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Recent content by SuzuiXii

  1. SuzuiXii

    Script: Generation 9 Resource Pack [v21.1]

    I think the bug comes from Metal Burst using a different function than Counter or Mirror Coat for example. (I work in 20.1, so this may be changed in 21.1) but, Metal Burst uses this to determine who attacked: lastAttacker = user.lastFoeAttacker.last While Counter and Mirror Coat use this...
  2. SuzuiXii

    Script: Generation 9 Resource Pack [v21.1]

    This resource is amazing, so first of all thanks to everyone involved for making it avaliable to us:) However, I wanted to point out something. Power Shift (the move that was introduced in Legends Arceus) does not swap Attack and Defense, but rather Attack and Defense and Special Attack and...
  3. SuzuiXii

    [Scripting Question] Berries that reduce Physical / Special Damage

    The methods are placed just below the code for the TypeWeakeningBerries (Occa Berry, Shuca berry etc) they all get called from the same method. I just changed a couple of lines and yet it doesn't work at all:/
  4. SuzuiXii

    [Scripting Question] Berries that reduce Physical / Special Damage

    Hi, I'm trying to make a couple of scripts for two new type of berries. One reduces incoming physical damage, while the other reduces special damage. def pbMoveWeakeningBerryF(move,mults) return if !move.physicalMove? mults[:final_damage_multiplier] /= 2 @damageState.berryWeakened =...
  5. SuzuiXii

    [Error] "stack level too deep" When Intimidate is activated

    I'm having this error every time I send a Pokémon that has the ability "Intimidate". [Pokémon Essentials version 20.1] [v20.1 Hotfixes 1.0.7] Script error in Common Event, map 91 (Ruta 21) Exception: SystemStackError Message: stack level too deep ***Full script: $player.coins +=650...
  6. SuzuiXii

    [Scripting Question] Idea for move (I need some help scripting it)

    Hi, I came up with a new move for one of the new types of my fangame (that being Sound type) .And while I've been trying to make the move work, I'm not able to pull it out:( The move is called "Doppler", and it lasts for 3 turns (I thought because of this I could use the Outrage Move Effect...
  7. SuzuiXii

    Essentials Modular Battle Scene (v18 + v19)

    Thank you so much! I had to edit another line, around 970s I think it was...But it works perfectly now, thanks!
  8. SuzuiXii

    Essentials Modular Battle Scene (v18 + v19)

    The thing is, even when I call it using your example (the one with Celebi, Jirachi and Mew), I still get the same error:( I just added your Script to EBDX on a new save copy, and when I try the battle this pops up. Honestly I don't know if I am just an idiot and I'm not doing something right
  9. SuzuiXii

    Essentials Modular Battle Scene (v18 + v19)

    Okay so after trying for a couple of months to adapt the script to v18, I honestly gave up and started using v19.1, and just try to adapt my own scripts there. However, even while using v19.1 I'm not able to enter a ModWildBattle (I'm using 2.0.2 version of this mod) If I add the mod like a v18...
  10. SuzuiXii

    Essentials Modular Battle Scene (v18 + v19)

    The thing is...I'm using v18, so I do not have a Plugin folder :(. Maybe it's because this EBDX version is too old? Because I picked up a fresh Essentials version, just added Luka's Utilities (3.1.3 version, the last one compatible for v18), your Script on its last version and EBDX 1.0.15 and...
  11. SuzuiXii

    Essentials Modular Battle Scene (v18 + v19)

    Okay so I overwrote the files with the ones you provided (I added the "QUADRU" and "QUINTE" Vectors to my EBDX module, and the two classes to the battle core) and regular battles work, so the game is not breaking (Aganist Trainers and one-two wild Pokémon). But when I try a battle aganist five...
  12. SuzuiXii

    Essentials Modular Battle Scene (v18 + v19)

    Sorry if I sound silly, but I don't exactly know where do I have to add the PBS for EBDX compatibility :( Is it on the "Plugins" folder on PBS? Because I placed it there and it doesn't work...
  13. SuzuiXii

    [Eventing Question] Galarian birds trio events like swsh

    How are them exactly? I know one of them runs around a map I think...The other teleports and the last one is like flying around, right?
  14. SuzuiXii

    [Scripting Question] Problem with Primal Reversion

    For the date and version, this script will only be necessary if you're using 17.2 or below Place it on Pokemon_Forms if that's your version
  15. SuzuiXii

    Script: [v17+] Roaming Icon on Map

    I'm working on it, but I haven't made a big progress. I tried to paste this before def initialize: def drawRoamingPosition(mapindex) mapindex = $game_map ? pbGetMetadata($game_map.map_id, MetadataMapPosition) : nil for roamPos in $PokemonGlobal.roamPosition roamingData =...
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