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Approved: Design-a-Pokémon Event

Zeffy

g'day
  • 6,402
    Posts
    15
    Years
    • Seen May 21, 2024
    Design-a-Pokémon Event
    Design-a-Pokémon eXtravagant!

    Design-a-Pokémon Event
    What is the 'Design-a-Pokémon eXtravagant'?

    The Design-a-Pokémon eXtravagant is an event in which participants can design their own sort of Pokémon! They shall be deciding on their name, type, PokéDex entry, and moveset among other things. Once they are finished, they can submit their entries and hope that their creation will lead them to victory!

    Design-a-Pokémon Event
    How will this event work?

    There are essentially four categories that needs to be completed before you can submit your Pokémon. These are: Primary Information, Game Data, PokéDex Data, and Learnset. If you need any help in filling up these categories, below you will find a detailed explanation of each of them.

    Please take note that front and back sprites are required. We won't be judging your art by skills, as long as it conveys what you wanted your Pokemon to look like. If the sprite isn't enough to convey what you wanted to show, then a detailed description along with the sprites is recommended.

    A format for submission will be provided below. Not only will this make judging easier, it can also make things look neater. Enclose your entry in a spoiler tag.

    After everything has been done, all you need is to submit your Pokémon. We will be accepting your entries from the time this thread goes up until 11:59 PM September 29, 2012 (Eastern Daylight Time).


    Design-a-Pokémon Event
    How are we going to submit our entries?

    To submit your entries, simply follow the following format (it's best if you follow the formatting as well) and post it in this thread inside a spoiler. Once you have posted it in this thread, it will officially be eligible for judging. One entry per person only. If your initial entry post is not complete yet, please make a new post informing us when you are done with it.

    <insert non-shiny front sprite of your Pokémon here>
    [b]Name[/b]:
    [i]<Type 1>[/i] / [i]<Type 2>[/i]
    [b]Evolution[/b]:
    [b]Ability[/b]: <Ability 1> or <Ability 2>
    [b]Dream World Ability[/b]:
    [b]Gender Ratio[/b]: <male ratio percent> / <female ratio percent> (otherwise, put Genderless)
    [b]Art and Sprites[/b]: <front sprite> <shiny front sprite> <back sprite> <shiny back sprite> <other art>

    [h2]Game Data[/h2]
    [b]Egg Group[/b]:
    [b]Steps to Hatch[/b]:
    [b]Effort Points Given[/b]:
    [b]Capture Rate[/b]:
    [b]Base Happiness[/b]:
    [b]Growth Rate[/b]:
    [b]Wild Held Item[/b]: (put none if your Pokémon has no held item in the wild)
    [b]Base Stats[/b]: <HP/Attack/Defense/Special Attack/Special Defense> Total: <add up all the base stats and put the result here>

    [h2]PokéDex Data[/h2]
    [b]PokéDex Entry[/b]: '<place entry here>'
    [b]Species[/b]:
    [b]Color[/b]:
    [b]Height[/b]:
    [b]Weight[/b]:

    [h2]Learnset[/h2]
    [b]Level Up Moves[/b]:
    <level> or Start | <move>

    [b]Egg Moves[/b]:
    (must be in alphabetical order, additionally if your Pokémon doesn't have any tutor moves put "<Pokémon's name> has no egg moves.")

    [b]Tutor Moves[/b]:
    (must be in alphabetical order, additionally if your Pokémon doesn't have any tutor moves put "<Pokémon's name> has no tutor moves.")

    [b]Technical and Hidden Machines[/b]:
    (must be in numerical order)
    <insert TM number here> | <move>

    If you are unsure of what to put in any of the fields, here is a run down of everything that you need to know about each specific fields:

    Primary Information

    Name
    They say a person's name can tell you something about that person. The same applies to Pokémon! When choosing a name, try to be creative but don't go overboard with it. The names of some Pokémon are based from what they were based from. For example, Squirtle comes from 'squirrel' and 'turtle' because it looks like a turtle with a squirrel's tail.

    Type
    When choosing your Pokémon's type, it's best to base it off of what they look like or what their abilities are. There are also Pokémon which have two types; more commonly known as 'dual-types'. You can create your own type combinations and be creative!

