The future is uncertain, so it doesn't hurt to hope for things - it gives you a direction to focus your efforts in. If you don't have ambition, then you're not driven to reach said goals, meaning you're less likely to achieve them~
    P
    Yeah, it's tough being the youngest person in a group of people sometimes...I felt awful when I first started roleplaying, since the youngest person after me was twice my age. It's difficult to mix with people of a different age group until you get used to it and develop confidence, or just become familiar with the environment...might or might not take a bit longer than three months. People are usually pretty decent about it - age is no measure of wisdom or maturity - but...yeah, I get where you're coming from.

    How close are you to finishing school? It's something to look forward to I think~
    P
    Good to know~
    How long have you been working there? It could be more due to the fact that you're new and relatively untested - or more suited to the type of work you're being given - rather than you getting pushed around...companies can't really do that overtly. Although as times goes by and you work there longer you should get a little more respect. Starting out is always a nuisance, right?

    It becomes easier to find those types of people the older you get, and even people you wouldn't necessarily socialise with become a lot more pleasant to be around. All I had in common with my friends at University was the subject we were studying, but it was a great environment. You'll always come across idiots, and on balance there are more of those than there are of any other kind of person, but the trick is to focus on those that matter, rather than those that don't~
    P
    Not to worry. Everything OK?
    I wouldn't say you put too much effort into it - you can never put too much effort into a story - but maybe you worry a little too much about trying to please everyone? Which I think is understandable, but...well, I found my life a lot easier when I stopped trying to please everyone. Dunno if it'd be the same for you, but I can only speak about my own experience. xD;

    ...you just made me feel horribly old. xD
    I wouldn't say that was a vision of grandeur or anything of the sort, though - it's a lot easier to avoid immature idiots the older you get. People suddenly get a lot easier to deal with once you get to College/University - i.e. when people actually want to be there and don't hold to ridiculous prejudices - and you'll find you enjoy yourself a lot more.
    P
    Why not try bringing things back on here? The roleplay section looks fairly active. Or gathering a few people together on Skype or something to write it jointly? I had a friend who I'd bring a forum back with every year or so...it always died, but part of the fun was setting it up. Same with the Pokemon RPs I've had a hand in in the past. Just trying is half the fun, and it gets all sorts of ideas going as well~

    Heh, it depends on how hard you think about it. I stopped thinking about it in any level of detail years ago. I suppose if you wanted to be dramatic about it you could say I lost faith in humanity, but the truth is I don't really care. Life isn't very rosy, but you can do one of two things - dwell on it, or get on with it. I've opted for the latter option, as ultimately the collective idiocy of mankind doesn't really affect me in any significant way. It's just a fact of life. xD
    P
    I guess you have a point there...people are interested, I think, but not to the same degree. Roleplaying and such is more an idle curiosity or something to do for fun; creating a character and just fitting it into the story, not building an entire world and an intricate plot to go with it. Writing isn't something you can really go halfway with, I don't think.

    Well, it's a part of society today, no? It's like screwing with the natural order...it's how human society functions. If you want to break it, you need to turn society entirely on its ear, which isn't as easy as it should be. As a pessimist, I have no idea what this "brighter side" you are referring to is =P
    P
    I guess it does depend on your writing style, and how tolerant you are of other people not necessarily being on the same wavelength as you when it comes to writing. I started roleplaying when I was thirteen with a group of D&D players turned roleplayers who were all in their late twenties/early thirties...I learned very fast. But since then it's been hard for me to find that level of co-operative detail when working with others, so I just work by myself. Sounds kind of arrogant I guess, but it's just awkward for me. xD

    Yeah, I've seen SAO..alright first half, diabolical second-half. Played Hollow Fragment on Vita, too...will go back to that somewhen when I can stomach the translation job. xD
    You can only remain pure of heart and purpose for so long, right? Once you cross that line, you're a target just like everyone else...nearly every hero-vs-villain story I've read seems to operate on some kind of invisible justice karma scale. Do wrong and it comes back to bite you, usually in spectacular fashion. Do right and you win. It leaves a sour taste in your mouth otherwise...but that's life for ya =P
    P
    Yeah, it gets harder to follow a roleplay through to its conclusion the more people who are participating...people burn out, co-ordination can be a nightmare, and there's always someone who feels left out. It's easier to write your own stories. I've never tried collaborating with someone else to write a story, so I'm not sure if that's a viable option. xD

    It's also something people don't expect, no? Protagonists often have a kind of immortality to them; it humanizes them (and makes them more likeable sometimes, I think) if they die for their cause. Similarly, it makes antagonists much more daunting if they actually do something. Talk is a huge part of personality, but actions speak louder than words~
    Killing off people is fun in fiction, though! Be it games or in writing. I'm sure there are various psychological reasons for that...the "no repurcussions" bit being one of the key ones. At least, I know if I pushed someone out of a skyscraper window in real life, I'd be in serious trouble. xD
    P
    That's a good way to do it; giving the reader involvement but still keeping it your own work. I don't usually publish my work, so I just write whatever. If I get any further with my PMD-based idea I might publish it here, but it'd depend on how it actually turns out, ahaha. Roleplay death isn't so bad...it's inactivity that is the problem. Killing someone off at least eliminates from the scene entirely, rather than continually waiting for them to post a response.

