Learning as a whole. My grades where pretty much all over the place, because I usually wouldn't bother trying to understand what they were teaching. That got especially apparent when I had to break up university because of all the stuff that I didn't learn that just piled up on me. Then again, there's probably more to it than that.
Yeah, let me try again. Xenoblade for example builts on top of a friendship theme (or affinity). You have your sidequests that raise affinity with regions, party members that compliment each other during fights, resulting on a higher affinity between them, which also takes influence on the battle mechanics, while also unlocking certain cutscenes between certain party members; and you also have story cutscenes that show that friendship aspect like at the beginning when Shulk has a vision of Reyn getting attacked by spiders in a cave and after the issue is resolved, Reyn tells Shulk that he should tell him when he gets another vision, etc.
Xenosaga on the other hand goes a more philosophical route, which is already apparent through the subtitle of every episode that references one of Nietzsche's book, or the colorful array of protagonists ranging from completely artificial beings, where you have to wonder if something like that can really start being a being with thoughs and feelings, to a person who died, got revived and lost all human right in the process (you can correct me if I'm wrong, though, because I've never played Xenosaga). Hope that gives you a better understanding of what I mean. :)
Do you think that there could be something (like a game) that could get you hyped, or is "hype" just not the word that you'd like to use when you're excited about something?