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I always loved when randomizers let you play a game with characters from other IPs, this is how I got the idea to make an Ojamajo Doremi character into a playable character for World FireRed! Most of the sprites are edits from the oficial games, with the exception of the backsprite, which was...
I wanted to make a custom tile puzzle for my game, but I couldn't find a template for it in the internet, so I made my own for Anorith and decided to post both my first result and the clean image without a Pokémon for whoever wants to also make their own.
bgAnorith
tilesAnorith...
Some old revamps I made way back when Beta Pokémon did not have nearly as much resources and basically every single one of them lacked a back sprite. This resources aim to provides the so much needed (at the time) back sprites for the Betamons we had a lot of options, but for front only. It also...
This is a pack containing a lot of my random edits I did for my games, a couple of them were available at my DeviantArt back when I had one, but I found quite a number of other funny/interesting pieces to include.
Nanael's Edit Collection's full content is:
-1 Pokémon Cry
-11 Chars/Overworld...
A pack containing a lot of, if not all my completely custom Fakemon sprites I did from projects that were never finished. I decided to share them alongside some of my Beta Pokémon sprites as a free to use pack so those guys can have a real chance of appearing in a game!
Although most of the...
Thank you for telling me! I obliterated my DeviantArt acount since the AI fiasco and I forgot to reupload some of the stuff there, the gen II revamps being one of those things.
You can download the contents on this post here...
This one is new to me, but must be a base essentials 17.2 bug. I will see if I can do something about it in the code, but worst case scenario I will at least remove it from the trainers moveset.
Thank you for reporting it, Sky Drop does seems like the kind of move that would cause weird...
This is very weird. The way Pokémon Essentials handles those things usually means you either get it to work, or an error/crash pop-out while the game tries to create/edit the Pokémon with an invalid command.
I will have to keep an eye for other people having the same issue so we can at least...
Don’t worry about the questions, I’m happy to see people engaged with the game! About the bike sprite, it is based on a flying machine from the show that character is from, that is why she levitates while on “bike”.
The difference in design from Spiky-Eared Pichu from regular Pichu is very...
The Exp Share is in the game and works like regular FRLG. You can find it in the gate between Fuchsia and Route 15, with the same requirements as the original game.
Sorry, I will not make this game Moemon again. But if someone else wants to do it, I wouldn't stop it.
About custom megas, there...
The idea behind the game is to make the experience more “arcade-like” betting more on replayability than anything. I think doubling down on plot and specially cutscenes not only stray my focus of all the other important gameplay stuff as a solo dev, but would also have a bit of an opposite...
Moemon is quite behind the actual games because of all the custom sprites. So altought I liked a lot, I felt very limited, especially later on in the development.
Even things like Mega Pokémon I could use just a coulple ones with Moemon sprites, where in the game you could find a lot more...
I upload my things on google drive because is the place I have an account on.
Edit: I tried uploading in a different site too, so hopefully is a bit better now.
It is on theme!
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The game updated again, and this time we are at 2.0! I won't say final version because we all know how bugs love...