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Emerald hack: Pokémon Modern Emerald (Complete, 2.3.1 Released! Following Pokémon, Modern Battle Frontier, and more!)

207
Posts
8
Years
    • Seen yesterday
    I'm doing the Battle Palace right now and noticed that natures changed by mints were not accounted for when calculating AI behaviour in that facility.

    Intended or oversight? :D
    Wouldn't even mind if this was gonna stay as intended
    Intended, nature mints don't overwrite the original nature.

    Hello, I really love this romhack as I always love playing Pokemon Emerald when I was a child. I only have maybe a few suggestions. Hoping it is possible to be implemented in the future. Btw, this rom hack is great, love the new features from the upper gen thank you so much for creating this rom. I always love playing the original rom, the battle frontier (especially battle factory) before haha.


    1. Suppose a 3 vs 3 pkmn in a 2vs2 battle setup. Where your 1st pkmn uses skill move and fainted 1 foe and your 2nd pkmn move targets the fainted pkmn, but the move is executed after the 3rd pokemon appeared. (If possible the setup is like where after a pokemon fainted and the moves that targets the fainted pokemon shows "but it failed" rather than hitting the next pokemons enemy after it appears. Maybe in settings to turn on or off or something)

    2. More pokemon with different skills and stats at battle factoryy (Just kidding)

    But if my suggestion takes too much time and work, consider to ignore it. I'm still at the elite four hoping I can beat and enter the battle frontier (sorry for my english if it is confusing thank you much again).
    This is how it works in Gen 3. Changing it means changing TOO MUCH stuff (I had a look at what they are doing in the battle expansion) and, tbh, it's not worth my time. I wouldn't mind having it as an optional feature, but it won't be me doing it.
     
    15
    Posts
    58
    Days
    • Seen May 15, 2024
    Update on the bgm, I have a python script that changes all the map music (in the JSON) to a dummy sound and manually changed the last few on some scripts and , I can get a successful build on a vanilla build of emerald but not modern. When running "make modern" I get argument list too long and make will break early if I adapt the clone Git and if I use the git give I just get vanilla.
     
    207
    Posts
    8
    Years
    • Seen yesterday
    Update on the bgm, I have a python script that changes all the map music (in the JSON) to a dummy sound and manually changed the last few on some scripts and , I can get a successful build on a vanilla build of emerald but not modern. When running "make modern" I get argument list too long and make will break early if I adapt the clone Git and if I use the git give I just get vanilla.
    2.0 will have an option to enable or disable music.
     
    15
    Posts
    58
    Days
    • Seen May 15, 2024
    2.0 will have an option to enable or disable music.
    Awesome, I will carry on on 1.6x and send more updates needed your exceldoc at the Dex with locations and evelution, tha manual stuff. Sut lemme know you want them posted
     
    1
    Posts
    49
    Days
    • Seen Apr 14, 2024
    Hi, im currently playing the game and im loving it so far. What type of pokeball is used for roserade under the screenshot section? Is that a custom pokeball? Im also seeing this type of pokeball being frequently used by breeder-class trainers but im not sure what type it is.
     
    15
    Posts
    58
    Days
    • Seen May 15, 2024
    Hi, im currently playing the game and im loving it so far. What type of pokeball is used for roserade under the screenshot section? Is that a custom pokeball? Im also seeing this type of pokeball being frequently used by breeder-class trainers but im not sure what type it is.
    Hi nabil, it's a timer ball, if you use the debug menu, it's item 10. It's the head-on angle why it looks different
     
    207
    Posts
    8
    Years
    • Seen yesterday
    Possible bug: Wurmple Evo page says it must have a silcoon/cascoon persona rather than LvlUp to 07, day and LevlUp to 07, night, I attached the Eevee evolutions where I have seen this being correct. (The vita stutters under certain conditions, saving, entering battle and is one of the reasons around the bgm, will investigate how and let you know)

    Edit: for the master doc, skiploom instead of hoppip is is listed as on route 103, potentially Eevee on the same route should be removed on the doc, surskit evolution page looks weird on the L of LvlUp (should I be adding things to GitHub or here), nosepass Evo screen shows 2 evolutions to probobass, hoth holding a thunderstone, one days say, the other night, I suppose it should be 1 lone only and the day/night came removed, or am I missing something
    Oops forgot to answer.

