Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
I think the bug comes from Metal Burst using a different function than Counter or Mirror Coat for example.
(I work in 20.1, so this may be changed in 21.1) but, Metal Burst uses this to determine who attacked:
lastAttacker = user.lastFoeAttacker.last
While Counter and Mirror Coat use this...
This resource is amazing, so first of all thanks to everyone involved for making it avaliable to us:)
However, I wanted to point out something. Power Shift (the move that was introduced in Legends Arceus) does not swap Attack and Defense, but rather Attack and Defense and Special Attack and...
The methods are placed just below the code for the TypeWeakeningBerries (Occa Berry, Shuca berry etc) they all get called from the same method.
I just changed a couple of lines and yet it doesn't work at all:/
Hi,
I'm trying to make a couple of scripts for two new type of berries. One reduces incoming physical damage, while the other reduces special damage.
def pbMoveWeakeningBerryF(move,mults)
return if !move.physicalMove?
mults[:final_damage_multiplier] /= 2
@damageState.berryWeakened =...
I'm having this error every time I send a Pokémon that has the ability "Intimidate".
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.7]
Script error in Common Event, map 91 (Ruta 21)
Exception: SystemStackError
Message: stack level too deep
***Full script:
$player.coins +=650...
Hi,
I came up with a new move for one of the new types of my fangame (that being Sound type) .And while I've been trying to make the move work, I'm not able to pull it out:(
The move is called "Doppler", and it lasts for 3 turns (I thought because of this I could use the Outrage Move Effect...
The thing is, even when I call it using your example (the one with Celebi, Jirachi and Mew), I still get the same error:(
I just added your Script to EBDX on a new save copy, and when I try the battle this pops up. Honestly I don't know if I am just an idiot and I'm not doing something right
Okay so after trying for a couple of months to adapt the script to v18, I honestly gave up and started using v19.1, and just try to adapt my own scripts there. However, even while using v19.1 I'm not able to enter a ModWildBattle (I'm using 2.0.2 version of this mod)
If I add the mod like a v18...
The thing is...I'm using v18, so I do not have a Plugin folder :(. Maybe it's because this EBDX version is too old? Because I picked up a fresh Essentials version, just added Luka's Utilities (3.1.3 version, the last one compatible for v18), your Script on its last version and EBDX 1.0.15 and...
Okay so I overwrote the files with the ones you provided (I added the "QUADRU" and "QUINTE" Vectors to my EBDX module, and the two classes to the battle core) and regular battles work, so the game is not breaking (Aganist Trainers and one-two wild Pokémon).
But when I try a battle aganist five...
Sorry if I sound silly, but I don't exactly know where do I have to add the PBS for EBDX compatibility :(
Is it on the "Plugins" folder on PBS? Because I placed it there and it doesn't work...
I'm working on it, but I haven't made a big progress. I tried to paste this before def initialize:
def drawRoamingPosition(mapindex)
mapindex = $game_map ? pbGetMetadata($game_map.map_id, MetadataMapPosition) : nil
for roamPos in $PokemonGlobal.roamPosition
roamingData =...