It doesn't have to be as open, because such games are based more on the mechanics than the overall journey and such, otherwise the earlier gens could be quite gritty and so on (R/B/Y/G/S, at least) and even R/S was dramatic at times, although in a more accessible sense. To some degree, the Colosseum games and such can be slightly mild, because you have a clear, story-based target in the single player game, rather than the more ambiguous one of being a master, winning the league, etc., which involves more open spaces and solitude and hence creating an atmosphere and overall situation which is gritty rather than relying on the plot and what's immediately presented, which is the lesser part of these kinds of things. Ultimately, most mainstream, fairly casual action games are probably more gritty than Pokémon Red in the same way that Colosseum is, and at the same time less so in terms of the overall video game and the necessity of experiencing the whole thing rather than just taking an abstract side and going through with this, where the times that the gameplay contributes to the grit and etc. are mostly just from the core Pokémon games, perhaps with minor alterations, or not at all.