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Recent content by pkmnacademia

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    [Released] Pokémon Academia [Demo: v0.1.1 - 3 Gyms & 3 Dojos available]

    v0.1.1 has arrived with QOL updates, bug fixes, new features, new areas, and more! v0.1.1 - Update #1 - 3/16/24 New content: Added a Speed Up function - press Q to change game speed Added IVs and EVs to Summary screen, removed previous IV grades Added Silicon City Training Grounds, west of...
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    [Released] Pokémon Academia [Demo: v0.1.1 - 3 Gyms & 3 Dojos available]

    Made using Pokémon Essentials v20.1. v.0.1.1 demo now available play through Gym 3 (9-14 hours of content) DOWNLOAD Discord server Join here Story After a mysterious mass extinction event, Pokémon in the Cyniir region were sparse for centuries, with very few remaining indigenous species and...
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    Script: Enhanced UI [v20.1] [DEPRECATED]

    This worked perfectly. Thank you!
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    Script: Enhanced UI [v20.1] [DEPRECATED]

    I love the Happiness Meter! Is there a way to set up an event that toggles the Happiness Meter? I'd like to start out the game forced to use a Daisy-like character to evaluate happiness, but after completing a quest for them, it would shift SUMMARY_HAPPINESS_METER to true. Is that possible to do...
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    [Scripting Question] How do I check the status ailments of Pokémon in the party?

    I'm trying to put together an event that checks if any Pokémon in your party are poisoned or paralyzed, but I haven't been able to figure out what script to use for the condition branch to determine the status ailment of Pokémon in your party. Anyone know how to do this? Thanks in advance!
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