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Recent content by Pixel64

  1. Pixel64

    Hack Series: Pokémon Mega X & Y [Not Being Worked On]

    For the time being, I am not planning to work on it. But I hope to finish it one day, I've just gotten busy and started a new project in the meantime, which I think is an even more interesting concept. ;) I don't want to make a post about it until I've made very significant progress on it so...
  2. Pixel64

    Pokémon X hack: Ancestral X [Official Release]

    That logo looks incredible! I will definitely be checking this out. I don't really like games where you have to play so many attempts just to beat it. Would you recommend I HC Nuzlocke this, or would perhaps a lighter ruleset fit my preferences based on your intentions as a developer?
  3. Pixel64

    [Other] Need help locating a GARC file

    I'm wondering if anyone knows where the data for abilities is stored in Pokemon X and Y. If not, how might I go about figuring this out myself? I'm trying to make Slow Start's effect last for only three turns instead of five.
  4. Pixel64

    Hack Series: Pokémon Mega X & Y [Not Being Worked On]

    Thanks guys :) You will be happy to know that I am currently testing version 0.3 of the game, and it will hopefully be out this month. I hope you look forward to it!
  5. Pixel64

    2nd Gen Ho-oh or Lugia?

    In terms of design, I've always loved Lugia. Although, Ho-Oh has the better battle theme.
  6. Pixel64

    Hack Series: Pokémon Mega X & Y [Not Being Worked On]

    I took a bit of a hiatus, as I was having issues with getting some of the custom music to loop properly. Seeing people actually interested in my hack is really motivating, so maybe I'll focus on getting the battles done, and then I'll do the music later. I'm currently working on Ramos (Grass...
  7. Pixel64

    FireRed hack: Pokémon Celestial Version (Debug Release|30.11.21)

    I love this town's design! I feel that lofty, mountainous locations are underused in Pokémon games. The rocky surrounding area looks promising. Looking forward to future development!
  8. Pixel64

    [Game Idea] Pokémon Popstar: A Kirby-Derived ROM Hack

    I'm a huge fan of the Kirby series, and this idea has always floated around in my head. What if there was a Pokémon hack that took place on Planet Popstar and featured characters from the Kirby series. Ideally this would be a decomp hack. "Pokémon" Most enemies fit into type categories fairly...
  9. Pixel64

    Pokémon Y hack: Pokemon Challenge Y (Version 1.1)

    Nice to see more X and Y hacks around. Good luck with future development!
  10. Pixel64

    Hack Series: Pokémon Mega X & Y [Not Being Worked On]

    The new update is here! This one goes up to the second fight with Korrina. Many changes have been made to the section before Viola, so I'd suggest restarting if you played 0.1. As you play, please keep your attention on the difficulty and let me know if any parts didn't feel like a real...
  11. Pixel64

    Hack Series: Pokémon Mega X & Y [Not Being Worked On]

    Perhaps I could make a patch to change the shiny rate. This would be fairly simple to do, and will hopefully cater to everybody's taste. I plan to make the 1.0 release very tailorable with as much customization as I can feasibly include, while keeping the core of the game intact.
  12. Pixel64

    Hack Series: Pokémon Mega X & Y [Not Being Worked On]

    After testing a bit I would have to disagree. The player (or at least I) does't really go in the grass much, so 20 encounters is more that you might imagine. I got to Santalune City before seeing the first one. However, if this is really too much for most people I will increase the rarity of...
  13. Pixel64

    Hack Series: Pokémon Mega X & Y [Not Being Worked On]

    I've been quite prolific lately as a result of lots of free time. Hopefully you won't have to wait too long!
  14. Pixel64

    Hack Series: Pokémon Mega X & Y [Not Being Worked On]

    Thanks for your support!
  15. Pixel64

    [Legends: Arceus] What do you think of the graphics?

    I liked the watercolour-esque grass near the Piplups. The only graphical things that I found jarring were the wild Pokémon's low frame rates. I also wouldn't mind if the lighting wasn't so harsh. I really like the prospect of being able to look up and see the looming Mt. Coronet at any time...
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