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Pokémon Emerald 650

RuFF

Hope you're having a RuFF day!
365
Posts
11
Years
This is pretty cool. I might switch to emerald for my next hack. :) :)
I hope there's no game breaking bugs in here.

QUESTION: Are you going to add gen vi pokemons when gen vi ds style 64 x 64 is done?
 
11
Posts
11
Years
  • Seen Mar 17, 2018
Unfortunately I can't play it because my UPS-Patchers abort the patching, because they mean I have a wrong Emerald ROM. How can I handle it?
 
12
Posts
9
Years
  • Age 28
  • Seen Nov 20, 2019
I like to contribute...if you have G3T you can edit the costumisation inis. and then you can edit trainers pokemon!!!!!!!!!!(you can edit pokemon too. I tried with G3H but make some errors).
the "Items editor.ini" im not edited,just the others two

"Pokemon Editor.ini":
# You can customize the text shown by G3T if your hack has different stuff.


[TYPES]
00=Normal
01=Fighting
02=Flying
03=Poison
04=Ground
05=Rock
06=Bug
07=Ghost
08=Steel
09=???
0A=Fire
0B=Water
0C=Grass
0D=Electric
0E=Psychic
0F=Ice
10=Dragon
11=Dark
17=Fairy

[MAX EXP]
00=1,000,000
01= 600,000
02=1,640,000
03=1,059,860
04= 800,000
05=1,250,000

[EGG GROUPS]
01=Monster
02=Water 1
03=Bug
04=Flying
05=Field
06=Fairy
07=Plant
08=Human Shape
09=Water 3
0A=Mineral
0B=Chaos
0C=Water 2
0D=Ditto
0E=Dragon
0F=Can't breed

[DEX COLOR]
00=Red
01=Blue
02=Yellow
03=Green
04=Black
05=Brown
06=Purple
07=Gray
08=White
09=Pink

[UNKNOWN BYTE 1]
FF=255

[UNKNOWN BYTE 2]
FF=255

[EVOLUTION CONDITIONS]
00=Nothing
01=Happiness
02=Happiness (Day)
03=Happiness (Night)
04=Level-up
05=Trade
06=Trade with Item
07=Using Item
08=Attack > Defense
09=Attack = Defense
0A=Attack < Defense
0B=Personality (High)
0C=Personality (Low)
0D=Allow PKMN creation
0E=Create extra PKMN
0F=Beauty
10=Male
11=Female
12=Move
13=Other PKMN
14=Map Name
15=Fairy Move

"Moves Editor.ini"
# You can customize the text shown by G3T if your hack has different stuff such as new moves effects or new types.


