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[Scripting Question] Another Form for Kyurem

  • 58
    Posts
    8
    Years
    Greetings

    I have been playing around with Pokémon Essentials, and have been trying to make a third form of Kyurem that can be obtained by fusing Reshiram/Zekrom with Kyurem Black/White form - in that order. Is that even possible or will I have to come up with another way around this?
     
    Last edited by a moderator:

    Sir_Tman

    Overworked game Dev
  • 201
    Posts
    8
    Years
    There are a number of ways todo this, you could either make a new pokemon, or you could add another form the form change script.
     

    Sir_Tman

    Overworked game Dev
  • 201
    Posts
    8
    Years
    First up your going to need to add 3rd form for Kyurem.
    Add the bits I've highlighted in red.
    and put what ever values you like in the green bit.
    Code:
    MultipleForms.register(:KYUREM,{
    "getBaseStats"=>proc{|pokemon|
       case pokemon.form
       when 1; next [125,120, 90,95,170,100] # White Kyurem
       when 2; next [125,170,100,95,120, 90] # Black Kyurem
       [COLOR="Red"]when 3; next [[COLOR="Lime"]125,150,95,95,120, 95[/COLOR]] # Grey Kyurem[/COLOR]
       else;   next                          # Kyurem
       end
    },
    "height"=>proc{|pokemon|
       case pokemon.form
       when 1; next 36 # White Kyurem
       when 2; next 33 # Black Kyurem
       [COLOR="Red"]when 3; next [COLOR="Lime"]35[/COLOR] # Grey Kyurem[/COLOR]
       else;   next    # Kyurem
       end
    },
    "getAbilityList"=>proc{|pokemon|
       case pokemon.form
       when 1; next [[getID(PBAbilities,:PRESSURE),0],
                     [getID(PBAbilities,:TURBOBLAZE),2]] # White Kyurem
       when 2; next [[getID(PBAbilities,:PRESSURE),0],
                     [getID(PBAbilities,:TERAVOLT),2]]   # Black Kyurem
       [COLOR="Red"]when 3; next [[getID(PBAbilities,:PRESSURE),0],
                     [getID(PBAbilities,:[COLOR="Lime"]TERAVOLT[/COLOR]),2]]   # Grey Kyurem[/COLOR]
       else;   next                                      # Kyurem
       end
    },
    "evYield"=>proc{|pokemon|
       case pokemon.form
       when 1; next [0,0,0,0,3,0] # White Kyurem
       when 2; next [0,3,0,0,0,0] # Black Kyurem
       [COLOR="Red"]when 3; next [[COLOR="Lime"]3,0,0,0,0,0[/COLOR]] # Grey Kyurem[/COLOR]
       else;   next               # Kyurem
       end
    },
    "getMoveList"=>proc{|pokemon|
       next if pokemon.form==0
       movelist=[]
       case pokemon.form
       when 1; movelist=[[1,:ICYWIND],[1,:DRAGONRAGE],[8,:IMPRISON],
                         [15,:ANCIENTPOWER],[22,:ICEBEAM],[29,:DRAGONBREATH],
                         [36,:SLASH],[43,:FUSIONFLARE],[50,:ICEBURN],
                         [57,:DRAGONPULSE],[64,:IMPRISON],[71,:ENDEAVOR],
                         [78,:BLIZZARD],[85,:OUTRAGE],[92,:HYPERVOICE]]
       when 2; movelist=[[1,:ICYWIND],[1,:DRAGONRAGE],[8,:IMPRISON],
                         [15,:ANCIENTPOWER],[22,:ICEBEAM],[29,:DRAGONBREATH],
                         [36,:SLASH],[43,:FUSIONBOLT],[50,:FREEZESHOCK],
                         [57,:DRAGONPULSE],[64,:IMPRISON],[71,:ENDEAVOR],
                         [78,:BLIZZARD],[85,:OUTRAGE],[92,:HYPERVOICE]]
       [COLOR="Red"]when 3; movelist=[[[COLOR="Lime"]1,:ICYWIND],[1,:DRAGONRAGE],[8,:IMPRISON],
                         [15,:ANCIENTPOWER],[22,:ICEBEAM],[29,:DRAGONBREATH],
                         [43,:FUSIONFLARE],[43,:FUSIONBOLT],[50,:FREEZESHOCK],
                         [57,:DRAGONPULSE],[64,:IMPRISON],[71,:ENDEAVOR],
                         [78,:BLIZZARD],[85,:OUTRAGE],[92,:HYPERVOICE[/COLOR]]][/COLOR]
       end
       for i in movelist
         i[1]=getConst(PBMoves,i[1])
       end
       next movelist
    }
    })
     
