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Emerald hack: Pokemon Emerald: Johto Edition (Beta v6, all gyms and E4 playable)

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    for the moveset, did you mantain the default ones in the expansion?
    Yea, it is gen 9, I believe.

    Although I am tweaking movesets based on in-game level curves. Like Remoraid - in gen 9 it learns water pulse really early on, but I have altered that slightly so that it isn't too overwhelming in an early battle.
     
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    enjoying this game so far!! just some notes that came to mind

    - on the water route right to Dewford, there are a few trainers with Missingno's as Pokemon.
    - Houndoom doesn't learn any special Dark stab, and Feraligatr line does not get physical water stab until after Tate & Liza - may want to do some moveset edits for them if possible (maybe learning Snarl as a Houndour and then Houndoom getting Dark Pulse as a relearn move, and then Totodile getting Aqua Jet by level up & Liquidation by relearn for Feraligatr)
    - maybe Meltan/Melmetal can be made available as an honorary Kanto mon? not necessary but could be a fun addition given the lack of pure steel types in the dex
    - I would love for HMs to be deletable, but understand if that is not apart of the game's vision
    - Faraway Island ticket should be given for Mew access, since it's already built into the game

    Overall, I'm really enjoying this!! I was planning on making a Sinnoh replacement dex of Fire Red, so it's cool to see similar projects be launched.
     
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    An egg move tutor that takes mushrooms could help with moveset issues for some Pokemon that rely on later gen TMs for STAB
     
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    - on the water route right to Dewford, there are a few trainers with Missingno's as Pokemon
    Thanks - I must have missed their Hoenn pokemon. I will fix this in the next release.

    - Houndoom doesn't learn any special Dark stab, and Feraligatr line does not get physical water stab until after Tate & Liza - may want to do some moveset edits for them if possible (maybe learning Snarl as a Houndour and then Houndoom getting Dark Pulse as a relearn move, and then Totodile getting Aqua Jet by level up & Liquidation by relearn for Feraligatr)
    Good idea - I'm doing a couple of playthroughs to fix any balancing issues like this, so feedback like this is really helpful. I am also considering adding a few TMs to help with this kind of thing.

    The egg move tutor is a good idea, too.

    maybe Meltan/Melmetal can be made available as an honorary Kanto mon?
    Is it canonically from Kanto? I suppose it could fit as a reward from Steven (in place of Beldum)... I'm not totally sure, but I will think about it.

    I would love for HMs to be deletable, but understand if that is not apart of the game's vision
    Balancing HMs in the party's movesets is an important part of a "Gen 3ish" experience to me. I'm not against making them deletable without a tutor, though. I will look into this.

    Faraway Island ticket should be given for Mew access, since it's already built into the game
    Agreed :)

    I was planning on making a Sinnoh replacement dex of Fire Red
    Oh, that's great! I would love to play that
     
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    • Seen May 10, 2024
    Hi,

    Having fun with this hack. One quick bug I've noticed: just used an ice stone on Eevee and noticed the name is still "Eevee" instead of Glaceon in battle.

    Question - where do you find a water stone? It's odd that I've found a few non standard stones and the Link Cable but none of the regular fire/water/thunder stones. Also would say the dusk stone for murkrow should be a little more accessible earlier on.

    Thanks!
     
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    One quick bug I've noticed: just used an ice stone on Eevee and noticed the name is still "Eevee" instead of Glaceon in battle.
    Weird bug. I will investigate it.

    Question - where do you find a water stone? It's odd that I've found a few non standard stones and the Link Cable but none of the regular fire/water/thunder stones.
    All the water stones in the original game are in the same places. There are a couple of additional ones - I think the earliest one would be in one of the trick house levels.

    I appreciate the feedback about the stone availability. My first priority was to get all the evolution methods into the game, and I thought the availability might be a bit wonky to start off with.

    I will definitely tweak the placement to make it feel a bit more natural in a later release.

    Any other thoughts or feedback like this is great - thanks :)
     
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    • Seen May 11, 2024
    How do I change the exp share? Looking to make it GEN_LATEST // In Gen5 and Gen7+, experience is weighted by level difference. as I just like to play casually on and off.

    Thanks
     
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    The
    How do I change the exp share? Looking to make it GEN_LATEST // In Gen5 and Gen7+, experience is weighted by level difference. as I just like to play casually on and off.

