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  • Epicly awesome, right :P
    You should take it slowly, that kind of story line is delicate. Tipping it from perfectly fine to stupid isn't hard (it's already a large stretch from what we've seen around).
    LOL, do you know how painful it would be to find duplicate tiles by yourself :P
    There should be a trainer from way back in gen 1 who used Charizard and got made fun of, so he altered the dna of his Charizard, and made it airborne, and the dna merged with every creature's dna and turned them into Derpizards
    Sorry about that, Its been so long since I had written a sentence correctly I forgot about it, lol and plus I've noticed your hack come out and I must say, I like it alot.
    I've been doing quite a'lot myself. As i don't have many other team members.. In a month i will be able to post a team request on pokecommunity to get more helpers..
    Dude, still there? Sorry didn't see your post about the truck remover. Tnx for that.

    How about the loot script? Sorry to be annoying.
    Operation Derpizard has been completed. Stand by for your next mission, that is all.
    Hmm:

    That's the error, sorry for my english ~

    I have some data about trainer sprites:

    ESMERALD (E)
    TrainerPics = &H305654
    TrainerPals = &H30593C
    TrainerPicCount = 93

    FIRE RED (E)
    TrainerPics = &H23957C
    TrainerPals = &H239A1C
    TrainerPicCount = 147

    RUBY (E)
    TrainerPics = &H1EC53C
    TrainerPals = &H1EC7D4
    TrainerPicCount = 83

    (Extracted Data of EliteMap, PokeRoms.ini)

    Well, I started to research (in esmerald) few days ago and I have some conclusions:
    - In TrainerPics, every sprite have an easy code:
    C8 1D D5 08 00 08 00 00 70 22 D5 08 00 08 01 00 F8 25 D5 08 00 08 02 00
    Where:
    C8 1D D5 08 - Direction of the sprite pic (D51DC8). In that case, the frist sprite (the man hiker).
    00 08 - ???
    00 00 - Number of the sprite in the sprites list. In that case, 0. As you can look, I think this can get FF FF (655335 Sprites o.o).
    Every sprite have 8 bytes x 93 pics = 2E8 bytes to repoint.
    - In TrainerPals, every sprite have an easy code:
    48 22 D5 08 00 00 00 00 D0 25 D5 08 01 00 00 00 2C 29 D5 08 02 00 00 00
    Where:
    48 22 D5 08 - Direction of the sprite pal (D52248). In that case, the frist pal (the man hiker).
    00 00 - Number of the pals list. In that case, 0. It's complementary to sprites (I think).
    00 00 - ???
    Every pal have 8 bytes x 93 pics = 2E8 bytes to repoint.

    It looks easy, well, I'll wait ur answer ;)

    Greetings!
    *Well. I'm going to advertise myself*

    I'm the creator of that hack:
    http://wahackpokemon.com/es/mirage-space

    I'm ROM-hacker since 2009, I do acceptable scripts, and I have a lot of ideas, but most of them requires ASM or advanced knowledges.

    Your tutorial about adding minisprites was so useful to me, but the problem is that I use Esmerald and in Advance Map just leave me until '255 'as you commented in your tutorial.

    Well, How can I help you? With ideas, I think, like: ''Adding new trainer sprites'', ''Adding new (!)(?) symbols in applymovements'', I dunno, things like this :3
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