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  • Nope, this is exactly how it works!
    It still uses the old (or repointed) table and loads the palettes just when you need them.
    Alright. I've done first 200 moves. That leaves you with 154 to do. When you're finished, please send me your table(or post in the thread).
    Um. I have no clue what this is in reference to. If you're simply asking how to expand TMs, Ta's method should work? I don't know what post of mine you saw, but my best guess would be that I would have said that I didn't use that method because I had selected a different area of ram to hold the tms than Ta selected. But I'm pretty sure that that method should work; I don't see an issue with it?
    So, how are things going? I've done a lot of moves already but it's been a rather tedious task...
    No, 0x13 is right. You got "Mirror move" as mirror coat which is basically a special counter whereas mirror move is a move that copies the last used move. So it'll be 00010011 which is 0x13.
    Hi. Are you going to work on FBI's move table? We could work together, that is, use the same format and do different moves. What do you think?
    Yeah, the bit are in reverse. My bad, pound was a bad example since it was a palindromic bit field. Keep the values for each of the fields equivalent to current gen games (You can find those values in bulbapedia). For things like spikes, I'll handle it differently :)

    Finally, for the python script. You can just make something like this:

    So keeping the formatting the same is important. All move data in one line, where each field is seperated by a comma. Then for the next move, you'd put it on the next line.

    I don't care if you don't use hex, and use decimal instead. But please don't mix and match bases. After you create this reference file, it's up to you whether or not you can write a python script to create the hex table (those 12 bytes) from it. Otherwise just post it in the thread (or better yet, send me a PR on github) and I'll make the script.
    Let me give you an example.

    This is the structure of a move in the move table:
    Spoiler:
    I will wait as long as you want and again thank you so much. I appreciate every thing you're doing, I don't really care how long it takes.
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