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Well it's been a couple days and I never got an answer, so I'll ask again.
I was able to figure out how to split up the footprints (it was pretty simple since the deep sand and beach sand used different tiles. Just recolored one set.) but both block types use the same tiles for the bike trail...
On US Ruby, is it possible to change which palette is called by behavior byte 06 (the sand you can find wild Pokemon in in the desert) without changing it for behavior 21 (used for normal sand and beaches)? I'd imagine I would just have to find the pointer within 06'a routine and change it to...
Is there any way to modify blocksets 14 and 55 in Ruby? Any time I try to make changes to those blocksets, when I change maps and come back, the changes are reverted back to what was originally there. 14 has a bunch of unused tiles for the Poke Centers and Marts, and 55 isn't used at all, though...
So I just change Map Offset and Border Offset, right? I don't touch map footer, and it will make a new footer for me without affecting the other linked maps?
I have a new question, and I'd like to re-ask one that didn't get answered.
New Question: How do I de-link the houses that are linked together in Ruby? For example, maps 2.0 and 6.7 (among several others) are linked, and any tile changes on one are automatically done to the other. I'd rather...
For the DNS warp arrow glitch, I was able to trace back to a table that appears to be used by the warps' function to call the right arrow graphic. I changed a few of the pointers and checked, and the warps would call up other graphics from those pointers. I have no clue how to find the function...
Two quick questions:
A) Has anyone found out how to fix the warp arrow glitch, where palettes 0, 1, 4, and 5 get kicked off the DNS until the map reloads if you step next to a warp with the blinking arrow? I'm on Ruby, but I would take any information about a fix for any of the roms.
Edit: In...
The thing is, I *don't* want to go between C and 3C in this case, but it happens anyway. I need to stop the player from being able to walk off the side of the ship or into the cabin and resetting back to the lower level.
Damn, I was really hoping I could keep my hack's gyms under wraps until the beta's release, but I found a problem with the movement permissions in this one that might necessitate a redesign, and I've already put a LOT of work into this gym.
I know I'm asking a lot of questions lately. Sorry -_-. At least I'm not asking the same question over and over.
I followed this tutorial: https://pokemonhackersonline.com/showthread.php?p=123176 for changing the battle backgrounds. However, it was written for Firered, not Ruby, and there are 3...
I'm pretty sure that functionality is built into AdvanceMap 1.92. I did that a couple weeks ago on my Ruby hack. Maybe it's different between RSE and FRLG, though. I'm not sure, and I'm at school so I can't check right now.
In AM, though, you pull up the world map editor, and on the right...
I'm looking through that thread (by LC, you meant Liquid Crystal, right?) trying to find mention of this glitch. If you know where the post is, could you post a link? I don't want to have to sift through 100+ pages if I can help it.