[MOVES EFFECTS]
00=No effect (Tackle)
01=Put target to Sleep (Sing)
02=Poison chance (Sludge Bomb)
03=Drain HP (Mega Drain)
04=Burn chance (Flamethrower)
05=Freeze chance (Ice Beam)
06=Paralyzis chance (Thunderbolt)
07=Selfdestruct/Explosion
08=Dream Eater
09=Mirror Move
0A=User +Atk (Howl)
0B=User +Def (Harden)
0C=12
0D=User +Sp. Atk (Meditate)
0E=14
0F=15
10=User +Evasion (Double Team)
11=Never miss (Swift)
12=Target -Atk (Growl)
13=Target -Def (Tail Whip)
14=Target -Speed (String Shot)
15=21
16=22
17=Target -Accuracy (Sand-Attack)
18=Target -Evasion (Sweet Scent)
19=Haze
1A=Bide
1B=Outrage/Petal Dance/Thrash
1C=Roar/Whirlwind
1D=Hits 2 to 5 times (Rock Blast)
1E=Conversion
1F=Flinch chance (Bite)
20=Restore 1/2 of max HP (Recover)
21=Bad poison (Toxic)
22=Pay Day
23=Light Screen
24=Tri-Attack
25=Rest
26=OHKO (Sheer Force)
27=Razor Wind
28=Divide target's HP by half (Super Fang)
29=-40 HP (Dragon Rage)
2A=Trap and damage (Wrap)
2B=High critical-hit ratio (Night Slash)
2C=Hit twice (Double Kick)
2D=Jump Kick/Hi Jump Kick
2E=Mist
2F=Focus Energy
30=1/4 Recoil (Struggle/Take Down)
31=Confuse target (Supersonic)
32=User +Atk sharply (Swords Dance)
33=User +Def Sharply (Iron Defense)
34=User +Speed sharply (Agility)
35=User +Sp. Atk sharply (Nasty Plot)
36=User +Sp. Def sharply (Amnesia)
37=55
38=56
39=Transform
3A=Target -Atk sharply (Featherdance)
3B=Target -Def sharply (Screech)
3C=Target -Speed sharply (Scary Face)
3D=61
3E=User -Sp. Def sharply (Metal Sound)
3F=63
40=64
41=Reflect
42=Poison target (PoisonPowder)
43=Paralyze target (Thunder Wave)
44=-Atk chance (Aurora Beam)
45=-Def chance (Iron Tail)
46=-Speed chance (Icy Wind)
47=-Sp. Atk chance (Mist Ball)
48=-Sp. Def chance (Psychic)
49=-Accuracy chance (Mud Bomb)
4A=74
4B=Sky Attack
4C=Confusion chance (Dizzy Punch)
4D=Hits twice + Poison chance (Twineedle)
4E=Never Miss (Vital Throw)
4F=Substitute
50=Recharge 1-turn (Hyper Beam)
51=Rage
52=Mimic
53=Metronome
54=Leech Life
55=Splash
56=Disable
57=Damage = Level (Seismic Toss)
58=Level/2 <= Damage <= Level*3/2 (Psywave)
59=Counter
5A=Encore
5B=Pain Split
5C=Snore
5D=Conversion2
5E=Lock-On/Mind Reader
5F=Sketch
60=96
61=Sleep Talk
62=Destiny Bond
63=Flail/Reversal
64=Spite
65=False Swipe
66=Heals party status problems (Aromatherapy)
67=103 Quick Attack "effect"
68=Triple Kick
69=Steal foe's held item (Thief)
6A=Trap (Mean Look)
6B=Nightmare
6C=User +Evasion & Minimized status (Minimize)
6D=Curse
6E=110
6F=Protect/Detect
70=Spikes
71=Foresight/Odor Sleuth
72=Perish Song
73=Sandstorm
74=Endure
75=Rollout/Ice Ball
76=Swagger
77=Fury Cutter
78=Attract
79=Return
7A=Present
7B=Frustration
7C=Safeguard
7D=Burn chance + User thaws (Flame Wheel)
7E=Magnitude
7F=Baton Pass
80=Pursuit
81=Rapid Spin
82=-20 HP (Sonicboom)
83=131
84=Morning Sun
85=Synthesis
86=Moonlight
87=Hidden Power
88=Rain Dance
89=Sunny Day
8A=+Def chance (Steel Wing)
8B=+Atk chance (Metal Claw)
8C=Chance to raise all stats (AncientPower)
8D=141
8E=Belly Drum
8F=Psych Up
90=Mirror Coat
91=Skull Bash
92=Twister
93=Earthquake
94=Doom Desire
95=Gust
96=Damage x2 if target Minimized (Stomp)
97=Solarbeam
98=Thunder
99=Teleport
9A=Beat Up
9B=Dive/Dig/Fly/Bounce
9C=User +Def & Curled status (Defense Curl)
9D=Soft Boiled/Milk Drink
9E=Fake Out
9F=Uproar
A0=Stockpile
A1=Spit Up
A2=Swallow
A3=163
A4=Hail
A5=Torment
A6=Flatter
A7=Will-O-Wisp
A8=Memento
A9=Facade
AA=Focus Punch
AB=SmellingSalt
AC=Follow Me
AD=Nature Power
AE=Charge
AF=Taunt
B0=Helping Hand
B1=Trick
B2=Role Play
B3=Wish
B4=Assist
B5=Ingrain
B6=Superpower
B7=Magic Coat
B8=Recycle
B9=Revenge
BA=Brick Break
BB=Yawn
BC=Knock Off
BD=Endeavor
BE=Eruption/Water Spout
BF=Skill Swap
C0=Imprison
C1=Refresh
C2=Grudge
C3=Snatch
C4=Low Kick
C5=Secret Power
C6=1/3 Recoil + Paralyzis chance (Double-Edge)
C7=Teeter Dance
C8=Burn chance + critical Hit (Blaze Kick)
C9=Mud Sport
CA=Poison chance + critical Hit (Poison Fang)
CB=Weatherball
CC=User -Sp. Def sharply (Overheat)
CD=Tickle
CE=Cosmic Power
CF=Sky Uppercut
D0=Bulk Up
D1=Bad poison chance + critical-hit (Poison Tail)
D2=Water Sport
D3=Calm Mind
D4=Dragon Dance
D5=Camouflage
FF=255


[TYPES]
00=Normal
01=Fighting
02=Flying
03=Poison
04=Ground
05=Rock
06=Bug
07=Ghost
08=Steel
09=???
0A=Fire
0B=Water
0C=Grass
0D=Electric
0E=Psychic
0F=Ice
10=Dragon
11=Dark
17=Fairy

[TARGET]
00=Selected target
01=Depends on target
04=Random target
08=Both foes
10=User
20=Both foes & partner
40=Opponent's field

[PRIORITY]
# Moves with a priority between 01 and 7F have a high priority, the higher their priority value the faster they go. For exemple, Magic Coat's priority of 3 is faster than Quick Attack's priority of 1.
# Moves with a priority between 80 and FF have a low priority, the lower their priority value the slower they go. For exemple, Revenge's priority of 252 is slower than Focus Punch's priority of 253.
# Note that the priority of some moves was modified in later games. For exemple, in Gen 4 onward, ExtremeSpeed has a priority of 2.
00=0 - Normal priority
01=1 - ExtremeSpeed, Fake Out, Quick Attack, Mach Punch
03=3 - Detect, Endure, Follow me, Protect, Rage Powder
04=4 - Magic Coat, Snatch
05=5 - Helping Hand
FA=250 - Whirlwind
FB=251 - Counter, Mirror Coat
FC=252 - Revenge
FD=253 - Focus Punch
FF=255 - Vital Throw

[UNKNOWN BYTE 1]
FF=255

[UNKNOWN BYTE 2]
# This byte is mainly used by the Physical/Special Split hacks
00=Physical
01=Special
02=Status

[UNKNOWN BYTE 3]
FF=255


And after all,some errors i found: Shinny Stone Image is lost,sheelos front sprite too.....
And i wanna thank to this guy,or group who make this rom base,its just amazing,so thank u.
 