    Evolution
    When you hear the word Pokémon, it's almost always accompanied by evolution. Being one of Pokémon's key features, giving your own Pokémon an evolution is a sure-fire way of being creative. If you want to be more creative, then you can opt out evolution! When creating evolutions, however, keep in mind a few things: is my Pokémon not strong enough that it needs a bigger, stronger form? Does my Pokémon look too strong that it may need some pre-evolutions? How is my Pokémon going to evolve, through level-up, friendship, or some tail-biting ritual? You are not required to give your Pokémon an evolution or a pre-evolution. Be creative! Don't shy away from making evolutions since you don't need to give specific details about them.

    Ability
    A Pokémon can have a total of two (2) abilities, each having a 50/50 chance of appearing when met in the wild. Your Pokémon's ability(ies) should correspond to their looks, basis, types, etc. For example, giving a Fire-type Swift Swim isn't really plausible idea since Fire-type moves are weakened during rain. Also, please don't be a troll and give Wonder Guard to a Pokémon without any weaknesses. Here is a list of acceptable abilities at the moment.

    Dream World Ability
    Dream world abilities, as their name suggests, are abilities that a Pokémon can have when encountered in the Dream World. These are still abilities that should correspond to your Pokémon, so don't go overboard.

    Gender Ratio
    When deciding for gender ratios, keep in mind about your Pokémon's looks (although, looks can be deceiving *cough*Machop*cough*). There are specific gender ratios to keep in mind, though. These are 50% male / 50% Female (like Pikachu), 25% male / 75% Female (such as Azurill), 75% male / 25% female (like Growlithe), 87.5% male / 12.5% female (such as Squirtle), 100% male (such as Hitmontop), 100% female (such as Blissey), or Genderless (such as Klink). Masculinity and femininity should be considered when deciding.

    Art and Sprites
    Perhaps the biggest part of the competition, your Pokémon's looks. Keep in mind the information that you have inputted above. Be realistic! Defensive Pokémon could have rock-hard armor, while the frail ones could look a bit skinny. This is where your creativity needs to be squeezed! Like we've said before, we won't be judging your sprite by skills so don't worry if you don't have god-like spriting skills. Front and back sprites are required. You could also make shiny sprites or other forms of art, but those are optional.


    Game Data

    Egg Group
    There are essentially fifteen egg groups. For more information about them, see Bulbapedia's Egg group page. Your Pokémon may be a part of two (2) egg groups. If your Pokémon cannot breed, then put it in the "Undiscovered" group. If it can breed with every Pokémon, like Ditto can, put it in the "Ditto" group.

    Steps to Hatch
    When determining how many steps your Pokémon needs before hatching, it's best to first determine whether your Pokémon's rarity and strength. The number could range from 1,000 to 10,000 steps. Baby Pokémon also tend to have lower counts. Finding a Pokémon with similar rarity and strength as yours and copying its number of steps is usually the best way to go about this.

    Effort Points Given
    Different Pokémon give different EV points depending on their highest stat.. It also depends on what stage the Pokémon is. For example, Pichu gives 1 speed point while Raichu gives three speed points. There are also cases in which the Pokémon's second highest stat is considered, such as Beedrill giving 1 attack point and 1 special defense point.

    Capture Rate
    This is another field in which a Pokémon's strength and rarity is considered. This number can range from 0 (meaning your Pokémon cannot be caught in the wild) to 255 (almost always a successful capture). Common and weak Pokémon such as Magikarp has a capture rate of 255. It's also best to determine this by finding a similar existing Pokémon with the same strength and rarity then copying its capture rate.

    Base Happiness
    Happiness affects the moves Return and Frustration, some evolutions, and availability of some in-game items. This is usually 70 and the only reason of increasing that number is if your Pokémon is really friendly. There's not much point in choosing a number lower than 70, but feel free to do so if you think it accords to your Pokémon.

    Growth Rate
    There are six (6) growth rate groups. These are erratic, fast, medium fast, medium slow, slow, and fluctuating. The 'erratic' (like Altaria) group require the most experience in leveling up but is overall very fast, the 'fast' (like Aipom) group levels up at the same fast rate, the 'medium fast' (like Pikachu) group is pretty much like fast but slower, the 'medium slow' (like Abra) group is much like slow but faster, the 'slow' (like Abomasnow) group levels up at the same slow rate (the opposite of fast), and the 'fluctuating' (like Breloom) group is the direct opposite of the erratic group: it requires the least amount of experience but is overall very slow. Choose which best fits your Pokémon.

    Wild Held Item
    Wild held items, as the name suggests, are items that your Pokémon has a chance of holding when met in the wild. Most Pokémon doesn't have this, so you aren't required to give your Pokémon one either. When choosing one, however, take note of your Pokémon's habitat and choose accordingly.

