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Ahh, your new tool. Still lurking around PokeCommunity like myself I see ;)
Edit: Can you make it to be more general purpose? Like exporting to .c and .h files. I want to use this if I want make GBA/NDS games for
tilesets and tilemaps. So far I have to code my own everytime lol And Zoom In/Zoom...
I tried to do that back then but never got to cover the application side. This time I'd write on GoogleDocs, by the way what do you guys think of the existing ones I wrote. Are they easy to follow? I plan to redo them but I need to know whether it is too hard, too easy, too much theory etc.
A standard set of ASM tutorials
Hey everyone, its been a while since I've posted on PokeCommunity. It's been bothering me lately, I wonder if its a good idea to have like a standard set of ASM tutorials. Thing is, I find none of the tutorials so far are actually complete (including mine)...
Not now, I mean redoing all the stuff I've lost seems like a lot of work XD I've gone lazy.. Sad to say I haven't backed anything up but if I do make a remake again it would probably be on Fire Red :)
Yeah, I suddenly lost everything when my old lappy failed. Ever since I've bought a new lappy and worked on new stuff and finding new stuff to work on.
Of course, I would hate looking at those for events XD
It is aye :) Uhm, for tilesets.. Yeah, I'm not sure if I can pass the entire structure cause that would be better, but I'll just pass the offset of the current tileset to your tool, then you could read the whole structure and then load...
There will be some unique features.
Anyway, I need everyone's opinion, I know the events are not finished yet but what do you think of using the property grid to edit events? I have a screenshot here.
http://i44.tinypic.com/mkvpsy.png