    Wurmple using "silcoon/cascoon" persona is intended, but I can change it to "personality" so it sounds better.
    Skiploom instead of Hoppip will be corrected in the new doc, same with Eevee.
    Surskit visual bug is not really important, let's see if I can fix it.
    Nosepass showing 2 evos is intended behaviour, as you can do the evolution during the day and during the night. I can fix it, it just takes time and doesn't affect anything.
     
    15
    Posts
    58
    Days
    • Seen May 15, 2024
    Oops forgot to answer.

    Wurmple using "silcoon/cascoon" persona is intended, but I can change it to "personality" so it sounds better.
    Skiploom instead of Hoppip will be corrected in the new doc, same with Eevee.
    Surskit visual bug is not really important, let's see if I can fix it.
    Nosepass showing 2 evos is intended behaviour, as you can do the evolution during the day and during the night. I can fix it, it just takes time and doesn't affect anything.
    All good, I saw they appear any time of the day, will send more to update as I find them. Surskit entry, I have seen another one, I suspect it's "tab", most stay away from the end of the tab but they appear to be right at the end of the tab. Not sure how to pull it off without addressing only those directly affected. Am helping with these as I believe this to be the best emerald it could be and would like to help documentation (as pointed at as being the sore spot a few times)

    Something that is likely unintended but works very well, if you set L=A then pressing and holding R then press L it does the escape, no A needed.
     
    207
    Posts
    8
    Years
    • Seen yesterday
    Today was the anniversary of the 1.0 release of Modern Emerald, and there's nothing better to celebrate with the definitive version: 2.0. There have been A LOT of changes. A LOT.
    And that, sadly, means that a new savegame is required. You can safely trade your 1.5 version Pokémon to this new version, but progress has to be reset. I don't plan on doing something similar again.

    2.0 focuses on bringing options to players. There are always two types of players: those who prefer Gen 3 features, and those who don't. I did my best and created options for as many features as possible (although I CAN'T make every feature the game has optional). For example, players can now choose between using Nature Mints or not, which if disabled, can make the Synchronize option usable (it became redundant with Nature Mints).

    2.0 also fixes all the important bugs the game had: Pokédex overlap between "Modern" and "Classic" encounters is no more, Type effectiveness randomization works and the Pokédex scren after catching a Pokémon now shows as it should.

    Please report any bug you find and I'll fix it asap.

    Here's the changelog:
    Spoiler: 2.0 update

    Pokémon Modern Emerald (Complete, 2.3.1 Released! Following Pokémon, Modern Battle Frontier, and more!)Pokémon Modern Emerald (Complete, 2.3.1 Released! Following Pokémon, Modern Battle Frontier, and more!)Pokémon Modern Emerald (Complete, 2.3.1 Released! Following Pokémon, Modern Battle Frontier, and more!)Pokémon Modern Emerald (Complete, 2.3.1 Released! Following Pokémon, Modern Battle Frontier, and more!)
     
    Last edited:
    18
    Posts
    6
    Years
    • Seen yesterday
    Today was the anniversary of the 1.0 release of Modern Emerald, and there's nothing better to celebrate with the definitive version: 2.0. There have been A LOT of changes. A LOT.
    And that, sadly, means that a new savegame is required. You can safely trade your 1.5 version Pokémon to this new version, but progress has to be reset. I don't plan on doing something similar again.

    2.0 focuses on bringing options to players. There are always two types of players: those who prefer Gen 3 features, and those who don't. I did my best and created options for as many features as possible (although I CAN'T make every feature the game has optional). For example, players can now choose between using Nature Mints or not, which if disabled, can make the Synchronize option usable (it became redundant with Nature Mints).

    2.0 also fixes all the important bugs the game had: Pokédex overlap between "Modern" and "Classic" encounters is no more, Type effectiveness randomization works and the Pokédex scren after catching a Pokémon now shows as it should.

    Please report any bug you find and I'll fix it asap.