    Base Stats
    Base stats are essentially a Pokémon's stat at level 100 without EVs, IVs, or stat enhancements. Be realistic with this, a defensive Pokémon will usually have higher defense than offense. The stats you are providing should be balanced as well, so no 100/100/100/100/100/100 stats or we will probably ignore your entry overall.


    PokéDex Data

    PokéDex Entry
    Every Pokémon has its own Pokédex entry, making it an essential part of creating your own Pokémon. A dex entry should include unique details about your Pokémon - something that makes it stand out. Is it able to speak telepathically or is it usually found among many of the same species? Is it often used by humans to power a laboratory, or does it change color depending on the seasons? Your entry should reflect the uniqueness of your Pokémon, even if all it does is sleep (like Munchlax and Snorlax).

    Species
    A Pokémon's species is usually based from its original basis, such as Pikachu being based from a mouse therefore being called the "mouse Pokémon".

    Color
    Take a look at your Pokémon's sprite. What is its color? Figured it out yet? Great! However keep in mind that only specific colors can be chosen. These are black, blue, brown, gray, green, pink, purple, red, white, or yellow. Chose whichever is the closest.

    Height
    Envision your Pokémon's height. Be wild, just as long as it corresponds with your other details. It could be as huge as Wailord or as small as Rattata.

    Weight
    Your Pokémon's weight should correspond its descriptions. A cloud-looking Pokémon isn't going to be as heavy as a big rock, you know.


    Learnset

    Level-Up Moves
    Each Pokémon learns at least one move, making this another essential part of creating your own Pokémon. Keep your Pokémon's special traits in mind when listing its moves. Is it a frightening Pokémon that growls to keep humans at bay? If so, a move such as Roar would be fitting! You will be required to make a full list of the moves your Pokémon can learn, including the level each move is learned at. Make sure to include the "starting" moves your Pokémon knows as soon as it is hatched or received, as those are also very important. Additionally, make sure to be creative and realistic with your movesets!

    Egg Moves
    These are moves your Pokémon learns from specific breeding that it cannot normally learn on its own. Again, creativity and realism is highly encouraged. If you're creating a fire type Pokémon and only making it learn fire-type egg moves, things become rather uninteresting. Try to change things up while also making sure whatever move you're giving your Pokémon makes sense for it to have (so no fire types using Water Gun, for example).

    Tutor Moves
    Next, we have tutor moves, which are moves a Pokémon can learn through a move tutor and not through breeding or level-up. Bulbapedia has a list of available Pokemon tutors in the games, so use that link to find appropriate moves for your Pokémon to learn. Again, be creative and realistic!

    Technical and Hidden Machines
    Lastly, we will move on to the TM/HM moves. TM stands for Technical Machine while HM stands for Hidden Machine. There are 95 available TMs and 6 HMs as of Black and White 2 that your Pokémon can learn, which are listed on Serebii's TM/HM page for Black and White 2. Find moves that are appropriate for your Pokémon and, of course, be creative and realistic with what you choose!


    For all intents and purposes, here's an example of an entry that we will accept.

    Spoiler:


    Design-a-Pokémon Event
    Will there be any prizes?

    Just for participating, you will receive this grand-looking emblem!

    Design-a-Pokémon Event


    Not only that, if your Pokémon outshines the rest and places either third, second, or first, you will also receive more emblems! How these emblems look like, however, would be a secret for now so do your best!

    Eligible Entries

    If you cannot see your name here and you've already submitted a complete entry, double-check if you have missed something. Otherwise, contact any of the two hosts available.

    (none yet)

    Design-a-Pokémon Event
    What else do I need to know?


    This event was brought to you by Cirno and Zeffy. If you have any question's don't hesitate to ask!
     
    Last edited:

    Zeffy

    g'day
  • 6,402
    Posts
    15
    Years
    • Seen May 21, 2024
    This looks great so far~! I'm a little confused with something, though; will participants also need to draw up the evolution(s) and front/back sprites of their fake, or is that optional? Because that might be a lot to do for an event that doesn't last long. D/

    Not really, just their names will do. Regarding the sprites, that's something I have to clear up with the past host (deku) as well. I'm going to inform you what he's going to tell so things could go fine and dandy! :3

    I'd like to change the criteria of judging a bit. There are basically four fields of importance that the participants have to fill up. These are basically the following:
    • Primary Information (name, type, etc.)
    • Game Data (egg group, capture rate, etc.)
    • PokeDex Data (PokeDex entry, species, etc.)
    • Learnset (level up moves, tm/hm, egg moves, tutor moves)

    What I'd like to do basically is instead of having the old point system (here are previous events for reference: 1, 2) we're going to have these four fields and judge each entries accordingly.
    • Primary Information - 40
    • Game Data - 20
    • PokeDex Data - 20
    • Learnset - 20

    Hopefully, this would be fine with you. If not then we could always use the previous judging system. Also, should we get another judge?

