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The garbled part of the script is because the loadpointer command is only supposed to load text, rather than other scripting commands. XSE is trying to display all of the commands as a text string which obviously doesn't work out too well, but the data should still be okay in-game :P
I'm not...
The variable 0x4025 is only used for Daisy's massages in the post-game. It counts up to a max of 500 steps so while it works as a pedometer, its somewhat limited. Here's a type 2 level script that utilises the CFRU pedometer system that should do what you're looking for with some comments to...
The issue is that that the variable LASTRESULT isn't being parsed correctly into becoming 0x800D. I suspect that you're using an outdated version of XSE so try using this one. Alternatively, you could replace both instances of LASTRESULT in your script into 0x800D.
Your XSE probably doesn't have the defines for operators like 'b_>='. Thankfully these operators can be expressed via values instead. Try this script:
#dynamic 0x800000
#org @Main
lock
checkitem 0x800E 1
compare 0x800D 0x1
if 0x4 goto @ThereAreMore
msgbox @RepelExpired 0x3
release
end
#org...
For the commands that you're having issues with, aside from switching to the decomps and changing things in there, the best way to get them to work would require using eval (missingyep uses a more complicated version of what I use but they have the same result). It basically involves setting up...
You can still show those battle images, you just need to add three more screenshots that meet the requirements. Six is only a minimum number, not the maximum.
When I tried to compile your script, I got two 'subscript out of range errors' as you're using some characters that don't exist in XSE. You need to change all of the ellipses into '[.]' (there's 14 problematic ones and 17 triple full-stops in your script) and the apostrophe in the @org13 string...
For your script, it seems like you've mixed up the 'var number' and 'var value' boxes in A-Map. As its set up right now, you're checking if variable 0x0 has a value of 0x4017, which as you've experienced, isn't healthy for the ROM.
As for the linked maps, that's a pretty common thing that...