  • 58
    Posts
    8
    Years
    First up your going to need to add 3rd form for Kyurem.
    Add the bits I've highlighted in red.
    and put what ever values you like in the green bit.
    Code:
    MultipleForms.register(:KYUREM,{
    "getBaseStats"=>proc{|pokemon|
       case pokemon.form
       when 1; next [125,120, 90,95,170,100] # White Kyurem
       when 2; next [125,170,100,95,120, 90] # Black Kyurem
       [COLOR="Red"]when 3; next [[COLOR="Lime"]125,150,95,95,120, 95[/COLOR]] # Grey Kyurem[/COLOR]
       else;   next                          # Kyurem
       end
    },
    "height"=>proc{|pokemon|
       case pokemon.form
       when 1; next 36 # White Kyurem
       when 2; next 33 # Black Kyurem
       [COLOR="Red"]when 3; next [COLOR="Lime"]35[/COLOR] # Grey Kyurem[/COLOR]
       else;   next    # Kyurem
       end
    },
    "getAbilityList"=>proc{|pokemon|
       case pokemon.form
       when 1; next [[getID(PBAbilities,:PRESSURE),0],
                     [getID(PBAbilities,:TURBOBLAZE),2]] # White Kyurem
       when 2; next [[getID(PBAbilities,:PRESSURE),0],
                     [getID(PBAbilities,:TERAVOLT),2]]   # Black Kyurem
       [COLOR="Red"]when 3; next [[getID(PBAbilities,:PRESSURE),0],
                     [getID(PBAbilities,:[COLOR="Lime"]TERAVOLT[/COLOR]),2]]   # Grey Kyurem[/COLOR]
       else;   next                                      # Kyurem
       end
    },
    "evYield"=>proc{|pokemon|
       case pokemon.form
       when 1; next [0,0,0,0,3,0] # White Kyurem
       when 2; next [0,3,0,0,0,0] # Black Kyurem
       [COLOR="Red"]when 3; next [[COLOR="Lime"]3,0,0,0,0,0[/COLOR]] # Grey Kyurem[/COLOR]
       else;   next               # Kyurem
       end
    },
    "getMoveList"=>proc{|pokemon|
       next if pokemon.form==0
       movelist=[]
       case pokemon.form
       when 1; movelist=[[1,:ICYWIND],[1,:DRAGONRAGE],[8,:IMPRISON],
                         [15,:ANCIENTPOWER],[22,:ICEBEAM],[29,:DRAGONBREATH],
                         [36,:SLASH],[43,:FUSIONFLARE],[50,:ICEBURN],
                         [57,:DRAGONPULSE],[64,:IMPRISON],[71,:ENDEAVOR],
                         [78,:BLIZZARD],[85,:OUTRAGE],[92,:HYPERVOICE]]
       when 2; movelist=[[1,:ICYWIND],[1,:DRAGONRAGE],[8,:IMPRISON],
                         [15,:ANCIENTPOWER],[22,:ICEBEAM],[29,:DRAGONBREATH],
                         [36,:SLASH],[43,:FUSIONBOLT],[50,:FREEZESHOCK],
                         [57,:DRAGONPULSE],[64,:IMPRISON],[71,:ENDEAVOR],
                         [78,:BLIZZARD],[85,:OUTRAGE],[92,:HYPERVOICE]]
       [COLOR="Red"]when 3; movelist=[[[COLOR="Lime"]1,:ICYWIND],[1,:DRAGONRAGE],[8,:IMPRISON],
                         [15,:ANCIENTPOWER],[22,:ICEBEAM],[29,:DRAGONBREATH],
                         [43,:FUSIONFLARE],[43,:FUSIONBOLT],[50,:FREEZESHOCK],
                         [57,:DRAGONPULSE],[64,:IMPRISON],[71,:ENDEAVOR],
                         [78,:BLIZZARD],[85,:OUTRAGE],[92,:HYPERVOICE[/COLOR]]][/COLOR]
       end
       for i in movelist
         i[1]=getConst(PBMoves,i[1])
       end
       next movelist
    }
    })

    I have added Kyurem's third form. What will come next?
     

    Sir_Tman

    Overworked game Dev
  • 201
    Posts
    8
    Years
    Now next is the tricky part I'm now trying to edit the code for the dna slicer
    I will post it once I have finished it I'll post it here.
     
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