    EDIT: They required front and back sprites, shiny-form sprites were optional. Should we do the same?
     
    Last edited:

    Zeffy

    g'day
  • 6,402
    Posts
    15
    Years
    • Seen May 21, 2024
    A front and back sprite it is! :3
    The sprite doesn't have to be that great, just something that can be used to distinguish how the Pokemon looks like. After all, we are judging the details in general, aren't we?

    Also, could you perhaps design the emblems? I think we only need around 4 emblems (Champion, 1st Runner-up, 2nd Runner-up, Participant). If not, well I'll see what I can do.

    The remainder of this post shall have the preliminary thread design and layout. I'll probably get this finished this weekend (I'm gonna do the CSS laturrr). Perhaps a snazzy title should be decided too because lol. xD
    Also needs better colour, I'll get to it later after school. Schedule isn't final though. We have to agree on one. :3

    ---

    Design-a-Pokémon eXtravagant!
    What is the 'Design-a-Pokémon eXtravagant'?

    The Design-a-Pokémon eXtravagant is an event in which participants can design their own sort of Pokémon! They shall be deciding on their name, type, PokéDex entry, and moveset among other things. Once they are finished, they can submit their entries and hope that their creation will lead them to victory!

    How will this event work?

    There are essentially four categories that needs to be completed before you can submit your Pokémon. These are: Primary Information, Game Data, PokéDex Data, and Learnset. If you need any help in filling up these categories, below you will find a detailed explanation of each of them.

    Please take note that front and back sprites are required. We won't be judging your art by skills, as long as it conveys what you wanted your Pokemon to look like. If the sprite isn't enough to convey what you wanted to show, then a detailed description along with the sprites is recommended.

    A format for submission will be provided below. Not only will this make judging easier, it can also make things look neater. Enclose your entry in a spoiler tag.

    After everything has been done, all you need is to submit your Pokémon. We will be accepting your entries from the time this thread goes up until 11:59 PM September 29, 2012 (Eastern Daylight Time).


    How are we going to submit our entries?

    To submit your entries, simply follow the following format (it's best if you follow the formatting as well) and post it in this thread inside a spoiler.

    <insert non-shiny front sprite of your Pokémon here>
    [b]Name[/b]:
    [i]<Type 1>[/i] / [i]<Type 2>[/i]
    [b]Evolution[/b]:
    [b]Ability[/b]: <Ability 1> or <Ability 2>
    [b]Dream World Ability[/b]:
    [b]Gender Ratio[/b]: <male ratio percent> / <female ratio percent> (otherwise, put Genderless)
    [b]Art and Sprites[/b]: <front sprite> <shiny front sprite> <back sprite> <shiny back sprite> <other art>

    [h2]Game Data[/h2]
    [b]Egg Group[/b]:
    [b]Steps to Hatch[/b]:
    [b]Effort Points Given[/b]:
    [b]Capture Rate[/b]:
    [b]Base Happiness[/b]:
    [b]Growth Rate[/b]:
    [b]Wild Held Item[/b]: (put none if your Pokémon has no held item in the wild)
    [b]Base Stats[/b]: <HP/Attack/Defense/Special Attack/Special Defense> Total: <add up all the base stats and put the result here>

    [h2]PokéDex Data[/h2]
    [b]PokéDex Entry[/b]: '<place entry here>'
    [b]Species[/b]:
    [b]Color[/b]:
    [b]Height[/b]:
    [b]Weight[/b]:

    [h2]Learnset[/h2]
    [b]Level Up Moves[/b]:
    <level> or Start | <move>

    [b]Egg Moves[/b]:
    (must be in alphabetical order, additionally if your Pokémon doesn't have any tutor moves put "<Pokémon's name> has no egg moves.")

    [b]Tutor Moves[/b]:
    (must be in alphabetical order, additionally if your Pokémon doesn't have any tutor moves put "<Pokémon's name> has no tutor moves.")

