- 49
- Posts
- 15
- Years
- Seen Sep 10, 2011
#Dynamic 0xoffset
#org @start
checkflag 0x829
if 0x1 goto @done
msgbox @1 0x6
applymovement 0xFF @move
waitmovement 0x0
release
end
#org @done
release
end
#org @1
= I can't go in there\pwithout my pokedex
#org @move
#raw 0x10
#raw 0xfe
Try this and when you you used the green script
Put 0003 on unknown
and 4050 0n var number
lol... Ok, so I did just that and my whole hack is frozen... Anything from Oaks intro, where he lets you name yourself and your rival, and after is frozen.. HELP!! haha
Ok, maybe a little more detail. I used a patch that wipes all the events and such from the rom so you have a clear rom to work with.(besides map, warps, and it seems to keep special commands and flags already used in the game like the poke menu. Don't remember where I got it, if you have a link to it, I could use it again) Maybe I need a set Pokedex flag for the checkflag to work with the game at all? I figured it would just tell me I can't pass untill I write the setflag in, then I can. Will the game crash without a setflag, with a checkflag looking for it in play?
example: Checkflag 0x200
(there is no setflag 0x200 in the game at all)
load game and it crashes!
or
Checkflag 0x200
(setflag 0x200 IS wrote to rom)
load game and it works.
or does it matter? Will it check for a flag not existing in the game yet and crash?