This is based on around 15-18 players, so with 9-12 available and therefore potentially 3 Night Phase before everyone is recruited.
Leaders x 3
Leaders have the following abilities:
- Recruit one player every night
- Block another Leader's recruit once per game
- Kill one member of their chat any point in the game, once a game
They cannot die until they are the only member of their team left. This means that NO players in their group are allied with them. Otherwise, all killing actions will not work (but blocking etc. will). Everyone will know who the Leaders are.
Power Roles x 4-6
Mostly to spice things up and to give teams the edge, adding the following PRs to the game:
- Vigilante (visits one player each night and kills them)
- Doc (visits one player each night and prevents kills on them)
- Troublemaker (can choose at the beginning of the Day Phase to cause trouble, meaning all players vote for TWO people)
- Cop (visits one player each night and learns what chats a player is in, along with which player they're aligned to)
- Lightning Rod (chooses one player each night - all actions directed at that player will be redirected to the Lightning Rod) OPTIONAL
- Monitor (chooses one player each night - any feedback messages they receive will also be received by the Monitor) OPTIONAL
- Players can be recruited into multiple chats. Players are aligned with the last Leader that recruited them. This means that they can swap to and fro Leaders.
- If a player is targeted by multiple Leaders in one Night phase, they will enter both chats but will get to choose who they ally with. I will only let them know how many people are in each chat before making the decision.
- Leaders can kill ANYONE in their chat, regardless of alliance.
- Phases and voting are the same as normal.
- The game ends once one Leader and their team remains, even if unrecruited players are alive at the end.
- Any unrecruited players will not win, even if alive at the end of the game.
- Recruitment will trump ALL actions apart from the Lightning Rod. This is mostly so that if the Cop checks a player, they will see who someone is recruited with, rather than seeing them unrecruited when they are not and leading to misinformation.
- Leaders will be unkillable N0. This is to prevent one Leader dying immediately.