    [b]Technical and Hidden Machines[/b]:
    (must be in numerical order)
    <insert TM number here> | <move>

    If you are unsure of what to put in any of the fields, here is a run down of everything that you need to know about each specific fields:

    Primary Information

    Name
    They say a person's name can tell you something about that person. The same applies to Pokémon! When choosing a name, try to be creative but don't go overboard with it. The names of some Pokémon are based from what they were based from. For example, Squirtle comes from 'squirrel' and 'turtle' because it looks like a turtle with a squirrel's tail.

    Type
    When choosing your Pokémon's type, it's best to base it off of what they look like or what their abilities are. There are also Pokémon which have two types; more commonly known as 'dual-types'. You can create your own type combinations and be creative!

    Evolution
    When you hear the word Pokémon, it's almost always accompanied by evolution. Being one of Pokémon's key features, giving your own Pokémon an evolution is a sure-fire way of being creative. If you want to be more creative, then you can opt out evolution! When creating evolutions, however, keep in mind a few things: is my Pokémon not strong enough that it needs a bigger, stronger form? Does my Pokémon look too strong that it may need some pre-evolutions? How is my Pokémon going to evolve, through level-up, friendship, or some tail-biting ritual? You are not required to give your Pokémon an evolution or a pre-evolution. Be creative! Don't shy away from making evolutions since you don't need to give specific details about them.

    Ability
    A Pokémon can have a total of two (2) abilities, each having a 50/50 chance of appearing when met in the wild. Your Pokémon's ability(ies) should correspond to their looks, basis, types, etc. For example, giving a Fire-type Swift Swim isn't really plausible idea since Fire-type moves are weakened during rain. Also, please don't be a troll and give Wonder Guard to a Pokémon without any weaknesses.

    Dream World Ability
    Dream world abilities, as their name suggests, are abilities that a Pokémon can have when encountered in the Dream World. These are still abilities that should correspond to your Pokémon, so don't go overboard.

    Gender Ratio
    When deciding for gender ratios, keep in mind about your Pokémon's looks (although, looks can be deceiving *cough*Machop*cough*). There are specific gender ratios to keep in mind, though. These are 50% male / 50% Female (like Pikachu), 25% male / 75% Female (such as Azurill), 75% male / 25% female (like Growlithe), 87.5% male / 12.5% female (such as Squirtle), 100% male (such as Hitmontop), 100% female (such as Blissey), or Genderless (such as Klink). Masculinity and femininity should be considered when deciding.

    Art and Sprites
    Perhaps the biggest part of the competition, your Pokémon's looks. Keep in mind the information that you have inputted above. Be realistic! Defensive Pokémon could have rock-hard armor, while the frail ones could look a bit skinny. This is where your creativity needs to be squeezed! Like we've said before, we won't be judging your sprite by skills so don't worry if you don't have god-like spriting skills. Front and back sprites are required. You could also make shiny sprites or other forms of art, but those are optional.


    Game Data

    tbd


    PokéDex Data

    PokéDex Entry
    Every Pokémon has its own Pokédex entry, making it an essential part of creating your own Pokémon. A dex entry should include unique details about your Pokémon - something that makes it stand out. Is it able to speak telepathically or is it usually found among many of the same species? Is it often used by humans to power a laboratory, or does it change color depending on the seasons? Your entry should reflect the uniqueness of your Pokémon, even if all it does is sleep (like Munchlax and Snorlax).

    Species
    A Pokémon's species is usually based from its original basis, such as Pikachu being based from a mouse therefore being called the "mouse Pokémon".

    Color
    Take a look at your Pokémon's sprite. What is its color? Figured it out yet? Great! However keep in mind that only specific colors can be chosen. These are black, blue, brown, gray, green, pink, purple, red, white, or yellow. Chose whichever is the closest.

    Height
    Envision your Pokémon's height. Be wild, just as long as it corresponds with your other details. It could be as huge as Wailord or as small as Rattata.

    Weight
    Your Pokémon's weight should correspond its descriptions. A cloud-looking Pokémon isn't going to be as heavy as a big rock, you know.


    Learnset

    Level-Up Moves
    Each Pokémon learns at least one move, making this another essential part of creating your own Pokémon. Keep your Pokémon's special traits in mind when listing its moves. Is it a frightening Pokémon that growls to keep humans at bay? If so, a move such as Roar would be fitting! You will be required to make a full list of the moves your Pokémon can learn, including the level each move is learned at. Make sure to include the "starting" moves your Pokémon knows as soon as it is hatched or received, as those are also very important. Additionally, make sure to be creative and realistic with your movesets!