    Thanks
    The `B_SCALED_EXP` is set to GEN_LATEST already (as are all of the experience settings). The exp share is currently set to pokeemerald-expansion default:

    Code:
    // Exp. Share config
    // To use this feature, replace the 0 with the flag ID you're assigning it to.
    // Eg: Replace with FLAG_UNUSED_0x264 so you can use that flag to toggle the feature.
    #define I_EXP_SHARE_FLAG        0           // If this flag is set, every Pokémon in the party will gain experience, regardless if they participated in the battle or not.
    #define I_EXP_SHARE_ITEM        GEN_5       // In Gen6+, the Exp. Share was changed from a held item to a Key item that toggles the effect described above.

    I haven't decided whether to change it or make it configurable yet. When the game is ready for 1.0 (whatever that means), I'll probably put the decomp source on Github or somewhere so that people can configure it as they want.

    I think with modern QoL additions, mechanics and learnsets, it's a pretty casual playthrough as-is. But I understand if this makes it less attractive to you to play in its current state.
     
    4
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    • Seen May 10, 2024
    Weird bug. I will investigate it.


    All the water stones in the original game are in the same places. There are a couple of additional ones - I think the earliest one would be in one of the trick house levels.

    I appreciate the feedback about the stone availability. My first priority was to get all the evolution methods into the game, and I thought the availability might be a bit wonky to start off with.

    I will definitely tweak the placement to make it feel a bit more natural in a later release.

    Any other thoughts or feedback like this is great - thanks :)

    Thanks for your reply.

    Heads up, steven's mons are showing up as missing no as well in the team fight in space institute.

    Also, what's up with the crit rate? I get crits on non crit boost moves like 20% of the times. Feels like gen 1's crit rate calculation.
     
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    9
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    • Seen May 11, 2024
    The

    The `B_SCALED_EXP` is set to GEN_LATEST already (as are all of the experience settings). The exp share is currently set to pokeemerald-expansion default:

    Code:
    // Exp. Share config
    // To use this feature, replace the 0 with the flag ID you're assigning it to.
    // Eg: Replace with FLAG_UNUSED_0x264 so you can use that flag to toggle the feature.
    #define I_EXP_SHARE_FLAG        0           // If this flag is set, every Pokémon in the party will gain experience, regardless if they participated in the battle or not.
    #define I_EXP_SHARE_ITEM        GEN_5       // In Gen6+, the Exp. Share was changed from a held item to a Key item that toggles the effect described above.

    I haven't decided whether to change it or make it configurable yet. When the game is ready for 1.0 (whatever that means), I'll probably put the decomp source on Github or somewhere so that people can configure it as they want.

    I think with modern QoL additions, mechanics and learnsets, it's a pretty casual playthrough as-is. But I understand if this makes it less attractive to you to play in its current state.
    No problems mate, wasnt sure if it was something I had the ability to change yet or not. Appreciate the reply.

    Its absolutely been a blast so far so thanks for the romhack.
     
    25
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    • Seen today
    Having fun with this hack. One quick bug I've noticed: just used an ice stone on Eevee and noticed the name is still "Eevee" instead of Glaceon in battle.
    Weirdly, I'm not replicating this - which base rom did you patch it onto? And is it possible you nicknamed it somehow?
     
    25
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    Another quick update:
    • I have altered the move tutors that you can visit before the Elite 3:
      • The new set of move tutors are, in the order that you meet them, Swagger, Rollout, Mud-Slap (increased to 35bp), Counter, Sleep Talk, Substitute, Rock Slide, Swords Dance, Double Edge, and Explosion
      • Each move tutor will teach you the move for the first time for free. Any subsequent visits require a payment (how much depends on the move)
    • I have added a move deleter to each poke-center. I think this gives a nice balance between the constraint of balancing HMs within your party, while not being too annoying over longer-periods
    • I have fixed some Missingnos in trainer parties, where I hadn't swapped out some Gen 3 mons, most notably in the Steven double battle at Mossdeep
    • I made a couple of small tweaks to the starter learnsets:
      • Totodile line gets a couple more physical STAB moves: Aqua Jet (lvl 19), Aqua Cutter (lvl 27), Wave Crash (lvl 57)
      • Chikorita line gets Growth (lvl 20) to make it slightly more viable offensively
      • For the Cyndaquil line, I just tweaked the levels that moves are learned to bring it closer to HGSS.
    As always, I'm really interested in feedback, particularly on the move deleters, and how that feels when playing the game. Old saves should be compatible with the new version.
     
