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Recent content by Dontreadthi

  1. D

    DoesntKnowHowToPlay, What do I need to provide the recalc function @ 0x0803e47d. In which...

    DoesntKnowHowToPlay, What do I need to provide the recalc function @ 0x0803e47d. In which registrar and what do you info do I need to pass?
  2. D

    Code: ASM Resource Thread

    Well it's not broken but its inconvenient. I have the party position of the pokemon already from previous code, but then to ask the user to select the pokemon in question again is redundant. Maybe I did a poor job in explaining. What I am after is to mimic the above special 0xDB but skip the...
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    Code: ASM Resource Thread

    I have tried all weekend and I cant get it. If anyone has the time, Id like some help with the following: ASM script to check and see if a Pokemon has any moves left in the Pokemon Relearner. Things I know: Special 0xDB pulls up a selection to select a pokemon 0x8005 stores 0 if the pokemon...
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    Hey man was following one of your posts here, mind taking a look on what is going on, I got your...

    Hey man was following one of your posts here, mind taking a look on what is going on, I got your script to work, just need some explanation: http://www.pokecommunity.com/showthread.php?p=9032470#9032470
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    Help Thread: ASM & Disassembly

    I got a script to change the IV of the pokemon in first party slot using the below script from user Touched. However the IV value only changes and the PKMN stats do not reflect the IV value change... What is going on? To be clear, the code works, it changes the IV value, but the stats are not...
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    [Other] Synching images study palette?

    How are the palette and image intertwined? For example I save an image into Nameless sprite editer, and reference it in game, but the palette is already specified. How? Any information in the hex code? Pointer or something to the pallette?
  7. D

    That's the tutorial that sparked this :P that image included in the tutorial works, but if I...

    That's the tutorial that sparked this :P that image included in the tutorial works, but if I edit the image and redo exactly the same process it doesn't work.
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    [Other] Scrambled/glitched images when following tutorial

    I am trying to follow this asm routine tutorial (link at end) and I got it to work, however when I change the image to personalize it, it always scrambles the image when displaying in game (only that image in the thread works). I have no idea whats going on... any thoughts? the original image...
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    Hey, Is there a tutorial or example on how to insert a graphic and use it via code? I'm not...

    Hey, Is there a tutorial or example on how to insert a graphic and use it via code? I'm not talking about replacing but rather loading from free space like what you did for PSS split. For example if I want to add a star/image on the pokemon status screen. I seem to be running into problems...
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    [Other] Need help with fixing a tileset...

    I also have corrupted, scrambled, looking images. I inserted an image into a routine and it works flawlessly but then after tweakiing the image and saving it again, it screws it up. So I'm curious if you find a solution? My guess is a compression issue on my end. As if I just resave the image...
  11. D

    Thanks for the point of direction.

    Thanks for the point of direction.
  12. D

    Hey, Is there a tutorial or example on how to insert a graphic and use it via code? I'm not...

    Hey, Is there a tutorial or example on how to insert a graphic and use it via code? I'm not talking about replacing but rather loading from free space. For example if I want to add a star/image on the pokemon status screen. I seem to be running into problems with scrambled images
  13. D

    Help Thread: Quick Questions & Answers

    I am trying to follow this (link at end) and I got it to work, however when I change the image to personalize it, it always scrambles the image when displaying (only that image in the thread works). I have no idea whats going on... any thoughts? the original image is working. 100% no...
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