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Just a quick thought (maybe you've already thought of this). Having large bitmaps loaded into memory is a waste of resources (really an issue with how RMXP handles bitmaps to be honest). The best way to reduce the lag caused by the large image is to ditch loading it as a bitmap and load it using...
If you're Ruby-savvy enough, you can implement the Rails Time class in RGSS. All you really need to do is extend the basic Ruby Time class with the methods Rails provides (while making sure to fill in constants with your own data).
https://api.rubyonrails.org/classes/Time.html is the...
Open the PokemonEvolution screen and find this line:
def pbEvolution(cancancel=true)
modify it to this:
def pbEvolution(cancancel=true, crystal=false)
Now you can call the evolution scene in PokemonItemEffects, like with other evolution items, and pass the arguments as such...
The amount of negativity in this thread is awful. I fully support the creation of new engines and starter kits as choice is the most important thing to someone who is looking to develop games. I joined this community nearly 10 years ago and I've been working with RMXP nearly every year since...
You have to do everything from the command line by ssh, unless you install a GUI which is not something particularly simple. Unfortunately I don't currently have the time to set it up (maybe in a month or so I will) for you but the process is simple enough. Go for an Ubuntu server. Once you have...
Hi Suze,
Sorry for being off the radar lately, I've been very busy with other commitments. With regards to the VPS, pretty much anything will do. Windows or Linux will work, you just need to install ruby and a MySQL server and you should be good to go, the instructions in the PE: O folder are...
Yeah sure sounds great. I must mention, though, that since its term time, I have a lot of work in both uni and other things so I might not have time to work on PE O again until the summer.
Just call the party method on the opponent. All opponents are of the Trainer class. It just so happens to be that $Trainer is assigned to the player's trainer.
This works but Ruby provides a better approach that allows you to skip the if block:
begin
socket = TCPsocket.new('127.0.0.1','3000')
rescue
print 'failed to connect to 127.0.0.1:3000'
end
rescue can take arguments which equate to the error being raised. You will have to check at...
The server won't work without giving a valid SMTP account. This is on purpose as your users would have a poor experience if they can't recover their password. Just set up a GMail or live account or something.