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The title pretty much touches on what I'd like to know. Is there a good way to easily add animated tiles to Pokeemerald? The main tutorial I've found for tile inserting doesn't really touch on it. Thanks to anyone who offers answers or suggestions ^.^
Hey, just pulled this and literally every overworld sprite is now Brendan (playing as female). What did I do wrong?
EDIT: Doesn't seem to matter what gender I am. Everyone is still Brendan as the male player.
EDIT 2: A make clean fixed it, nevermind!
Maybe 7/10? On one hand, it is a fun new innovation on the formula. On the other, it still looks like trash, plays like trash, and quite honestly is empty. The story is almost nonexistent until the end of the game, and even then the actual ending is locked behind completing your Pokedex. There...
Ah, yep. That did it, thanks! That's interesting that it would crackle like that. I suppose the game's sound engine mixes it similarly to how I'd mix a song on a console or in Pro Tools. Do you know of any resources I could use to learn more about the mixer? Sorry for geeking out- this stuff is...
I hate to bug you again, but now I'm having a separate issue. There's a really strange crackling noise in my song, and I can't seem to figure out how to get rid of it. Do you have any ideas? I can provide the files if needed.
As I'm sure other people have already noticed, if you enter a forced double battle with only one Pokemon in your party the game will send out a copy of your pokemon so you and the opponent both have two (rather than just putting you at a disadvantage). I'd like to change this, and I'm not...
Hm, I'll check back to make sure, but I think I did everything. The issue began with the trainers using items immediately regardless of a fainted mon, but after the changes I made they now revive them at the proper moment. It still doesn't do anything, though.
EDIT: Yeah, went through it all...
Hey! I'm an audio engineer so this is something I've been really excited about getting into. That being said, the voicegroups part is still a bit confusing to me. Could you elaborate a bit more on how you actually make a full voicegroup for a given midi file? I'm a bit confused as to how I'm...
Hey, just to let you know, this code doesn't really work. It will automatically use a revive just about instantly due to the way PARTY_SIZE works. I fixed this using a similar method to how they calculate validMons in battle_ai_switch_items.c by replacing the HP !=0 with == 0. Here's the code...
[Pokeemerald] Before I start this off, I'd like to make it clear that I have made a lot of changes to my project (namely Dizzy's battle engine). That being said, one change I did evidently broke Trainer battles, and I can't quite figure out what happened. Instead of entering battle like normal...
So, I attempted to work on my game on another computer. I pulled the reop, installed agbcc, typed make, and... this happened.
g++ -Wall -std=c++11 -O2 json11.cpp mapjson.cpp -o mapjson
cc -Wall -Wextra -Wno-switch -Werror -std=c11 -O2 main.c extended.c -o aif2pcm -lm
g++ -Wall -std=c++11 -O2...