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Abstract:
Pokémon Cinder & Foam is a well renowned fan game known for its beautiful concept art featuring over 300 brand new custom Pokémon and a custom region. A list of team members is in the link.
Some old screenshots:
The game's state:
Pokémon Cinder & Foam is nearly complete in terms...
It's difficult because GameMaker lacks the ability to write custom data structures. You can simulate it with 2 dimensional arrays, or any other built in GM data structure, but it takes significantly longer. You must know some computer science to even write a Pokedex implementation in GM since...
How does that work? Does it add black bars on the sides, does it resize the screen or does it does it show less of the map? Frankly, none of these are good solutions but I am curious which one you chose.
Maybe it's because you're on the wrong website for that. I barely see any models on deviantArt at all. Try checking model websites.
In my honest opinion, I believe that the next possible contender in the Pokémon engine search should be one with its own compiler, with its own language. Such a...
I've attempted to make a Pokemon engine in GameMaker lots of times before. I'm interested in how you would do it. I don't think you should do it in C++. You would lose all of those editors and it would take 5 times longer to make.
GameMaker is not a toy. GameMaker Studio 1.2 (unreleased) is compiled into C++ using the LLVM compiler and you can use C++ in it as well. It also makes Android, iOS, HTML5, MIPS, Windows 8, Windows 8 Phone, Mac and Linux games. Think of it more like a library with editors. It's a very...
You begin with choosing a graphics API. I suggest OpenGL 3.x, as it is cross-platform and has really great support. Next, you have to learn matrix algebra. Then you have to use matrix algebra to calculate the 3D projection. Once you have that set up, it's easy. You can use the GLEW library to...
Why not? In C++: Have you mastered template meta-programming? Pointer arithmetic? Matrix algebra? Do you know how to compile and use libraries? Do you know how to tweak your compiler's settings. I mean, it's not impossible, but it's difficult. I'll be very impressed if you can make this in C++...
That's a really bad idea. You can't learn C++ while making a game. C++ is one of the hardest languages and has many features that need to be learned to make an efficient game. If you told me you sucked at GameMaker 4 months ago, what makes you think that you can make a game using an even harder...