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  • How can I store the value from a RAM offset in a Variable?

    Example I want Pokemon's data to stored in Variable 8000
    I suppose the guy on your thread just meant a hidden ability not being one of the default two that still stays after the 'mon evolves.
    i have a problem with the wild pokemon with custom attacks routine and that is that im using var 0x8003 for shinyzer is there a way to change the routine so that both can be used safely
    I also seem to have run into a problem where if I activate the Encounter Swarm Routine, it changes every Pokemon to Bulbasaur.
    Which table is this? If you mean having a byte that says how many entries in the table there are (such as in the swarm table), then I can't find anything on that anywhere but the swarm table. I checked all he other tables and they're all in line.
    I know what you mean, i'm like only 2 months old on Pc yet I feal like a veteran
    I tried it again, and it stopped crashing, and it actually displays the Pokemon name, but the Route name still doesn't display. I used \v\h02 for the Pokemon and \v\h03 for the Map name, but when the message comes up, it still displays the map name as just a blank space (no question marks or other symbols).
    I would like you to be my ASM Teacher, I have read JPANS tutorial and I got new knowledge and headaches.

    .align 2
    .thumb

    main:
    push {r0-r2,lr}
    ldr r1, var
    ldrb r1, [r1]
    mov r0, #0x64
    mul r0, r0, r1
    mov r2, r0
    ldr r0, OTID
    ldrh r0, [r0, #0x4]
    strh r0, [r2]
    pop {r0-r3,pc}

    var:
    .word 0x20270B8 + (0x8000 *2)

    OTID
    .word 0x2024284

    I know its an error, but I want when Var 0x8000 has been set to 0-5, it shows the Original Trainer ID of a Pokemon... dont fix it, just tell to me whether my routine is error or not. thanks

    TRIED and RESTED, it doesn't work lol
    so I am studying asm and I know my first work would be an error, anyways I'm here to ask you some stuffs

    here's my errored Routine lol

    I want when the var 8000 is set to any value, and the routine was called, the player speed increases depending on the value I'd set in var 8000.
    I know all of my codes are errors cuz I'm really new in ASM lol

    EDIT: COMPILED AND TESTED! It does nothing on my rom lol. As I expect
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