Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
I know maybe this thread is dead but iused this patch, it works fine, but my pokémon doesn't revert to its normal form once the battle is over, it stays mega-evolved forever, how do i fix this?
EDIT: fixed it! I had to set a mega evolution for the mega pokemon too
Hi! i tried applying this routine to change the rival battle theme, but i don't know why, it didn't work
is it possible to change the rival or is it hard coded?
Edit: i don't remember what i changed but it works now
Hi, just to let you know that i'd like to use these sprites in my hack, of course i'll credit the thread^^
By the way, i wanted to share these minisprites of the Charcadet line i made, i hope they're good for use!:
sorry for late response, i was busy these days, but update:
i managed to make it work, but the script idk why compiled itself with an error, at @nonick when it got compiled the tool put a weird offset and somehow compiled itself with it, and it doesn't want to change no matter how hard i try...
I'm having this issue frequently and i wanna know if there's something wrong with the tools i'm using
I may write the most perfect script with XSE, but when i put it into the game and re-open the now compiled script, it always changes something or completely messes up the script, it may add...
So i wanted to make this new choose starter script
there's these three separate objects that are the starters
i made this script for one of them:
#dynamic 0x810D88
#org @grass
lockall
checkflag 0x211
if 0x1 goto @urdone
showpokepic 0x1 0xA 0x3
msgbox @budeer 0x4
closeonkeypress
msgbox @choice...
Hi, okay so basically i made this event, it's supposed to play the first time the player enters the prof. lab:
#dynamic 0x71EB24
#org @start
lockall
setvar 0x4015 0x0
msgbox @ronan 0x6
applymovement 0x8 @ronanmove
applymovement 0xFF @playermove
waitmovement 0x0
waitmovement 0x0
msgbox @ronan2...