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- Chicago, Illinois
- Seen May 18, 2015
Jirachi Update:
Jasmine
I decided to forego Fly in favor of Surfing back to Olivine, taking out the rest of the trainers that I had missed on the way in. Luckily, I made it to Jasmine before Jirachi had hit too high of a level, and so the Gym gave me little trouble without disobedience getting in my way. Steelix surprised me though, it took two Psychics to KO it. After getting my Badge, I Flew back to Ecruteak, headed east to Mahogany.
On the way there, I ran into Suicune and Eusine again, but no battles happened this time. I beat a few easy trainers, bought the RageCandyBar, and went up to the Lake of Rage to investigate some strange rumors. There, I battled the Red Gyarados, and when a Psychic from Jirachi left it at red health, I shrugged and caught it in a single Great Ball. I promptly taught it Surf and Strength and deposited Goldeen and Sudowoodo, using the Red Gyarados as a much better HM Slave. Lance then returned to Mahogany and busted open the shop owner's secret passageway leading me to Team Rocket's hideout. I decided to forego deactivating the statues in favor of the extra cash and experience, and headed back to the surface once to replenish PP. The biggest challenge in the hideout was PP conservation, but thanks to Lance and a Double-Edge/Wish combo, I managed to avoid returning to the surface any more times. Ariana(?) was hilariously easy, especially with Lance destroying the random grunt easily. When the Electrode were down, I healed and prepared for Pryce's Gym.
Pryce
This Gym, thanks to Jirachi obeying me for once, was more challenging in terms of the puzzle than the actual battles. By the time I got to Pryce himself, I was extremely frustrated, and what better way to deal with frustration than taking it out on a Gym Leader? So a few Psychics later, Jirachi had earned me a new badge.
I was all set to head on to Blackthorn when Professor Elm called me, saying something about the radio tower. He sounded panicky, so I flew to Goldenrod to see what all the trouble was about. The first thing I noticed was a large number of Rocket Grunts patrolling the city...that can't be good! I healed Jirachi, went into the Underground to find a disguise, and infiltrated the Radio Tower. Pingas was there, and blew my disguise for me, so thanks for nothing, Pingas! (Although it was pretty fun going around terrorizing citizens...mwahahaha). He didn't challenge me, though, so I just had a few easy Grunts to deal with. Jirachi learned Cosmic Power while in the Tower, and I replaced Double-Edge for it...probably not the smartest move looking back, but oh well. I had to heal once before facing Petrel, whose Poison-type team died pathetically easily to my Psychics, and healed again before entering the Underground, passing a Kimono Girl on the way. The entire Rocket ordeal was an extreme test of PP conservation, but I managed to make it to the real Director without leaving to heal. One more healing session later, I was able to reach the observation deck and defeat Team Rocket once and for all! ...I hope...
Well, with that out of the way, nothing more is left but the eighth badge, so eastward I go! I decided to use the spare Repels I had been picking up in my travels to navigate the Ice Path, which made it easier to focus on the puzzles. The Strength puzzle was easy, but the ice puzzles were harder...luckily, I made it through and helped out a Kimono Girl in the process. They do seem to be cropping up everywhere lately. I also took the opportunity to teach Whirlpool and Waterfall to Gyarados, finishing up all of the HM's. Once in Blackthorn, I healed and prepared to face Clair.
Clair
Draco Meteor was a lot of fun in this Gym. Every Trainer and the Gym Leader got the same treatment: Psychic on all but their last Pokemon, which was finished off with Draco Meteor (due to the Sp. Atk drop.) For once, Kingdra didn't give me any trouble, as one Draco Meteor easily knocked it out. When that was finished, Clair refused to give me the badge unless I entered the Dragon's Den...ah well, a Trainer's work is never done. So I healed and entered the Den, fought a few easy trainers, and made it to the Shrine. The test was easy and I took the opportunity to grab the Dragon Fang and the Extremespeed Dratini before leaving Blackthorn for the south.
