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  • Hey FBI, you seem really knowledgable in ASM, and I was wondering how you got a grasp onto it? Can you point me in the right direction somehow?
    Only if he slides in the middle of the battle. Otherwise, you will be the champion's signature pokemon, a Fierce Bouncy Igglybuff.
    I forgot to ask you something else xD. Have you ever tried this: http://www.pokecommunity.com/showpost.php?p=7526770&postcount=303 ??

    You told me that knizz had already discovered that, but I tried to follow the instructions without getting anything correct...

    I have problems here:

    [0x0800C4C4]=0x08056645
    What should I write on that memory address? The byte that is on 08056645 or maybe I should write directly 056645... I'm definetely not getting that

    Also the part that involves the name of the player

    [0x08054A70]=name of the player
    After this you provide a large list with all the possible names for the character, both boy and girl, but I'm not sure how to make one preset. What should I write on that adress in order to get for example name Taylor 081C57A2 : TAYLOR. Maybe the HEX values for each letter of the name, a pointer to that address.
    Nice, so combining the silent evolution method with the Pokemon Party Item Check you can also do restricted evolutions...
    But is it possible to choose Pokemon that have an index number on the extended Pokedex??

    I mean, if I have Yveltal with index 455, could I still do the Silent Evolution method?? The modified one
    With the routine I can choose from one of the evolutions the Pokemon already have or can I evolve it to any Pokémon, that could be the problem with my script too. I din't set an evolution for Squirtle to Blastoise directly
    I've done that and it compiled correctly. Now the problem is that when I try to use it, the game freezes. Here's the script I've made:

    Spoiler:
    Oooooh, it was that xD. Well it's all about optimizing space. For example I just want to have stored 6 Pokemon, and each time I change teams I get the ones stored, so it would fit with just 7 slots. If I have 6 Pokemon in my team and 6 stored I just have to store the first one of the team on that free slot, and then take from the storage the first and placing the Pokemon I placed on the 7th place on the 1st place of storage, isn't it??

    Maybe it would be easy to make a recursive method to do all the process
    I don't understand what you've said. Is it possible to store up to 37 Pokemon but you are trying to store only 5??

    I didn't get that.

    Also I have a question about both silent evolution you've shown. Do they made all the stats changes betwen each evolutionary stage (like from Squirtle to Wartortle there is a 100 Stat diference). Would it be reduced if they change from a more powerful form to a weaker one??
    I wanted to evolve bulbasaur into charizard. I set the var 8001 value to 0 then set 8002 to 6 then call the asm +1. But it evolved into ivysaur instead.
    Man, thanks a lot :D

    BTW, I've found something about the TM system. If you try to sell a TM, the game still let you do it. Is there a way to avoid that?
    Thanks, had no idea you were talking about vars. I'm not too good with ASM. :P Just one thing, there is no buffervar command in XSE.
    Alright, I'll give it a try. do I have to add +1 when i call it or anything?

    edit: also, how do I check the number in 0x8000? In a hex editor?
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