Dark Azelf
☽𖤐☾𓃶𐕣
- 7,210
- Posts
- 16
- Years
- Seen Jun 2, 2024
So i was getting annoyed with P-Z and Cress along with Foresight Top so i created this team a few days ago to beat them and to hopefully just be solid and decent. However it has by far surpassed my expectations and gave me the #1 position on the leaderboard a few days as shown here. Im semi retiring this however because i got bored of laddering in the end.
As for the team well, its far from perfect and id kinda like to smooth the rough edges out so with your help maybe we can sort out those minor problems.
As for the team well, its far from perfect and id kinda like to smooth the rough edges out so with your help maybe we can sort out those minor problems.
Team Overview.
Team in Depth.
Cloyster (M) @ Leftovers
Ability: Shell Armor
EVs: 248 HP/76 SAtk/180 SDef
Bold nature (+Def, -Atk)
- Rapid Spin
- Spikes
- Toxic Spikes
- Surf
I chose Cloyster as a lead because it has alot of things going for it. Its a fantastic lead these days being able to set up on the majority of them at least once. This immediately puts me at an advantage and i can often get up 3+ against things like Trick scarf Uxie. Cloyster can also 2hko Rotom with SR up with Surf and also Froslass. Spirotomb is mere set up fodder for this set so it would be safe to say the only ghost who really is a problem for this guy is Mismagius. Spikes + Toxic Spikes is the next reason i chose this, not alot gets both in the lower tiers that and nothing gets them which can spin also, so basically this guy is a Forretress rip off and we all know how good he is. Surf is chosen as my STAB move so i can hit Froslass and this also lets me nail Drapion who was a problem when i was running Payback, this also hits Absol hard. Just a note on Toxic Spikes, yes whilst they are "bad" in uu they usually prove to be kryptonite to teams who cannot absorb them. Ill usually set up one layer of normal Spikes and then go for one layer of T-Spikes after my first layer of normal Spikes to check a number of threats. Cloysters immunity to crits also makes it even better. =P HP evs round down Stealth Rock damage and the S.Att evs just give me a little bite against ghosts, whilst the s.def evs let me not die to resisted special attacks. :x
Cloyster Vs top 10 leads
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Chansey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/6 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Aromatherapy
- Seismic Toss
- Stealth Rock
- Softboiled
My third and last layer of residual damage, Stealth Rock and Chansey sure is a good user of the move. Aromatherapy also heals Spiritomb since i rely on it alot and i pack Rest on it so yeah. I know not havint Toxic sucks but what would rather have, Stealth Rock or Toxic ? Yeah i thought so. =P That and i have status elsewhere. Anyway Chansey supports my team first and foremost and that is that im trying to amplify on this set rather than it just being a special wall. Seismic Toss and Softboiled are obligatory and if you need to ask what they are for, get off my thread lol. Cansey also acts as an insurance policy against Houndoom, P-Z and other powerful special attackers. There is alot to say about Chansey really though, she just flat out works and brings amazing support options to a stall team hence her inclusion here. Usually if i get SR + 1 layer of Spikes up i will win more times than not.
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Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/6 Def/252 SDef
Sassy nature (+SDef, -Spd)
- Rest
- Toxic
- Sucker Punch
- Dark Pulse / Faint Attack.
A Spikes abusing guy has to have a Spin blocker right ? That is what Spiritomb does for this team. Also note the EV spread, this is made to beat NP Mismag and NP P-Z and ensure i dont get swept by threats if they break through with Sucker Punch which serves almost as insurance policy. Faint Attack will probably be going over Dark Pulse as it helps vs CM cress if Milotic is down. Either way that slot is a reliable attack. Toxic however isnt standard and there is one reason for its inclusions, NP Bulky Porygon-z. With Toxic it can no longer sweep me, especially since with Toxic it is on a timer and wont get past Chansey or even Tomb most times. Rest is here as it lets me beat stallrein, Sub roost Articuno and Moltres 1 vs 1 and also Clefable via pressure and is a better method of recovery than Pain Split. Spirotomb has been this team's mvp he has won me many matches.
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Rotom @ Leftovers
Ability: Levitate
EVs: 252 HP/212 Def/4 Spd/42 SDef
Bold nature (+Def, -Atk)
- Discharge
- Will-o-wisp
- Rest
- Sleep Talk
Rotom is here as my secondary spin blocker which auto stops the Foresight Rapid Spin as people are using Hitmontop WAY to much these days so it ensures i keep my Spikes up. Rotom also stops Swellow and now Scyther extremely well. That and he also beats physical Rapid Spinners such as Donphan who can really hurt Spiritomb with EQ with no Def evs. Rest and Sleep Talk keep me alive and also let me absorb status well. Will-O-Wisp may be silly with Toxic Spikes but it does help if they have an absorber for some status and it also shuts down physical threats well. Discharge is for STAB and the paralysis rate which is actually very funny, paralysing a threat wanting to come in whilst im snoozing. Rotom also acts as Feraligat'r/water insurance which he actually does pretty well. The 4 speed evs beat Jolly Aggron who is a threat to this team. Rotom is a very cool pokemon though and is damn reliable no matter what forme its in.
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Venusaur (M) @ Leftovers
Ability: Overgrow
EVs: 252 HP/168 Def/16 Spd/72 SDef
Bold nature (+Def, -Atk)
- Roar
- Synthesis
- Sludge Bomb
- Leaf Storm
Venusaur is the first part of the grass + water combo that covers so much and basically holds my team together covering many niches in this team. The first being that he absorbs for T-Spikes, next he is my primary phazer and general go to guy because he is just THAT good. Roar stops things setting up on me and racks up entry hazards nicely which is cool. Venusair also ensures i beat other grass types, i.e other Venusaur, SD Sceptile and SD Leafeon extremely well. Leaf Storm is here for power, especially vs guys like Toxicroak when Energy Ball wasnt cutting it. Sludge Bomb as said is for other grass types. The evs are not really that overcomplicated, 72 S.Def evs ensure i survive a Nasty Plot LO Shadow Ball from Mismagius and the speed beats Adamant Aggron because its an idiot and the rest are dumped in HP and Def to let me take assaults from other Venusaur, Azumarril etc. Seriously though Venusaur is amazing as he fits in on like any team type.
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Milotic (M) @ Leftovers
Ability: Marvel Scale
EVs: 176 HP/248 Def/86 Spd
Bold nature (+Def, -Atk)
- Recover
- Haze
- Ice Beam
- Surf
The last part of the Grass + Wate combo that is so effective in UU. Milotic grants me a good switch into Houndoom, Moltres and a whole other vast assortment of other pokemon such as and not limited to Altaria, Blaziken etc. Surf + Recover are a given on such a bulky pokemon whilst Ice Beam stops grass types coming in scott free, that and it destroys Altaria. Haze was thrown in as a win condition and last Pokemon stopper. That Cradilly cursed too many times ? Haze it away. Cress decided to try and sweep ? H.A.Z.E.D and outstalled. Baton Pass team owning me ? Hazed fool. You get the idea, Haze is just so useful these days. The evs arent really specific, 86 speed evs to beat Jolly Aggron, enough to hp + def to survive a CB Head Smash and just be able to tank away in general. Milotic has been a vital piece of this puzzle and it really does hold the team together. Milotic is still an amazing pokemon no matter what people say and still is amazing even with Raikou and Venusaur etc around.
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Defensive Threats (Credit to Heysup)
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Offensive Threats
Big Problem : -
Aggron + no rock resist....yeah..if Milotic is below 65% then Aggron has the potential to school me so id like to sort this out.
Rate away i guess. =P
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