Professor Elm gave me another call, asking me to stop by. Since New Bark was on the way, I figured, why not? The route gave me some additional Trainer experience, and upon arriving, I grabbed the Master Ball and flew to Ecruteak. Time to find out what the Kimono Girls want...Aha! It seems they're after Ho-Oh, and want me to battle them. Most of them were easy, except...UMBREON. The only thing I had that affected it was Draco Meteor, and it managed to survive three of those, hitting me with Confuse Ray and a few Faint Attacks before dying. Man, I hate Dark-types. Once the others had been defeated as well, I healed and ascended the Tin Tower after stocking up on Ultra Balls and Max Repels. It took me a few tries, but thanks to Draco Meteor's stat drop and a Wish/Cosmic Power stall combo, I managed to snag the phoenix in an Ultra Ball, because who doesn't like to Fly in style? I deposited Spearow after returning to the city, and taught Ho-Oh Fly just because...well, it's HO-OH. With that out of the way, it was time to take on the big challenge...VICTORY ROAD!
This marks the first time I have ever intentionally shut off the Running Shoes in HG/SS. After passing through Tohjo Falls and fighting the first few Trainers, I realized that I wouldn't have enough PP to get me to the rest stop, and I really, REALLY didn't want to go all the way back home. So I decided to stealth my way around the remaining Trainers and through the tall grass, only running into one wild Ponyta which I ran from, before making it to the rest house, healing, and returning to take on the trainers I had passed. A few rest house stops later, I prepared to take on Victory Road...and was all out of Repels, so this should get interesting. The Road was straightforward, although by the time I got to the exit I had only four Psychics and a Draco Meteor left. Who should turn up but Pingas? First out was, annoyingly enough, a Sneasel, and I had no choice but to Meteor it to death, taking the drop in Sp. Atk. This made it much harder to KO his next few Pokemon, and I got stuck on Magneton for a while, paralyzed constantly, before defeating it with my last Psychic. Golbat was annoying, as I was desperately trying to use up my Cosmics and Wishes to gain Struggle, but its Confuse Ray just wasted turns for me. Eventually, I ran myself out of PP and Struggled Golbat to death. I had just enough health to defeat his last Pokemon as well (don't remember what it was though) and barely make it out of Victory Road with low health and no PP. Next up...the Elite Four.
Will
Will was easily my second-toughest challenge here, considering that all of his Pokemon resisted Psychic. Jynx was the only one that gave me real trouble, though, after getting a Freeze off and forcing me to use a Hyper Potion. During this battle, Jirachi hit Level 70 and learned Doom Desire, which would help in later battles immensely.
Koga
Psychic. Enough said. I took the opportunity to try out Doom Desire on Forretress, where it worked swimmingly. I used an Ether to replenish PP right after the battle.
Bruno
Psychic killed everything here.
Karen
I HATE DARK-TYPE POKEMON! Sorry, just had to say it. I used the same combo of Doom Desire, Wish, Cosmic Power, repeat to defeat Umbreon in two cycles and Murkrow in one, and of course the Poison-types died easily. The only annoying thing was Houndoom, whose Flamethrower actually managed to KO Jirachi before Wish could take effect. Luckily, I just used one of my death fodder HM Slaves to die while I used a Max Revive. Jirachi ended up with red health, but managed to kill Houndoom and net me the victory, allowing me to feed it a much-needed Hyper Potion and Elixir before facing the Champion.
Lance
If anything, Dragonites are more annoying than Dark-types, especially those with Fire Blast and/or T-wave. I swear, I used more items in this battle than I have in the entire run-through. Luckily, Psychic worked on the Dragons, and despite a few Full Restores from Lance, I finally managed the win. Time to roll the credits! Next stop, Kanto!