    Egg Moves
    These are moves your Pokémon learns from specific breeding that it cannot normally learn on its own. Again, creativity and realism is highly encouraged. If you're creating a fire type Pokémon and only making it learn fire-type egg moves, things become rather uninteresting. Try to change things up while also making sure whatever move you're giving your Pokémon makes sense for it to have (so no fire types using Water Gun, for example).

    Tutor Moves
    Next, we have tutor moves, which are moves a Pokémon can learn through a move tutor and not through breeding or level-up. Bulbapedia has a list of available Pokemon tutors in the games, so use that link to find appropriate moves for your Pokémon to learn. Again, be creative and realistic!

    Technical and Hidden Machines
    Lastly, we will move on to the TM/HM moves. TM stands for Technical Machine while HM stands for Hidden Machine. There are 95 available TMs and 6 HMs as of Black and White 2 that your Pokémon can learn, which are listed on Serebii's TM/HM page for Black and White 2. Find moves that are appropriate for your Pokémon and, of course, be creative and realistic with what you choose!


    For all intents and purposes, here's an example of an entry that we will accept.

    Spoiler:


    Will there be any prizes?

    Just for participating, you will receive this grand-looking emblem!

    Design-a-Pokémon Event


    Not only that, if your Pokémon outshines the rest and places either third, second, or first, you will also receive more emblems! How these emblems look like, however, would be a secret for now so do your best!
     
    Last edited:

    Zeffy

    g'day
  • 6,402
    Posts
    15
    Years
    • Seen May 21, 2024
    Those emblems are wonderful! :3

    Let's decide on the schedule. I was thinking giving the participants from the 24th to the 29th as the time they could submit their entries. If not, then we could just give them the whole week to submit their entries. I mean, more time means more entries right?
     
    Since the event should be wrapped up by 11:59 on the 30th, I'm guessing that means we should pick the winners by then, so maybe we should give ourselves at least a day to look through everything. Late 29th might be a good day to end assuming you have time in just a day to sort through the entries. >:

    Though sadly the PCX event period itself is really short so I'm not expecting too many entries. X_X; (Oh, I'll also be gone from the start of the 29th to mid-late 30th due to having to attend a wedding, so hopefully that doesn't hurt anything XD;)
     

    Zeffy

    g'day
  • 6,402
    Posts
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    Years
    • Seen May 21, 2024
    You think this is short? Last 2010 (I think, can't remember correctly), we only had 3 days total! lol

    We have around a week or something after the event itself to wrap up the event (ie judging, announcement of winners, other stuff). We could use those days for judging and just give the participants the whole week to submit their entries.

    EDIT: I've finished writing up descriptions for the Primary Information. Could you do the PokéDex Entry and Learnset? I'll finish up Game Data later. Don't worry about snazzy formatting and such, I'll incorporate them after you have finished.
     
    Last edited:
    PokéDex Data

    Every Pokémon has its own Pokédex entry, making it an essential part of creating your own Pokémon. A dex entry should include unique details about your Pokémon - something that makes it stand out. Is it able to speak telepathically or is it usually found among many of the same species? Is it often used by humans to power a laboratory, or does it change color depending on the seasons?

    Your entry should reflect the uniqueness of your Pokémon, even if all it does is sleep (like Munchlax and Snorlax).

    Learnset

    First, we'll be talking about level-up moves. Each Pokémon learns at least one move, making this another essential part of creating your own Pokémon. Keep your Pokémon's special traits in mind when listing its moves. Is it a frightening Pokémon that growls to keep humans at bay? If so, a move such as Roar would be fitting!

    You will be required to make a full list of the moves your Pokémon can learn, including the level each move is learned at. Make sure to include the "starting" moves your Pokémon knows as soon as it is hatched or received, as those are also very important.

    Additionally, make sure to be creative and realistic with your movesets!

    Now we'll move onto egg moves. These are moves your Pokémon learns from specific breeding that it cannot normally learn on its own.

    Again, creativity and realism is highly encouraged. If you're creating a fire type Pokémon and only making it learn fire-type egg moves, things become rather uninteresting. Try to change things up while also making sure whatever move you're giving your Pokémon makes sense for it to have (so no fire types using Water Gun, for example).

