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The title pretty much explains it. My game has small tournaments so I want to make it so that the player may not have the "Switch" option on during those series of battles.
Pretty much, I have no idea where to start to make an event for my game where the character goes to sleep, the screen turns black, and shows an event happening on another map (i dont want the character there, but instead watching). For example, the beginning of Pokemon Uranium (that kind of...
I am not talking about a circle around the player, but instead like an actual forest that is dark naturally. Take Viridian Forest for example, the tiles are not dark but the map is. Is there something I must do with layers and black tiles or what? Thanks for reading and hope you can help.
Would you mind if I did a completely new thread for my game? (Last one, I promise) It is just that I have decided to do a complete graphical overhaul (HGSS) and all gen 6 mechanics and completely different story and features, and in order for me to recruit / display my game fresh, I think I need...
Is there a good step by step tutorial for mej71's gen 6 project? I know I would obviously backup my folder and then replace graphics and stuff, but which part of the data folder do I put in without messing with my custom scripts and tilesets so that the new abilities and types work?
As a side...