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I'm making a Pokémon fangame that takes place in a school, and it has friendship events similar to confidants in persona 5 or the social links in persona 3 and 4. These friendship events take place during "free time". I have figured out how to get the friendship events working, but the free time...
I want to make a story event in my game where you fight a legendary pokemon but you must defeat it and you can't run away or catch the pokemon, is this possible?
How do I make NPC's move or turn around on there own, like in pokemon games where certain NPC's and trainers move on there own without the need of a the player needing to activate anything, which let's the player avoid certain trainers.
I've attached a screenshot, and cave and surfing encounters wont work either. I've been using land type encounters for tall grass. I don't have a cave and land encounter on the same map and I'm using version 19.1 of pokemon essentials. I am not trying to spawn fakemons. I installed EBDX before I...
I'm trying to make new encounter's for new maps I've made but I can't encounter wild pokemon when I run in the tall grass. I can encounter pokemon just fine on the maps that already exist with pokemon essentials but I can't encounter them on the maps I've made, I have EBDX installed so is there...
I'm making a cutscene with a battle in the middle of it and i want to make a battle were if you lose the cutscene will carry on with your pokemon healed and you don't white out, is it possible?
I'm trying to make a gym puzzle were the player battles a trainer and a roadblock disappears but the switches are confusing me. This is what the event pages look like but the roadblocks are still there or just not there at all, am I doing something wrong?