    Next, we have tutor moves, which are moves a Pokémon can learn through a move tutor and not through breeding or level-up. Bulbapedia has a list of available Pokemon tutors in the games, so use that link to find appropriate moves for your Pokémon to learn. Again, be creative and realistic!

    Lastly, we will move on to the TM/HM moves. TM stands for Technical Machine while HM stands for Hidden Machine. There are 95 available TMs and 6 HMs as of Black and White 2 that your Pokémon can learn, which are listed on Serebii's TM/HM page for Black and White 2. Find moves that are appropriate for your Pokémon and, of course, be creative and realistic with what you choose!​

    --

    Hope that's okay~!
     

    Zeffy

    g'day
  • 6,402
    Posts
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    Years
    • Seen May 21, 2024
    That's wonderful! I hope you don't mind if I edit it just a wee bit?

    So, are we agreed on the schedule? Participants will be able to submit their entries from 24th September to 29th, then judging starts the next day. n_n
     
    Last edited:

    Zeffy

    g'day
  • 6,402
    Posts
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    Years
    • Seen May 21, 2024
    Surprising turnout of participants! I was honestly just expecting five entries. lol
    Anyway, it's time for judging! I'd much rather like to do it here but if you want to do it by PM then that's alright too.

    vaporeon7
    Primary Information - 30/40
    Game Data - 18/20 (seems a bit too strong for a water glass, eh?)
    PokeDex Data - 18/20 (3 feet seems a bit too tall for a glass of wine, something along the lines of 2'5" would have worked)
    Learnset - 20/20
    Total - 86

    Giovanni boss
    Primary Information - 32/40 (the wings seems a bit off, don't you think?)
    Game Data - 19/20
    PokeDex Data - 19/20 (Fire Pegasus doesn't really stand out to me, I think something better can be thought of)
    Learnset 20/20
    Total - 90

    -ty-
    Primary Information - 37/40 (the flag makes it not look like a Pokemon tbh)
    Game Data - 18/20 (that much speed with something heavy isn't that proportionate tbh)
    PokeDex data - 19/20
    Learnset - 20/20
    Total - 94

    deku
    Primary Information - 38/40 (doesn't really look like a Steel-type to be honest)
    Game Data - 16/20
    PokeDex Entry - 20/20
    Learnset -20/20
    Total - 94

    Bluerang1
    Primary Information - 38/40 (interesting evolution concept)
    Game Data - 12/20 (there's a few obvious errors here)
    PokeDex Data - 16/20 (4 feet grasshopper aaah)
    Learnset - 20/20
    Total - 86

    Ęℓαчиıı
    Primary Information - 40/40 (ugh everything fits so perfectly!)
    Game Data - 18/20 (i don't know why it has an expert belt in the wild)
    PokeDex Data - 20/20
    Learnset - 20/20
    total - 98

    yiliang99
    Primary Information - 29/40
    Game Data - 12/20 (a 30% capture rate doesn't really make sense)
    PokeDex Data - 11/20 (the spelling mistake in the pokedex entry is really irritating)
    Learnset - 10/20 (I was supposed to give a 20 for every learnset, but this just needs to be an exception)
    Total - 62

    Aryan143
    Primary Information - 30/40 (rock-types are supposed to be brown-ish in color , aren't they?)
    Game Data - 16/20 (being able to capture it with a just a pokeball in full health doesn't make any sense, taking into account that it's a single stage Pokemon)
    PokeDex Data - 16/20
    Learnset - 20/20
    total - 82

    i'll average the results and announce the winners later~
     
    Last edited:
    Whoo judging time already~ (Omg I forgot about the planning section I'm sorry @_@)

    Primary Information - 40
    Game Data - 20
    PokeDex Data - 20
    Learnset - 20

    ^For my own reference as I type~

    Speegasus

    Primary Info: 32/40
    I like his sprite fusion a lot but can't find anything that really stands out in the primary info. But the actual info does lay out nicely to me, and I can see that kind of fake being in the game, to be honest. Though I wonder why he went with Ponyta's shiny color and not Rapidash's.

    Game Data: 20/20?
    Pretty good, actually! I'm liking how his entry focuses more on the special attack side of things, whereas the Rapidash counterpart is mostly attack-based. Seems to make sense and go with how the game does things.

    PokeDex Data: 20/20
    I prefer the second dex version this user posted up, personally! Not too much wrong with this.

    Learnset: 20/20
    Again, nothing much wrong with this that I see. His moves made sense.