Last edited:
11
Posts
15
Years
  • Seen Jan 10, 2017
Thank you for this. I'm finding Hopeless Trainer Editor to be a better trainer editor than UTE though. Here is the .ini for using HTE to its fullest:

(Just the Emerald part, though, only. Nothing else needs changing.)

[BPEE]
AttackNames=0x148
NumberOfAttacks=512
PokemonNames=0x144
NumberOfPokemon=705
PokemonFrontSprites=0x2CAE0
PokemonNormalPalettes=0x130
TrainerData=0x3587C
NumberOfTrainers=855
ClassNames=0x183B4
ClassMoneyData=0x4E6A8
NumberOfClassNames=66
TrainerSprites=0x5DF78
TrainerPalettes=0x5DF80
NumberOfTrainerSprites=92
ItemData=0x1C8
NumberOfItems=377
 
Last edited:
457
Posts
10
Years
  • Age 28
  • Seen Apr 9, 2024
Dude! You have forgotten something and technically, a bug report: During the process on expanding the Pokedex for Emerald, the ninth step messes up the load of 0x8 encounter music which I have discovered earlier. It seems that in the first twenty-nine 81 01 00 00-s includes the 0x8 encounter theme. To fix the 0x8 encounter music once again: go to 0xB1C30 then type 81 01 00 00. So that is why my brother who plays the patch tells me that the song doesn't play when encountering swimmers.
 
95
Posts
11
Years
  • Seen Nov 25, 2016
I patched the patch onto Emerald, but when I go into Advance Map, I only get the Gen 1-3 pokemons on the wild pokemon list. The only difference is that I have a "??????" under Deoxys, but no new pokemon are there/
 
26
Posts
8
Years
Awesome! This will come in handy. Is it possible to add more pokemon? Also, when i try to randomize the rom i get this error:

Spoiler:


I know that it wasn't supposed to support the universal randomizer, but if you know what the problem is and how to fix it that would be great. Either way, good job on the patch!
 
9
Posts
13
Years
  • Seen Jan 13, 2019
I'm doing some pokemon editing using this base and G3T and G3HS. I'm seeing some broken evolutions. For example, both G3T and G3HS are saying that zigzagoon evolves into Ampharos, Mudkip into Xatu, etc. Combusken has no evolution. Stuff like that. Is the base messed up? Are my versions of G3T and G3HS messed up? Do I need to change the .ini's around? Is anyone els-e having this problem?

Thanks.
 
95
Posts
11
Years
  • Seen Nov 25, 2016
i'm not sure if you can expand a-trainer, but unamed trainer editor is included and that has expanded pokemon (using the .ini in the op)

What exactly do I have to do?

I got Unnamed Trainer Editor. Put it in a folder, then made a text document named "Unnamed Trainer Editor.ini", transforming it into a ini file, and in that file I put the code from the original post. But nothing. Am I doing it wrong?

EDIT: I put the code from the original post into the original ini file of Unnamed Trainer Sprite, replacing the old one, then saving it, but when I load the ini into the editor, it gives me an error and doesn't work. Help?
 
Last edited:
26
Posts
8
Years
Can someone help me with this? When i try to open up Turtwigs page on G3HS, i get an error saying "bad LZ77 compressed data at 0x9c2678". Then i get an error saying "Images failed to decompress. Aborting sprite load. The image that was attempted to be loaded had pointer: 78269c08 for front sprite." And then i get an message asking if i should make a recovery .ini.
 
9
Posts
13
Years
  • Seen Jan 13, 2019
I'm doing some pokemon editing using this base and G3T and G3HS. I'm seeing some broken evolutions. For example, both G3T and G3HS are saying that zigzagoon evolves into Ampharos, Mudkip into Xatu, etc. Combusken has no evolution. Stuff like that. Is the base messed up? Are my versions of G3T and G3HS messed up? Do I need to change the .ini's around? Is anyone else having this problem?

Thanks.

Anyone else seeing this problem? I hope it's not just me. Maybe the patch is corrupted or something. Could improper .inis cause this?
 
2
Posts
8
Years
  • Age 23
  • Seen Aug 25, 2021
awesome patch , I have only one problem, with which program can I put a fourth or fifth pokemon gen to a trainer? , please help! (sorry about my english, I talk spanish)
 
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