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Recent content by blackuser

  1. B

    Code: ASM Resource Thread

    Automatic swap page on naming screen [Fire Red] when you write the first character in the naming screen of a pokemon(or the player/rival) the page automatic swap to lower case. here the routine. credits: Jaizu for the EM one made in C, i just port it to FR binary.
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    Code: ASM Resource Thread

    Display move power on press select [Fire Red] when you select some move in battle to change the position will show the power of it. here images for show what i mean. or replacing the text completely(read the code for see how you can make this). here the routine.
  3. B

    Code: Move Resource Thread

    the routine that was jumping to the wrong place, now stopped freezing when it attacks.
  4. B

    Code: Move Resource Thread

    maybe what is wrong are the "SP" records pulled, which are different for each version. and the script can you decreases for that.
  5. B

    claro,já mandei msg pra ele.

    claro,já mandei msg pra ele.
  6. B

    Code: Move Resource Thread

    Here you are update rapid spin:
  7. B

    Code: Move Resource Thread

    hello, I did a heal pulse and pollen puff script. for[FR] heall pulse[/SPOILER] pollen puff asm AA AA AA+1: [/SPOILER] in BB BB BB should point to 5 bytes before the heal pulse script. To make heal pulse never miss you need to make moves with zero precision never miss.
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    Code: Move Resource Thread

    1)sorry for my bad english i'm using google translator. 2)I did an effect to powder here: battle script: asm AA AA AA+1: string BB BB BB: FD 10 00 DD E7 00 D7 E3 EA D9 E6 D9 D8 00 DD E2 00 E4 E3 EB D8 D9 E6 AB FF 00 that says [<pokemon> is covered in powder] replace the 00...
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