    Total: 92/100

    -----------

    Pirasea

    Primary Info: 36/40
    The first thing I thought from looking at his sprites was that this didn't look like a Pokemon at all; I won't lie. I adore the concept but can't see it being Pokemon. >: However, he really did put a lot of effort into creating all the artwork and did a good job with the overall information.

    Game Data: 20/20
    I love the items he chose to give it - makes perfect sense! Everything else seems good.

    PokeDex Data: 18/20
    My favorite part of his fake are his dex entries. "Treasure that is still carried in this species' cargo holds to this day"? That's awesome, I'll take it! :D Though I will admit he made it look a lot smaller in his art than 24'8.

    Learnset: 18/20
    I really don't get why he gave it Earthquake or Sludge Bomb, though that could just be me.

    Total: 92/100

    -----------

    Masque

    Primary Info: 40/40
    Gah, I really like the primary info for this one. Male with Minus and female with Plus is cool! Makes it a bit more unique of a design.

    Game Data: 15/20
    Goodness, it does not look like it has massive defense like deku wrote it does, aha. @_@; Granted it doesn't look much like a steel type to begin with, as much as I like it. But overall, I think the game data was done well!

    PokeDex Data: 20/20
    Nothing wrong with this to me; the dex entry's pretty cool, too!

    Learnset: 15/20
    Whoaaa, my first thought was that it learns so many moves by level-up! In the 40s especially it learns a move almost every or every other level. Seems like a bit of a stretch, though I'm not sure how many Pokemon are out there that have similar learning curves. But other than that, it's good!

    Total: 90/100

    -----------

    Caelis

    Primary Info: 40/40
    Ice/bug is a pretty unique typing. Fitting abilities! Goodness I feel like I've been handing out good scores for these, but they're rather good entries. D:

    Game Data: 13/20
    It gives 2200 effort points? I could be missing something, but that looks to be off haha.

    PokeDex Data: 20/20
    Pretty good!

    Learnset: 15/20
    I could be wrong here, but I don't really see any horns on this Pokemon. Maybe the ears could work, but the horn moves seem a little strange to keep on it.

    Total: 88/100

    -----------

    Terraknid

    Primary Info: 36/40
    I really love her designs! Ęℓαчиıı's very creative and has some amazing ideas for fakes. n_n But going by the design and descriptions, it seemed more like a bug/dark type to me instead of bug/steel.

    Game Data: 20/20
    Nothing wrong here in my eyes.

    PokeDex Data: 20/20
    Again, not much of a problem!

    Learnset: 20/20
    Fitting moves; I don't see much of a problem here.

    Total: 96/100

    -----------

    Angelbird

    Primary Info: 25/40
    I like the design, but I feel like he didn't incorporate its psychic typing well enough. The name seems a bit uncreative as well.. why "angel" in particular?

    Game Data: 12/20
    He didn't include the held item percentage which almost made me think this Pokemon holds the Light Ball 100% of the time, haha. I'll just assume it's 5%.

    PokeDex Data: 12/20
    The dex entry is pretty bland.

    Learnset: 10/20
    It's a psychic type, but where are the psychic moves besides Amnesia, Rest, and Calm Mind?

    Total: 59/100

    -----------

    Flarate

    Primary Info: 30/40
    It doesn't really look like a rock type to me, but other than that, not too many problems here.

    Game Data: 20/20
    Seems just about good enough.

    Pokedex Data: 15/20
    "They can use their long ears to levitate in the air for some time.".. while I don't mind this dex entry, I will admit I thought those so-called ears were wings. UU;

    Learnset: 20/20
    The moves seem fine.

    Total: 85/100

    -----------

    Ethanoxic

    Primary Info: 30/40
    Very strange yet unique design. I kind of imagine it to have a face, though. All object-based Pokemon have at least a face to distinguish them from being non-living.

    Game Data: 15/20
    I feel like it should be more offensive than defensive, since glass like that shatters easily.

    PokeDex Data: 20/20
    Seems okay!

    Learnset: 15/20
    A few moves I feel like it's odd for it to have (like Echo Voice), but pretty okay nonetheless.

    Total: 80/100

    Finished~!
     
    Last edited:

    Zeffy

    g'day
  • 6,402
    Posts
    15
    Years
    • Seen May 21, 2024
    Average scores, in descending order.

    Ęℓαчиıı - 97
    -ty- - 93
    deku - 92

    Giovanni boss - 91
    Bluerang1 - 87
    Aryan143 - 83.5
    vaporeon7 - 83
    yiliang1 - 60.5
     
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