Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
Try setting "@effects[PBEffects::Illusion]" during battle, as that's the way it works. With EBDX, you could just have it set in a battle script, but idk how you'd do it in vanilla Essentials without using variables/switches in some way
If you're still looking for this, the following code is the main thing you'll need:
pkmn.species_data.egg_groups.include?(:<insert_group_here>)
For the example stated, you're gonna want to find this section:
def airborne?
return false if hasActiveItem?(:IRONBALL)
return false if...
It's what I meant, yeah; By "Top of the category", I meant the first instance of "Happiness" in that script
Not sure what the issue could be with this, then; It looks right
The first thing that comes to mind is that the "Happiness" evolution method was somehow removed from the registered evolution IDs. Try using CTRL Shift F and searching for "Happiness", and look for the first line in the "Evolution" category; If it doesn't read :id => :Happiness,, it's...
Realistically, just searching for "EV_LIMIT" in CompilePBS and commenting out those lines should be enough. Or just remove that whole section, since that seems to be it's entire purpose.
If you're on v18 this will probably be different, but it's the same for both v19 and v20
The version of Essentials isn't listed here, so I'll go with what I know from v19. v19 and v20 code is mostly compatible with minor changes, so if you use v20 keep this in mind; v18, from what I've seen of it, works pretty differently
#1: For what you're wanting, It'd require assigning a form...
You'd just need to include a check for $game_switches[29] being on in a separate evolution method; In v19 and v20 this switch is the National Dex switch. Make sure to have it registered separately from the original
Not sure in v20, I'd have to look into it. It should be similar to v19, in which you just need to copy all of the type 2 code and rename it to type 3, or whatever type number is being made
I would just like to bring up for vita_mori:
v20's code can, with some minor modifications, be backported into v19. I've done it with the affection code, it just requires rerouting functions to the right locations. So while I haven't messed with v20, it should be possible to follow v19...
This seems pretty simple, actually. Dedicate a switch to this, and then under "Battle_Action_AttacksPriority", locate "if needRearranging". There is a section within it that says "elsif @priorityTrickRoom", which simply needs to be edited.
Only briefly tested, but I believe this should work, as...
(This isn't actually a question; This is an answer to the question!)
Before I begin, I'd like to recommend saving a backup of your game, and also commenting out parts of the altered code instead of outright replacing it. This is so, if something went wrong in the installation, it can be...
For trainers: Include this piece in the trainer's pokemon, within the same section as determining the pokemon's item or moveset:
Form = x
Replace x with the form's number, for example:
Pokemon = RAICHU,100
Moves = THUNDERBOLT,PSYCHIC
Item = LIFEORB
Form = 1
Gender = male
This...
Yeah no I can't seem to get it to work. I got it working on levelling, but the same method I used there doesn't seem to work on item evolutions.
I do have a few more ideas I'll try though, and I'll come back if there's any success