JIRACHI'S STATS, POST-E4:
Nature: Lax
Ability: Serene Grace
Level: 72
HP: 255
ATK: 176
DEF: 196
SP. ATK: 177
SP. DEF: 152
SPD: 181
Moves: Wish, Psychic, Cosmic Power, Doom Desire
:t254: Sceptile0111 :t254:
Jasmine
I decided to forego Fly in favor of Surfing back to Olivine, taking out the rest of the trainers that I had missed on the way in. Luckily, I made it to Jasmine before Jirachi had hit too high of a level, and so the Gym gave me little trouble without disobedience getting in my way. Steelix surprised me though, it took two Psychics to KO it. After getting my Badge, I Flew back to Ecruteak, headed east to Mahogany.
On the way there, I ran into Suicune and Eusine again, but no battles happened this time. I beat a few easy trainers, bought the RageCandyBar, and went up to the Lake of Rage to investigate some strange rumors. There, I battled the Red Gyarados, and when a Psychic from Jirachi left it at red health, I shrugged and caught it in a single Great Ball. I promptly taught it Surf and Strength and deposited Goldeen and Sudowoodo, using the Red Gyarados as a much better HM Slave. Lance then returned to Mahogany and busted open the shop owner's secret passageway leading me to Team Rocket's hideout. I decided to forego deactivating the statues in favor of the extra cash and experience, and headed back to the surface once to replenish PP. The biggest challenge in the hideout was PP conservation, but thanks to Lance and a Double-Edge/Wish combo, I managed to avoid returning to the surface any more times. Ariana(?) was hilariously easy, especially with Lance destroying the random grunt easily. When the Electrode were down, I healed and prepared for Pryce's Gym.
Pryce
This Gym, thanks to Jirachi obeying me for once, was more challenging in terms of the puzzle than the actual battles. By the time I got to Pryce himself, I was extremely frustrated, and what better way to deal with frustration than taking it out on a Gym Leader? So a few Psychics later, Jirachi had earned me a new badge.
I was all set to head on to Blackthorn when Professor Elm called me, saying something about the radio tower. He sounded panicky, so I flew to Goldenrod to see what all the trouble was about. The first thing I noticed was a large number of Rocket Grunts patrolling the city...that can't be good! I healed Jirachi, went into the Underground to find a disguise, and infiltrated the Radio Tower. Pingas was there, and blew my disguise for me, so thanks for nothing, Pingas! (Although it was pretty fun going around terrorizing citizens...mwahahaha). He didn't challenge me, though, so I just had a few easy Grunts to deal with. Jirachi learned Cosmic Power while in the Tower, and I replaced Double-Edge for it...probably not the smartest move looking back, but oh well. I had to heal once before facing Petrel, whose Poison-type team died pathetically easily to my Psychics, and healed again before entering the Underground, passing a Kimono Girl on the way. The entire Rocket ordeal was an extreme test of PP conservation, but I managed to make it to the real Director without leaving to heal. One more healing session later, I was able to reach the observation deck and defeat Team Rocket once and for all! ...I hope...
Well, with that out of the way, nothing more is left but the eighth badge, so eastward I go! I decided to use the spare Repels I had been picking up in my travels to navigate the Ice Path, which made it easier to focus on the puzzles. The Strength puzzle was easy, but the ice puzzles were harder...luckily, I made it through and helped out a Kimono Girl in the process. They do seem to be cropping up everywhere lately. I also took the opportunity to teach Whirlpool and Waterfall to Gyarados, finishing up all of the HM's. Once in Blackthorn, I healed and prepared to face Clair.
Clair
Draco Meteor was a lot of fun in this Gym. Every Trainer and the Gym Leader got the same treatment: Psychic on all but their last Pokemon, which was finished off with Draco Meteor (due to the Sp. Atk drop.) For once, Kingdra didn't give me any trouble, as one Draco Meteor easily knocked it out. When that was finished, Clair refused to give me the badge unless I entered the Dragon's Den...ah well, a Trainer's work is never done. So I healed and entered the Den, fought a few easy trainers, and made it to the Shrine. The test was easy and I took the opportunity to grab the Dragon Fang and the Extremespeed Dratini before leaving Blackthorn for the south.
