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  • i have read the tut but im learning to script first then im ganna go to that stuff lol :P
    i am lost what what what :? lol sorry tthis confuses me i have no idea and what to search for
    0x59f34 must i search for this offset and replace the values with this
    00 21 00 06 00 0e 02 28 01 d0 d1 28 01 d1 01 20 00 e0 00 20 00 21 70 47 03 28 f5 e7?
    no dont leave its nice seeing your cute avatar around here :P
    lol
    i also cant get that tall grass animation to work blehh i tried i cant find the offset in which i must replace :P haha wow i suck at hex and asm its just my weak point
    may i ask are you into computer engineering?
    haha well yea i remember you said creating new animations is hard well depends what types your talking about haha if its the grass NSE is simple and easy and can do it fine
    if you wanna add new ones like water Anime editor is a nice simple tool to use (im more graphics than i am scripting hex and asm thus why i kinda wanted two grass types for my game lol)[but i dont like asking people as some may think im stupid or lazy but sometimes some people just cant do it (or understand it even if they try) especially if its this type of stuff lol but i like talking to you its cool and its nice to find a nice person on here every now and then dont you think :P ''wink'' ''wink''
    oh i understand what i dont understand is why people dont appreciate your work?
    but anywyas i understand so you spent your time figuring out an old rom(game) well i see as im sure this sort of thing intrests you lol
    may i ask you have quit rom hacking but you still log on here
    is it just to see whats happening and such?
    dont worry about the offsets but may i ask why you arnt rom hacking anymore :/ haha well that kinda sucks i have always seen your work to be great :)
    well first off may i ask how do you search for the offset i was trying to search for the offset that was on the thread im my hex editor but came acrosss ''Nothing''
    ?

    sorry im curious(i have been searching the research forum) have you gotten the cutscene thing to work> to show like the video colostyles showed?
    hey im well confused i was looking at the research thread about the grass and such actiavting it and well (i cant use a hex editor to save my life) and i can find it while searching with my hex editor (HxD)
    so could you help me and that sort

    also is it possible to create new sets of animations

    [sorry but i am as clueless as anything :P
    Yu-chan!

    Seriously, this is probably the third time that I've seen someone with a lucky star avatar. xD
    Wow many thanks! :D
    It worked like a charm, no need to adapting! Seems like Emerald has every character that FireRed has.

    You'll be credited fully when i release the database ^^
    With the best regards,
    Sonic1
    Hey knizz, i need your help please.

    I'm making an emerald IDA database like your Firered one, and i'm quite advanced. But one thing thats been bothering me for a long time its that IDA pro doesn't identify ASCII correctly. Eg: Instead of "EGG" it shows "+--" and some strange characters.
    I know that pokemon uses a table for identifying characters, but i cant find a way of IDA recognizing the characters correctly. But in your Firered Database its fine.

    Could you tell me how you do it please?

    ~Sonic1
    Oh and it seems that the field 0A of the walkrun structure in your database is the current direction the player is facing. 01= Down ; 02= