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Recent content by score_under

  1. S

    0xC

    0xC
  2. S

    Arguments are X, Y, Tile, and Movement permission. Also sorry for replying late, I'm tending to...

    Arguments are X, Y, Tile, and Movement permission. Also sorry for replying late, I'm tending to visit this forum much more sparsely than before.
  3. S

    Tool: PKSV - Pokémon Script Editor + GUI

    OK, if I ever decide to release a new version (I probably will.... some time... in a few years... :P) then I'm going to make a little indicator as to whether the ROM is open or not.
  4. S

    Tool: PKSV - Pokémon Script Editor + GUI

    The "GBA Only" item is just a label to say that the ROM lock/unlock tool works only on GBA ROMs.
  5. S

    You are replacing the offset inside the map editor, aren't you?

    You are replacing the offset inside the map editor, aren't you?
  6. S

    Can you give more information? Did you compile (F9) after modifying the script? Did you use...

    Can you give more information? Did you compile (F9) after modifying the script? Did you use dynamic offsets? What does the old script look like?
  7. S

    Tool: PKSV - Pokémon Script Editor + GUI

    Which is why there are 2 notepads - one under the "swiss army knife" button on the toolbar, and one when you press ctrl+L. The former is used for taking down any and all info that you need, while the latter is used to catalogue any flags you encounter (by default, it's filled with a small...
  8. S

    Tool: PKSV - Pokémon Script Editor + GUI

    They're just an ID - if you've ever done algebra in mathematics, or if you've ever written a program, you'll know what a variable is. A flag is a variable that has 2 values - set (true) and cleared (false). It starts as cleared. The value you send to setflag/checkflag/etc is just a number which...
  9. S

    Tool: [Released] ASM Compilator

    So this is basically a frontend to another assembler? (Also, the logo... where to start? First off, the ASM example is just plain invalid on both GBA and X86, it seems to be some Frankenstein's monster hybrid of both. The ampersand is only used for hexadecimal in Visual Basic. "Compilator" isn't...
  10. S

    Tool: PKSV - Pokémon Script Editor + GUI

    You need to choose a flag (0x500 should do if you're unsure), set it at the end of the script, and set the Person ID of the sprite (in AdvanceMap) to this number.
  11. S

    What?

    What?
  12. S

    Tool: PKSV - Pokémon Script Editor + GUI

    [,,False" impliziert einen logischen Fehler, wenn etwas völlig unwahr ist. Dieser Code ist nicht ,,unwahr", es hat nur einen Fehler - auf diesem Fall sagen wir, es ist ,,Wrong". Z.B. What is wrong (with this code)?] [Ich weiß noch nicht, wann "du" oder "Sie" benutzen.] Deine [Ihre?] Fehler...
  13. S

    Tool: BMD0 Tool Beta 0.5 - A NDS 3D Texture changer

    ... Hello? o_O Anyway, to the point: Are you sure this program is in a state fit to be released? At the moment, it seems like a stylized hex editor written entirely in German and in VB.NET. It doesn't really do anything that can't be done just as easily with a hex editor at the moment, and...
  14. S

    Tool: PKSV - Pokémon Script Editor + GUI

    Nosferatu_Alacard: In that case, I'm not entirely sure about what the source of the problem might be. If you flag the sprite as being a trainer, then the script may only start from the "trainerbattle" command. Try using script events on the ground instead.
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