Professor Elm gave me another call, asking me to stop by. Since New Bark was on the way, I figured, why not? The route gave me some additional Trainer experience, and upon arriving, I grabbed the Master Ball and flew to Ecruteak. Time to find out what the Kimono Girls want...Aha! It seems they're after Ho-Oh, and want me to battle them. Most of them were easy, except...UMBREON. The only thing I had that affected it was Draco Meteor, and it managed to survive three of those, hitting me with Confuse Ray and a few Faint Attacks before dying. Man, I hate Dark-types. Once the others had been defeated as well, I healed and ascended the Tin Tower after stocking up on Ultra Balls and Max Repels. It took me a few tries, but thanks to Draco Meteor's stat drop and a Wish/Cosmic Power stall combo, I managed to snag the phoenix in an Ultra Ball, because who doesn't like to Fly in style? I deposited Spearow after returning to the city, and taught Ho-Oh Fly just because...well, it's HO-OH. With that out of the way, it was time to take on the big challenge...VICTORY ROAD!
This marks the first time I have ever intentionally shut off the Running Shoes in HG/SS. After passing through Tohjo Falls and fighting the first few Trainers, I realized that I wouldn't have enough PP to get me to the rest stop, and I really, REALLY didn't want to go all the way back home. So I decided to stealth my way around the remaining Trainers and through the tall grass, only running into one wild Ponyta which I ran from, before making it to the rest house, healing, and returning to take on the trainers I had passed. A few rest house stops later, I prepared to take on Victory Road...and was all out of Repels, so this should get interesting. The Road was straightforward, although by the time I got to the exit I had only four Psychics and a Draco Meteor left. Who should turn up but Pingas? First out was, annoyingly enough, a Sneasel, and I had no choice but to Meteor it to death, taking the drop in Sp. Atk. This made it much harder to KO his next few Pokemon, and I got stuck on Magneton for a while, paralyzed constantly, before defeating it with my last Psychic. Golbat was annoying, as I was desperately trying to use up my Cosmics and Wishes to gain Struggle, but its Confuse Ray just wasted turns for me. Eventually, I ran myself out of PP and Struggled Golbat to death. I had just enough health to defeat his last Pokemon as well (don't remember what it was though) and barely make it out of Victory Road with low health and no PP. Next up...the Elite Four.
Will
Will was easily my second-toughest challenge here, considering that all of his Pokemon resisted Psychic. Jynx was the only one that gave me real trouble, though, after getting a Freeze off and forcing me to use a Hyper Potion. During this battle, Jirachi hit Level 70 and learned Doom Desire, which would help in later battles immensely.
Koga
Psychic. Enough said. I took the opportunity to try out Doom Desire on Forretress, where it worked swimmingly. I used an Ether to replenish PP right after the battle.
Bruno
Psychic killed everything here.
Karen
I HATE DARK-TYPE POKEMON! Sorry, just had to say it. I used the same combo of Doom Desire, Wish, Cosmic Power, repeat to defeat Umbreon in two cycles and Murkrow in one, and of course the Poison-types died easily. The only annoying thing was Houndoom, whose Flamethrower actually managed to KO Jirachi before Wish could take effect. Luckily, I just used one of my death fodder HM Slaves to die while I used a Max Revive. Jirachi ended up with red health, but managed to kill Houndoom and net me the victory, allowing me to feed it a much-needed Hyper Potion and Elixir before facing the Champion.
Lance
If anything, Dragonites are more annoying than Dark-types, especially those with Fire Blast and/or T-wave. I swear, I used more items in this battle than I have in the entire run-through. Luckily, Psychic worked on the Dragons, and despite a few Full Restores from Lance, I finally managed the win. Time to roll the credits! Next stop, Kanto!
JIRACHI'S STATS, POST-E4:
Nature: Lax
Ability: Serene Grace
Level: 72
HP: 255
ATK: 176
DEF: 196
SP. ATK: 177
SP. DEF: 152
SPD: 181
Moves: Wish, Psychic, Cosmic Power, Doom Desire
:t254: Sceptile0111 :t254: