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Would this work if the destination was updated dynamically? I.e. An overworld Pokémon chasing a player (à la the wild area), where the player would be changing postion as the NPC navigates.
So I started a full time job two days after my original reply and er... A week was a bit optimistic 😅. As for posting it, it depends entirely on how much I get back into rom hacking. I haven't used git and decomps in a while and was barely getting familiar with it to begin with so I am planning...
I think most of these points have been touched upon already but I'm a big advocate of Flow Theory and Dynamic Difficulty Adjustment. One of the driving forces behind my rom hack is that I want experiment with how you could implement DDA into Pokemon (And hopefully, later, Open Worlds). One thing...
I actually got all of Gen 1 and 2 done with a few others but then I got fixated on another personal project. I've been looking for something easy but productive to do so I'll probably finish gens 3 and 4 over the week.
This is great! I couldn't understand how the animations worked. I look forward to the wild grass tutorial. I've been trying to add wild flowers but there seems to be a lot of associated files.
Removing Badge Checks for HMs
As it says, it's just a quick way to disable badge checks so HM moves can be used without gym badges. For now, I've only commented out the code in case I need to undo it later, however, you could simply delete the commented code if you wished.
In...
I've been learning C over the past week but I'm getting a bit lost in the code. I'm using Paccy's port of the Soaring mechanics but I'm trying to adapt its functionality for my hack. Ideally, I'd like to map Soaring to Fly instead of the Eon Flute, then check for the Pokemon Species before...
I was just looking at this the day before you posted! Great Work! Are you planning to polish this up further? If you planned to replace the default region map background, I wouldn't mind doing some art.
I'm planning on using this function for my hack so I will be working through all the overworlds as quickly as possible. Do the sprites need to be indexed for the engine? And if so am I right in assuming the first colour will be the transparent background colour still (it's been a few years since...
I keep getting "make: *** [Makefile:161: build/emerald/src/pokemon.o] Error 1"
Before the error, it's returning "src/data/pokemon/evolution.h:451: initializer element for 'gEvolutionTable' is not constant" and "initializer element for gBaseStats is not constant" (as well as...
HM Moves are great. I wish we had more HMs. (Sharpen them axes folks)
- When I say HM, what I really mean is field moves. I'd love it if we could interact with the environment in more ways. You don't necessarily need to create more field moves, just bonus effects on existing moves would be...
You should do it! Although I think you should remember that RSE and FR/LG have different art styles. You don't really need to lift every tile from FR, you only really need the buildings. The DLC should be consistent in style with the main game. Personally, the videos you posted have a bit of...