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  • Hmm...there's always posting somewhere because there is always somewhere to post, provided what you say is actually relevant to the topic. There's stuff you can do concerning themes, layout, events etc etc etc. :P
    Hmm but they're the people that don't interact as much as they could so they kinda have themselves to blame. If you think about, there's a lot of things we could do at any given point. :3
    No, actually, stuff happens quite a lot and when there is always something you can do here. :3
    Yeah, the change from a 10 year old to now has been huge ngl xD

    I've seen a lot happen on PC, my 5th anniversary this month and I'm planning on being here for more years to come :3
    Haha yeah xD how many have you got? I don't feel like checking PC is taking ages to load...
    It's surprisingly easy. The ???-Type is rather a pointless type. I did this in three simple steps:

    1) Using Tile Molester, I edited the ???-Type graphic.
    2) Using a Hex Editor, I repointed the type effectiveness table, so I can add effectiveness for the ???-Type.
    3) Using a Hex Editor, edit the text string ???-Type when about to choose an attack (I found this text string and it is obviously three bytes longs, so I can't replace it with "Fairy." I tried to repoint it, but there seems to be no way to? Hmmm.)

    **Also, in order to have ???-Type do correct damage, a physical/special split has to be implemented. This has to do with in the normal 3rd gen games, ???-Type is in between "physical" and "special," so with a split implemented, you can properly change the ???-Type to either.
    Redo from step 10 on. That is where you messed up. I believe you didn't change the pointer to your attack names. Also, did you change A-Tacks or Move Editor's ini?
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