    Yeah...for some reason, people always want a happy ending. But I find that kind of moral thinking boring. The antagonist has the motivation and character to drive a story forward - why do they have to ultimately lose? It's much more interesting when a naive, self-righteous protagonist loses due to lack of conviction and strength...plus it does allow you to write a sequel with an ending a little less morally ambiguous...if only slightly. I try not to get too attached to my characters, because I like killing them off too much. xD
    P
    If I jumped around, I'd never finish anything. xD The way you describe your writing almost sounds like roleplaying, at least for me - when I roleplayed, I'd PM everyone involved what I had outlined for a plot, and then ask them how they wanted to fit their characters in...what followed would be a painful collaborative effort to get the entire thing planned out before it was written. Then we'd discuss sequels. xD

    So writing is quite a personal creative outlet for you, yes? I used to use it that way...these days, I like building up characters and tearing them down, because there is nowhere near enough of that in social media these days - villains lose, heroes win, and that is that. I like tipping the scales a bit. Villains are just more interesting. It doesn't hurt to look for a reader-friendly way to write stories, as it helps expand your writing style...did for me, at least. It's all about finding a balance~
    P
    Makes sense. I'd rather they go unwritten than be written by someone else personally, so I couldn't adopt that approach, but if it gets it out there and you're satisfied with it, why not?~

    I always write my stories according to my ideas - the type of people, to me, are the people who keep reading, the only thing I need to watch is my language and description - and I think, if I ever were to cater to the reader, I'd do it in "What If?" scenarios spinning off from my main ideas...or extensively edit after the fact so it's more...PG-13, I guess. So, where the normal me would have a one-eyed Meloetta described in grisly detail, the "reader friendly" me would gloss over it and leave it to the reader's imagination~
    P
    Indeed; you can't write the story if you're not interested in it! xD
    Multitasking stories can be quite stressful...I tend to write ideas down as I get them, shelve them, then bring them back when the idea is fully formed...or incorporate it into something else. Keeps the workload manageable that way, most of the time. Ehehe. I could never delegate my ideas that way, though...

    Well, it'd be a variation on the Distortion World, since other Pokemon would inhabit it, but it'd still be Giratina's territory. I have a vague idea about expanding beyond that and going with a full-blown Nine Worlds cosmology for multiple fanfics branching off it, but...yeah, still thinking about it. The beginning and the end are easy, it's padding it out that can be the problem...and figuring out how to keep it friendly for younger readers whilst filling it with as many major character deaths and suffering as possible. I thrive on drama. xD
    P
    Well, I say it'd be Mystery Dungeon based, but about the only thing it'd share in common with the games would be the organization itself, which would be a resistance group, and the lack of human involvement. I was (still thinking on it) planning a story involving a Pokemon that fell into the Distortion World and joined a resistance group against Giratina, but I'm still working on the overarching plot...I like plot twists. My stories build up around those.
    Work/school getting in the way of things, or just stressful in general?
    P
    Well, there is going to be a third series of Adventure (i.e. the only Digimon series really worth watching. xD) next year, so now could be a good time to refresh your memory and get back into it. xD
    It never hurts to explore your options - you might discover some new inspiration in your searches! Just reading about some stuff gets the ideas flowing for me sometimes. Over the last couple of days I've actually been thinking about a post-apocalyptic Mystery Dungeon-ish fanfic to post on here, since it'd probably attract more readers than a Digimon fanfic...ideas are a curse sometimes. xD
    P
    At the moment, I've got a three-part original Digimon story in the works, which keeps mutating as I keep adapting the mythology. I've also got my own series in the works, which will be lord knows how many instalments when it's finished. It's magical-girl inspired, but I've been playing about with some mythology as well, and I need to make up my mind about whether or not I want to connect all my ideas or run them as separate entities. I can't do the "one project at a time" thing because I like world-building too much and I want a complete outline before I start. xD

    I used to do a lot of Pokemon roleplaying a few years ago, too.
    P
    Oh, I don't think there is anything wrong with editing work after you've shown it to someone else, or if you consider it "finished" and can move on...I dunno about you, but I find my stories mutate as I write them; I add ideas, I take things out, etc. It is a good mindset to have, though - you're writing as much for your own enjoyment as for other people's, so things need to be at least partially satisfactory.
    P
    Hello! I'm going to guess you're her boyfriend, yes? xD
    It's tough deciding when you're ready to share your work, no? I find that feedback helps, but I don't want to get feedback on anything I'm not satisfied with...and it takes a while for me to be at least partly satisfied with my work. Perfectionism is a nuisance in writing sometimes.
    A pleasure to meet you as well~
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