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I have an issue for some larger mugshots and text
So my Mugshot here is 104 pixels tall, 240 wide. But when text comes up it glitches like so
Params in Mugshot.c
[MUGSHOT_MENUA] = {.x = 0,.y = 0,.width = 240,.height = 104,.image = sMugshotImg_MenuA,.palette = sMugshotPal_MenuA},
[BATTLE MECHANICS A]
Ever grown tired of the same few weather effects? Wish some from Mystery Dungeon were implemented?
Feeling devilish to bring back Gen 4 fog?
Fortunately I've managed to figure how to add more weathers for battle effects. Special thanks to Ghoulslash for helping me with the...
I'm using Merrp's followers, though she has a similar issue for lack of actual object hopping. I've been looking to have a none baked solution, and noticed that the game does have hopping in specific events
-When surfing
-Cable Car
Cable car in particular seems to be easier to understand (shift...
[EM] Adding Footprints
So I wondered how I can add more unique footprints for....a certain follower mon commit by Merrp
took a bit of fiddling and crashes, but I managed to add 3 new ones
https://youtu.be/wi488feAkqU
Here's how I did it
First, make the pics to then place in...
So, how I be able to edit this to allow me to view all mon (front mon animations mainly), warp across maps, and see the entire Rayquaza cutscene in Sootopolis?
Several things
-Is cry position just the file directory of the audio bin?
-random .h being included has this error
using Item and Battle Expansion
Edit: Fixed! include random.h just needs to be after global
Also cryposition is just mon ID. I'll use the unused unowns!
Thanks for the help!
Basically for a specific Mon, I'd like it to be able to use a set of cries (in this case 3), randomly used every time it appears/is thrown out into battle
Looking at cry_tables.inc and direct_sound_data.inc in the sound folder, and pokemon.c in src. Any ideas?
Hello! For my Emerald romhack, I want to have a specific trainer battle that does the following
-Use music unlike other battles. In my case, GSC route38 since I cheekily swapped the midi and voice bank ref with a custom one
-Have the opponent NOT throw the pokeball when summoning their Pokemon...