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Recent content by Sonikku A

  1. Sonikku A

    [Pokeemerald] Following Pokémon

    Did you get my footprint sprites? I can't tell if my message went through
  2. Sonikku A

    Simple Modifications Directory

    Thanks, did the latter and it resolved the issue! I wonder if there's a way to have multiple mugshots on at once...
  3. Sonikku A

    Simple Modifications Directory

    I have an issue for some larger mugshots and text So my Mugshot here is 104 pixels tall, 240 wide. But when text comes up it glitches like so Params in Mugshot.c [MUGSHOT_MENUA] = {.x = 0,.y = 0,.width = 240,.height = 104,.image = sMugshotImg_MenuA,.palette = sMugshotPal_MenuA},
  4. Sonikku A

    [Pokeemerald] [TUTORIAL] Adding New Weather

    [BATTLE MECHANICS A] Ever grown tired of the same few weather effects? Wish some from Mystery Dungeon were implemented? Feeling devilish to bring back Gen 4 fog? Fortunately I've managed to figure how to add more weathers for battle effects. Special thanks to Ghoulslash for helping me with the...
  5. Sonikku A

    [Pokeemerald] Following Pokémon

    I'm using Merrp's followers, though she has a similar issue for lack of actual object hopping. I've been looking to have a none baked solution, and noticed that the game does have hopping in specific events -When surfing -Cable Car Cable car in particular seems to be easier to understand (shift...
  6. Sonikku A

    Simple Modifications Directory

    [EM] Adding Footprints So I wondered how I can add more unique footprints for....a certain follower mon commit by Merrp took a bit of fiddling and crashes, but I managed to add 3 new ones https://youtu.be/wi488feAkqU Here's how I did it First, make the pics to then place in...
  7. Sonikku A

    [Pokeemerald] Decomp Trainer Editor

    So I noticed the editor freezes if I try to add a newly added trainer in constants. Any way to make it more receptive to constants changes?
  8. Sonikku A

    Simple Modifications Directory

    I have a request for the code changes! There's a bit too many merge conflicts in my hack otherwise
  9. Sonikku A

    Debug Menu for Cutscene, Map warping, and Pokemon

    So, how I be able to edit this to allow me to view all mon (front mon animations mainly), warp across maps, and see the entire Rayquaza cutscene in Sootopolis?
  10. Sonikku A

    [Audio] Randomized cry?

    Several things -Is cry position just the file directory of the audio bin? -random .h being included has this error using Item and Battle Expansion Edit: Fixed! include random.h just needs to be after global Also cryposition is just mon ID. I'll use the unused unowns! Thanks for the help!
  11. Sonikku A

    [Audio] Randomized cry?

    Basically for a specific Mon, I'd like it to be able to use a set of cries (in this case 3), randomly used every time it appears/is thrown out into battle Looking at cry_tables.inc and direct_sound_data.inc in the sound folder, and pokemon.c in src. Any ideas?
  12. Sonikku A

    Graphics: Sugimori Palettes: The DS-style 64x64 Pokémon Sprite Resource

    Noticed the lack of Deoxys forms. Is there a reason why?
  13. Sonikku A

    [Other] Trainer related help

    Hello! For my Emerald romhack, I want to have a specific trainer battle that does the following -Use music unlike other battles. In my case, GSC route38 since I cheekily swapped the midi and voice bank ref with a custom one -Have the opponent NOT throw the pokeball when summoning their Pokemon...
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