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I guarantee that there are not a few waiting for this upgrade, we will very much appreciate the improvement to v18 with the new options, we need it. I am particularly excited to see this being updated.
Pokémon Essentials is based on changing outfits, but how would you add parts to each outfit, such as a cap, shirt, pants?
It would be simple, and it would make sense, to program for
Instead of just working:
$ Trainer.outfit = 1
Make work:
$ Trainer.outfit + = 1
To add Outfit number 1 to the...
With each step the FanGames have been evolving and the Golisopod User Script is incredible.
Would anyone know how to write the code so that:
When using Pokémons in different Poké Balls such as: Greatball, Ultraball, etc. Are the graphics of the respective Poké Balls fired?
I don't have all the...
Yes, this would be a new function for the fly, if it was possible for the game to recognize each layer where the player may or may not overlap the object on the path, it would be even better, but for now, the simplest thing is to make the priorities not work for the flight, so that it doesn't...
Perfect! You are good at scripting!
But there is a hole ...
When a trainer breeds with Shinys Pokémon with Ivs over 31 using Items that pass individual values from father to son, the Pokémon is born normal with IV above 31, how to block this in the breeding done in daycare?
Because if a normal...
Individual values are limited to 31 in Essentials per base ...
But, how do I put a new limit on 36?
I want normal Pokémon to have a limit of 31, but SHINYS Pokémon to have a limit of 36 ...
What code should I use?
Hey StCooler, it worked perfectly! Here!
Thank you for the support.
I now believe that the Riding system is much more advanced after that!
But I came across one more problem. Unfortunately, laughter ...
https://imgur.com/8jtli8h
When I ride my Charizard, for example ... the flight covers many...
I have my character's graphic mounted on the charizard, I use the pokeride script to assemble it, but I want it to be animated, so the graphic would change from second to second, just like the Pokémon that follows Golisopod. Sorry for the English, translator ...
I'm working on the PokeRide script. I would like a support ...
We have two mounts with different Pokémon as in the example:
I don't want to modify Tauros, it's perfect.
But, I wish the Charizard had animated on the mount. Because it flies, right? I would like it to have fixed animation...
Hey it worked perfectly! But how do you get the character off the mount? I can mount, but I can't get out of the mount ... How to add something that will make it go down in the menu / party?