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Recent content by Frost the Fox

  1. Frost the Fox

    [Scripting Question] Wild ZORUA / ZOROARK ability ILLUSION

    Try setting "@effects[PBEffects::Illusion]" during battle, as that's the way it works. With EBDX, you could just have it set in a battle script, but idk how you'd do it in vanilla Essentials without using variables/switches in some way
  2. Frost the Fox

    [Scripting Question] Script to make Egg Groups have effects in battle! (v20.1)

    If you're still looking for this, the following code is the main thing you'll need: pkmn.species_data.egg_groups.include?(:<insert_group_here>) For the example stated, you're gonna want to find this section: def airborne? return false if hasActiveItem?(:IRONBALL) return false if...
  3. Frost the Fox

    [Scripting Question] Heal Pokemon over time (Overworld)

    Look at how Essentials handles Poison damage in the overworld
  4. Frost the Fox

    [Error] HELP with Undefined value in evolutions

    It's what I meant, yeah; By "Top of the category", I meant the first instance of "Happiness" in that script Not sure what the issue could be with this, then; It looks right
  5. Frost the Fox

    [Error] HELP with Undefined value in evolutions

    The first thing that comes to mind is that the "Happiness" evolution method was somehow removed from the registered evolution IDs. Try using CTRL Shift F and searching for "Happiness", and look for the first line in the "Evolution" category; If it doesn't read :id => :Happiness,, it's...
  6. Frost the Fox

    [Scripting Question] Allow Illegal EV's? (Essentials v20.1)

    Realistically, just searching for "EV_LIMIT" in CompilePBS and commenting out those lines should be enough. Or just remove that whole section, since that seems to be it's entire purpose. If you're on v18 this will probably be different, but it's the same for both v19 and v20
  7. Frost the Fox

    [Scripting Question] Are these things possible?

    The version of Essentials isn't listed here, so I'll go with what I know from v19. v19 and v20 code is mostly compatible with minor changes, so if you use v20 keep this in mind; v18, from what I've seen of it, works pretty differently #1: For what you're wanting, It'd require assigning a form...
  8. Frost the Fox

    [Other Question] How do I force a recompile

    The simplest method is to just save a PBS file, even if nothing is edited, and it'll automatically recompile on the next startup.
  9. Frost the Fox

    [Scripting Question] Adding a flag or switch to make any Mon not in the Dex evolve

    You'd just need to include a check for $game_switches[29] being on in a separate evolution method; In v19 and v20 this switch is the National Dex switch. Make sure to have it registered separately from the original
  10. Frost the Fox

    [Discussion] [Tutorial] How to add three type Pokemon

    Not sure in v20, I'd have to look into it. It should be similar to v19, in which you just need to copy all of the type 2 code and rename it to type 3, or whatever type number is being made
  11. Frost the Fox

    [Discussion] [Tutorial] How to add three type Pokemon

    I would just like to bring up for vita_mori: v20's code can, with some minor modifications, be backported into v19. I've done it with the affection code, it just requires rerouting functions to the right locations. So while I haven't messed with v20, it should be possible to follow v19...
  12. Frost the Fox

    [Scripting Question] Trick Room Battle Rule

    This seems pretty simple, actually. Dedicate a switch to this, and then under "Battle_Action_AttacksPriority", locate "if needRearranging". There is a section within it that says "elsif @priorityTrickRoom", which simply needs to be edited. Only briefly tested, but I believe this should work, as...
  13. Frost the Fox

    [Essentials Tutorial] Simple system for pokemon above the maximum level!

    (This isn't actually a question; This is an answer to the question!) Before I begin, I'd like to recommend saving a backup of your game, and also commenting out parts of the altered code instead of outright replacing it. This is so, if something went wrong in the installation, it can be...
  14. Frost the Fox

    [PBS Question] New forms

    For trainers: Include this piece in the trainer's pokemon, within the same section as determining the pokemon's item or moveset: Form = x Replace x with the form's number, for example: Pokemon = RAICHU,100 Moves = THUNDERBOLT,PSYCHIC Item = LIFEORB Form = 1 Gender = male This...
  15. Frost the Fox

    [Scripting Question] [19.1] Problem with changing form on evolution/defining form to evolve into

    Yeah no I can't seem to get it to work. I got it working on levelling, but the same method I used there doesn't seem to work on item evolutions. I do have a few more ideas I'll try though, and I'll come back if there's any success
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