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Try implementing this on a vanilla ROM. If the issue isn't there, then it's a problem with the base you're using. (Perhaps a changed offset or routine?) Either way, not really something I can solve.
If the issue persists, then PM me, and I'll try and pin down the issue with you. Because the...
That's actually a very simple solution. Kind of laughing at myself for not thinking of that.
I would prefer to not have to do that, I like having the color indication, but if I can't figure out a solution otherwise, I will do that.
You wouldn't happen to know what the image offset(s) for the...
(In FireRed) While in a battle, the symbol indicating a male Pokemon, the line below both trainer's pokeballs at the start of a battle, and the XP bar all share the same palette. The palette values controlling the color are located at 0xD11B94 & 0xD11B9A.
I would like to rectify this, as I...
While it is technically possible, the data of each trainer will be located in a different offset within the game. Some of them may be clustered together, but overall it would likely be more effort than remaking trainers manually.
My suggestion is to use "Hopeless Trainer Editor". It has an...
I am attempting to change the palette colors of the Pokemon status menu. So far, it is going smoothly, but I have hit a snag.
The background pattern with the alternating colored lines has something odd going on. When I open up palette viewer for one of the colors, it shows the color value is...
Thanks for finding those values! I honestly didn't even know this wasn't working currently. {XD}
That said, the string itself doesn't seem to want to accommodate the 4 digit length. The '/' symbol is gone and the last digit of the max hp gets cut off. Guess I'll add that to my to-do list of...
Gonna piggyback off this thread because I have been trying to resolve this issue for a while.
Changing the map number in the header causes A-Map to spit out a "list index out of bounds (-1)" error upon re-opening the ROM. (I am using FireRed, btw.)
After making modifications to the Sevii Islands world maps, trying to access them in game is causing the game to freeze.
In FireRed, at 0x3F1AA4 is the list of map numbers that are set to be displayed on each of the Sevii Islands world maps. Which numbers are for which map is separated by 0xC5...