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I am testing Commander things, I found Dondozo can switch out in a double switch when Dondozo is slow than another mon, that is the case, Dondozo do switch, another mon do switch as well and switch in a Tatsugiri, then Commander triggered, but after that, Dondozo is also switched out.
I think...
It should overwrite, but it doesn't, that's what I can't understand.
I wanna make sure if I did it right:
1.There is a file called 002_Battler_Initialize in Data\Scripts\011_Battle\002_Battler, I simply copy it and paste it in my plugin called [01] Demanding Yellow Custom Scripts.
Let's call the...
I always think plugins will ovewrite the original code, so I do all my job through plugins, but today something odd happened, I just can't figure it out by myself.
I simply copy a .rb file into my plugin folder, but I found one method seems can't overwrite the original one.
This is the file...
I am making Synchronize pass frozen and sleep, but burn, poison and para can work, frozen and sleep cant.
I have been checked many times, i cant figure out what i missing. it really really sucks, im tired about that. May someone can help. Many many thanks.
# Changed by EEE 04-04-2024...
Wow, I like this concept. Would you have a plan for Pokémon to be able to have multiple abilities since there is already a stacking item system existing?
Congrats!
today I played ur game, its amazing! I really like field effects coz it change battle a lot, but fangame with field effects there are slim pickings.
thanq for putting work into interesting field effects.
This is the best game I've played this year!
I have been thinking about how to give some weak Pokémon a chance to fight (such as insect type Pokémon), so I created a lot of field effects in my game (most of the inspiration comes from Pokémon Rebirth/Rejuv game) to make the game more interesting...