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  • sorry for all the off-topicnees in the Ash gray thread.I'm never usually off-topic around here.
    (is off-topicness even a word).
    really? for emerald right? i hope to get to use it if you have the time to release it and if you decide to release it afterall :D
    i saw your working on a follow me routine, i just wanted to say good luck!! :D, my friend Jambo51 is working on one aswell, it must be time consuming.
    Hehehe, those videos were funny :3 ALSO IT LOOKS SO PRETTY THERE ;_____; /envy
    I
    It must be. But when the files are similar, all he needs to do is find the different objects, figure out the appropriate bytes, and tada. He told me on MSN that all the movement permissions are stored at the beginning of the map file, so it's like a pattern- it gets easier as you go along following it.

    I should go check Progressing Hacks and see if my thread got accepted. I don't think it did.
    There are threads around but I'd rather work on it in secret so that I can work on my own pace.

    And thanks I guess.
    I
    I have to agree. And Link is busting his rear off to create a GUI for the DS maps. I'd say that something like that is a big accomplishment. And to have one straightforward format? That would be the day.
    I
    Ouch. Well, some of the DS formats are easier. Like movement permissions. They're literally mapped left to right, from the top of the map to the bottom. And all movement permissions, per square, is 4 bytes. the first two represent what can be done on it (Like walking or surfing, or if it's a wall) and the second, that determines if that particular square does an action if a script is on that X/Y co-ordinate.

    For example, 80 00 is a non-walkable square (Like 1's in A-map) that will not let you pass. However, if I use 80 64, it represents a non-walkable tile, but if something is placed on it (in this case, a warp), that tile will let you warp. But, if there isn't one there, you can attempt to walk on it, but whatever you are bumping into won't make that thud noise. And 10 00 is free surfing space. I do wonder, however, if I can use 10 64 to put a warp on water. Hmmm...

    As for these graphics, it's soooo confusing. It's not even straightforward at all.
    Well I've worked on Fire Red for other people but my own hack is an Emerald one. Either way adding more Pokemon slots is very similar in both versions but the tool I have made only does it for Emerald.
    Ah I see. Well good luck with it cause it seems like a fairly good hack. It's just a shame all Pokemon wouldn't be available.
    Actually, after re-reading it seems you may have done it another way but still I can add more slots to your game if you want.
    If you don't mind me asking how are you doing the portraits? I only ask because If you are using Pokemon slots that would be kind of wasteful since it would mean less pokemon in the game. I can however add more pokemon slots to your ROM if you wish.
    I
    I saw your post here (this one) and I must say, that is quite impressive! And you learned more on the bitmap format? That must have been a lot. I'm doing graphics currently myself, but I can only do it in hex. And my brain hurts from it.
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