    Here's the changelog:
    Spoiler: 2.0 update

    View attachment 157328View attachment 157329View attachment 157330View attachment 157331
    Im so excited ive been waiting for this. I know it was just released -- I had seen this yesterday on the repo but there's a typo in the menu option Extra Legend. When it's on, it says Entra legendaries instead of extra in the description. Its present in the 2.0 patch. Also previewing the music -- Is there no option to select the overworld music as well? Figured that would be harder since town music changes
     
    Last edited:
    207
    Posts
    8
    Years
    • Seen yesterday
    Im so excited ive been waiting for this. I know it was just released -- I had seen this yesterday on the repo but there's a typo in the menu option Extra Legend. When it's on, it says Entra legendaries instead of extra in the description. Its present in the 2.0 patch. Also previewing the music -- Is there no option to select the overworld music as well? Figured that would be harder since town music changes
    Typos always happen...
    No, there's no overworld music. It's just too much work.
     
    4
    Posts
    9
    Years
    • Seen today
    Today was the anniversary of the 1.0 release of Modern Emerald, and there's nothing better to celebrate with the definitive version: 2.0. There have been A LOT of changes. A LOT.
    And that, sadly, means that a new savegame is required. You can safely trade your 1.5 version Pokémon to this new version, but progress has to be reset. I don't plan on doing something similar again.

    2.0 focuses on bringing options to players. There are always two types of players: those who prefer Gen 3 features, and those who don't. I did my best and created options for as many features as possible (although I CAN'T make every feature the game has optional). For example, players can now choose between using Nature Mints or not, which if disabled, can make the Synchronize option usable (it became redundant with Nature Mints).

    2.0 also fixes all the important bugs the game had: Pokédex overlap between "Modern" and "Classic" encounters is no more, Type effectiveness randomization works and the Pokédex scren after catching a Pokémon now shows as it should.

    Please report any bug you find and I'll fix it asap.

    Here's the changelog:
    Spoiler: 2.0 update

    View attachment 157328View attachment 157329View attachment 157330View attachment 157331
    Releasing a new patch on April 1st is very bold.
     
    207
    Posts
    8
    Years
    • Seen yesterday
    Releasing a new patch on April 1st is very bold.
    Probably not the best timing, but just like last year haha




    Btw, I uploaded version 2.0b. It fixes a critical bug with Pokeballs being used 2 times. Please report any issue you find with pokéballs. I haven't found anything else, but who knows.
     
    5
    Posts
    4
    Years
    • Seen Apr 3, 2024
    Me again o/

    Was wondering how i'd find the Gen 3 Starters in v1.5.6?
    Grass patches in the Battle Frontier only produce Smeargle's as opposed to what the docs sheets say.
    Am i missing some kind of trigger or are they reaaaaallly rare?
    TyTy
     
    18
    Posts
    6
    Years
    • Seen yesterday
    Typos always happen...
    No, there's no overworld music. It's just too much work.
    Oh yeah I just meant I had found it the other day. This is a crazy good patch. The amount of options is insane for the player; That's amazing
     
    15
    Posts
    58
    Days
    • Seen May 15, 2024
    Me again o/

    Was wondering how i'd find the Gen 3 Starters in v1.5.6?
    Grass patches in the Battle Frontier only produce Smeargle's as opposed to what the docs sheets say.
    Am i missing some kind of trigger or are they reaaaaallly rare?
    TyTy
    This might help either side, Pokedex suggests they are in the safari zone (on 2.0, didn't check 1.56), have done battle tests in debug to get entries for all 3.
     
    207
    Posts
    8
    Years
    • Seen yesterday
    Me again o/

    Was wondering how i'd find the Gen 3 Starters in v1.5.6?
    Grass patches in the Battle Frontier only produce Smeargle's as opposed to what the docs sheets say.
    Am i missing some kind of trigger or are they reaaaaallly rare?
    TyTy

    They are really rare, and only with Modern Encounters.
     
    4
    Posts
    3
    Years
    • Seen May 3, 2024
    Is there a reason my game plays off Nuzlocke rules despite not ticking anything on that page? I first noticed my guys disappearing after I beat the first Gym and a couple of them fainted during the fight - then I decided to test a little bit more, if your first guy faints and you have nothing else you can just casually look at your non-existant team (and if you try to look at your non-existant member, the game crashes.) Am I just stupid? I patched the game right, really don't know what's going on here, I swear I didn't turn on anything Nuzlocke related.
    EDIT: Went through it all over again, didn't turn on Nuzlocke rules, didn't turn on the "Pokemon die if they faint" option, genuinely puzzled.

    FwWvxrh.png
     
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