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Introduction and Compatibility:
This is a highly edited version of the default Pokémon Essentials Summary Screen to resemble the FRLG Summary Screen (This is not exactly like the main series one but highly resembles it!).
It is compatible with Pokémon Essentials v21.1 and requires Modular UI...
Adds various small improvements to several Pokemon UI's, such as the Party, Summary, and Storage screens.
Overview
This plugin enhances several of the base UI screens in Essentials that deal with displaying Pokemon information by adding new features or displays that aren't included in base...
A mod that improves upon the Ribbon system, as well as including Marks & Titles.
What's a "Memento"?
A "Memento" is just the term I chose to refer to both Ribbons and Marks collectively. This isn't an official term, but I'm using it here so I don't have to continuously type out "Ribbons and...
Makes the Summary & Pokedex UI's modular, enabling you to easily add, remove, and/or reorder the pages in these screens.
Overview
Have you ever wanted to add a new page to the Summary or Pokedex screens, but found it too confusing, or didn't like having to rewrite/edit entire chunks of the...
Overview
This plugin adds all mechanics for Z-Moves, Ultra Burst, and Dynamax to your game, as well as the ability to easily set up your own Max Raid Dens and Dynamax Adventures.
This iteration of the plugin has been overhauled for compatibility with Essentials v20.1, as well as taking...
NOTICE:
This plugin is now deprecated, and no longer supported. The contents of this plugin have been updated and improved upon for Essentials v21.1, and split up into two different plugins. For the "Pokemon UI" content, you may install the Enhanced Pokemon UI plugin for v21.1. For the "Battle...
Github link: https://github.com/citrusbolt/pokeemerald/tree/summary_screen
After a few months (more than we would like to admit) we are happy to announce that our summary screen is ready for public use. It took us a lot of testing, tweaking and effort to get it working for public use, but we...