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[Binary] Pokémon Red - Kanto Enhanced (Gen 1 ROM hack looking to Recruit!)

8
Posts
322
Days
    • Seen Mar 17, 2024
    Pokémon Red - Kanto Enhanced

    Inspired by RegularLuna's Red++ v3
    This aims to be mostly a fork of that project, however a number of features have been updated, added, and removed.
    Officially this project is a fork of dannye, FroggestSpirit and Drenn's pokered-gbc

    The goal is to make an updated Gen 1 Pokémon Red that stays faithful to the original and implements some features that were meant to be in the game.

    This project has been in development for over 8 months now, it has been quite the experience for me and I did not expect to get this carried away with it.
    I have reached a point where I need some help completing it and there are a few things I can't do on my own.
    Please don't hesitate to reach out on Discord if you would like to contribute/help the project

    GitHub Page
    Discord

    Currently Recruiting:
    Developers - For properly implementing features such as Shiny Pokémon and fixing bugs
    GFX Artists - Some tileset help and sprites such as ENBY player and Pokémon overworld sprites need to be made
    Testers - for testing the game on different emulators, hardware, etc. and reporting any new bugs found


    Main Features:
    ● Smooth 60fps added!
    ● New ENBY (non-binary) player choice added in addition to boy/girl!
    ● Nothing changed to titlescreen - still just shows "Red Version"
    ● Girl/Green/Leaf sprite changed to be consistent with Gen 1 look
    ● Only original 151 Pokémon are obtainable and will not be changed or expanded
    ● All Starters can be obtained through in-game trades with NPCs in addition to your initial choice
    ● Dark, Steel and Fairy type added for moves and a few Pokémon
    ● Most text has been decapitalized except for certain cases where appropriate
    ● Pokémon have genders
    ● Headbutt feature added to overworld
    ● Bike shortcut added by pressing SELECT
    ● Newer tileset for the "Kanto" overworld while keeping the maps very familiar
    ● Newer features such as Berry Trees have been added
    ● All sprites (Pokémon, trainers, etc.) have been carefully selected to be the best available
    ● A few gen 3 Pokémon sprites have been added for some that don't look good in gen 1 or 2 in my opinion such as Paras and Grimer, but still fit properly with others
    ● Some areas such as Fuchsia City have been made more accessible and enjoyable (additionally new Safari Pokémon sprites!)
    ● Added Swimmer♀ trainer class
    ● New animated Ditto sprite and Bulbasaur added to the Day Care!
    ● The Day Care aims to be massively improved with new sprites, a PC in the corner, more accessible entrance, and will be added to the map/Fly
    ● Tangela is now exclusive to the Safari Zone!
    ● New trades have been added, see list below!
    ● Wild Pokémon areas aim to be a balance between Red, Blue and Yellow

    Roadmap & Current Issues:
    ● I would like to ideally make this in the Crystal engine, but would need help with that. Inquire via Discord if you are interested!
    ● Add shiny Pokémon (having trouble with this)
    ● Add new Pokémon overworld sprites like Mew, Mewtwo, etc.
    ● Add / Improve ENBY sprites (currently no overworld sprite and the overall look is more or less a concept)
    ● Add Unique color palettes for each type of Pokéball
    ● Improve moves such as Wrap, Teleport, etc. and add some new moves (particularly Fairy type, etc.)

    FAQs

    Q: How is this different from Luna's version?

    A: The code for this project is much more recent via pokered-GBC and actually removes many features that I felt were too "new" for this game. This version contains no Pokémon passed the original 151. I wanted to update the game but still give it that gen 1 feel. This version does not include any new maps such as Mt. Moon Square, Faraway Island, etc. and Mew is now behind the truck in Vermilion dock instead of Faraway island. Also featuring 60fps, the gambler in Viridian city is lying down once again, many sprites were reverted back to gen 1 (overworld Snorlax, some trainer sprites, etc.). Ditto at the Day Care is a new animated sprite and the Day Care in general has been greatly improved visually, but I probably won't be using the egg feature because it doesn't make a lot of sense without baby Pokémon. In-game trades have also been changed, among various other features.

    Q: What are the new in-game trades?

    A: As follows:

    Give: Marowak Get: Haunter (evolves!)
    Give: Pikachu Get: Staryu
    Give: Hypno Get: Kadabra (evolves!)
    Give: Gloom Get: Bulbasaur
    Give: Rhyhorn Get: Graveler (evolves!)
    Give: Primeape Get: Machoke (evolves!)
    Give: Ninetails Get: Charmander


    Q: Where is the Move Deleter/Relearner?
    A: Fuchsia City next to Bill's Grandpa's house

    Q: Where is the NPC who explains Berry Trees?
    A: Next to Cerulean City Gym Badge explainer

    Credits:
    ● RegularLuna for inspiring me to make this and some of the code is theirs
    ● jojobear13 for code taken from shinpokered
    ● Vortyne for some code taken from PureRGB as well as help and support
    ● Rainbow Metal Pigeon for code help and support
    ● Rangi42 for making awe-inspiring maps and an awesome map editor
    ● Gamefreak/Nintendo of course for making a great, but terribly flawed game
     

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    Last edited:
    8
    Posts
    322
    Days
    • Seen Mar 17, 2024
    Feel the need to bump this.. anyone else interested? I'm looking for at least 1 dev with assembly experience with ROMS (preferably Pokemon) to sort out some bugs
     
    8
    Posts
    322
    Days
    • Seen Mar 17, 2024
    Update: I am working on porting this to the crystal engine and work has begun as a fork of lwelyk's pokemon-crystal-blue. I will likely create a new page on Poke community to reflect this change. You can track the project on the Github and let me know if you would like to contribute via Discord
     
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