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Recent content by LusoTrainer

  1. LusoTrainer

    [pokefirered] Help with Gym Leader Rematch

    Yes, I just changed it so that I could quickly test it with a save game I had whwre I had just beaten Misty. The intention is to put the champion flag for the final edit. Thanks. Since adding new trainer IDs with their own teams is relatively simple, I only did this so that I could test the...
  2. LusoTrainer

    [pokefirered] Help with Gym Leader Rematch

    I guess I'll leave that for later. Meanwhile, since I have a save file on Vermillion, I just tested the script on Misty with simpler conditions and her default team, but when I press A in front of her, nothing happens. The script is like this: CeruleanCity_Gym_EventScript_Misty...
  3. LusoTrainer

    [pokefirered] Help with Gym Leader Rematch

    I think I'll leave it like this, so that rematches are available after you become champion and there's no need to do the elite four again and again. One more question: what would I need to do so that after the rematch happens, it only becomes again available after I leave and enter the gym again?
  4. LusoTrainer

    [pokefirered] Help with Gym Leader Rematch

    Thanks, I didn't know about that. I'll have to take a look later on, but can I just use the playground and copy the output for the time being? Meanwhile, I was taking a look at the suggested script by @dGxx, and should it be something like this? PewterCity_Gym_EventScript_Brock...
  5. LusoTrainer

    [pokefirered] Help with Gym Leader Rematch

    It's #2 that I have a problem with. Or at least how to structure it.
  6. LusoTrainer

    [pokefirered] Help with Gym Leader Rematch

    Thanks. The idea was to have the ability to rematch them with a new team once you beat the elite four or the champion. But if that's too complicated, their default team will do.
  7. LusoTrainer

    [pokefirered] Help with Gym Leader Rematch

    I'm trying to implement the ability to rematch Gym Leaders so that it works the same as rematching the Elite 4, but I'm a noob with pokefirered and its structure so I need help. I don't know if I'm in the right place, but I was taking a look at data/maps/PokemonLeague_LoreleisRoom/scripts.inc...
  8. LusoTrainer

    Red hack: Shin Pokemon Red/Blue/Green/JP builds (Bugfix, AI, and QoL patch)

    I tried putting the original sprite within a 48x48 pic, but I got this bug:
  9. LusoTrainer

    Red hack: Shin Pokemon Red/Blue/Green/JP builds (Bugfix, AI, and QoL patch)

    Thanks. Just one more thing, how do I hide/remove the version number? EDIT: I built a jpblue ROM with the _SWBACKS flag, except I wanted the regular backsprites for Red and the old man, so I edited main.asm to this: SECTION "Pics 7", ROMX, BANK[PICS_7] INCLUDE "constants/pic_banks/pic7.asm"...
  10. LusoTrainer

    Red hack: Shin Pokemon Red/Blue/Green/JP builds (Bugfix, AI, and QoL patch)

    Probably a dumb question but I can't find the answer: how do I build the rom with the SGB palette/shade active as the default (instead of the GBC one)?
  11. LusoTrainer

    Red hack: Shin Pokemon Red/Blue/Green/JP builds (Bugfix, AI, and QoL patch)

    Any ETA for 1.24? Maybe at New Year's like the previous one?
  12. LusoTrainer

    Red hack: Shin Pokemon Red/Blue/Green/JP builds (Bugfix, AI, and QoL patch)

    But these backsprites from the SpaceWorld demo match the Gen1 front sprites from Red/Blue. You can add the Gen2 front sprites, but if you're doing that, why not match them with the Gen2 back sprites as well?
  13. LusoTrainer

    Red hack: Shin Pokemon Red/Blue/Green/JP builds (Bugfix, AI, and QoL patch)

    Here's a suggestion for an interesting feature: is it possible to add color to trainer sprites like the Pokémon ones?
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