    9
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    On the note of Meltan, it is apart of the LGPE Kanto Dex, so technically it is a Kanto mon - I think as Steven's gift works perfectly as it fits thematically, and post-game is a good place for an addition like Meltan.

    Some more test run notes
    - Pokemon that felt good to use: Hitmonchan (a grind to get him before Norman, but super useful), Ursaring, Tentacruel, Jumpluff (a bit underpowered at times but great at support so still useful), Meganium (the newly added Growth will probably make it better), Octillery, Bellossom
    - Togekiss only learns Flash and Fairy Wind as Fairy type STAB, def needs stronger Fairy STAB. ORAS TM set or a similar set of TMs to it could greatly help this dex.
    - I might have missed it, but could not find a Peat Block for Ursaring
    - Battle Facilities in the towns have Missingno's

    Next are moreso suggestions
    - Typhlosion's learnset is a bit lackluster in terms of coverage, an additional special move can help with this.
    - A list of locations for items and Pokemon (by day/night), also where to find repeatable Heart Scales
    - This next one might be a macro-level assessment, but adjusting learnsets to be obtainable within the main game. For example, Omastar, a less than stellar Pokemon, learns moves until Lvl 70. Pushing that learnset within the bounds of the game would help make it more useful, since those longer learnsets are in context of SWSH which has a post-game story that goes up to the 80s, for example. Just something to consider but would take some time to adjust.
     
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    25
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    3
    Years
    • Seen today
    On the note of Meltan, it is apart of the LGPE Kanto Dex, so technically it is a Kanto mon - I think as Steven's gift works perfectly as it fits thematically, and post-game is a good place for an addition like Meltan.
    Okay, I will make a note of that for later. Thank you.

    Pokemon that felt good to use: Hitmonchan (a grind to get him before Norman, but super useful), Ursaring, Tentacruel, Jumpluff (a bit underpowered at times but great at support so still useful), Meganium (the newly added Growth will probably make it better), Octillery, Bellossom
    That's great! Did you feel you got to use mons that you wouldn't/haven't often used?

    Togekiss only learns Flash and Fairy Wind as Fairy type STAB, def needs stronger Fairy STAB. ORAS TM set or a similar set of TMs to it could greatly help this dex.
    I agree - the gen 3 TMs and tutors don't work so well with PSS + Fairy type. It's on the list of ideas, but I need to think how best to do it. ORAS TMs is a good idea.

    I might have missed it, but could not find a Peat Block for Ursaring
    I think this is in Victory Road, but it's well hidden. As with the Razor Claw, I don't think this is a fun or rewarding way to distribute an item, so I am thinking about alternatives.

    Battle Facilities in the towns have Missingno's
    Thanks - this should get fixed in the next update.


    Typhlosion's learnset is a bit lackluster in terms of coverage, an additional special move can help with this.
    I agree, but this is sort of canon? There's hidden power ig. Maybe a Focus Blast TM or something would help.


    A list of locations for items and Pokemon (by day/night), also where to find repeatable Heart Scales
    Yep - better documentation is on the list. Fwiw, Remoraid can hold heart scales (a bit random - maybe there's a better way to let players farm them).


    This next one might be a macro-level assessment, but adjusting learnsets to be obtainable within the main game. For example, Omastar, a less than stellar Pokemon, learns moves until Lvl 70. Pushing that learnset within the bounds of the game would help make it more useful, since those longer learnsets are in context of SWSH which has a post-game story that goes up to the 80s, for example. Just something to consider but would take some time to adjust.
    Good observation, thanks. I've definitely noticed this. I'll have a look at what the different options are to get around this.

    Off the cuff, I am thinking that I could use a different gen as a base for movesets. Or let the/a move relearner teach future moves as well as past ones.
     
    25
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    Minor update for v6:
    • Battle frontier and battle tents have been purged of Hoenn pokemon, with any Gen 3 mons being replaced by Gen 1, 2, or cross-gen evos. The movesets are all legal, but not necessarily good!
    • Added Moonblast to Togekiss's learnset (although you have to visit move relearner to get it)
     
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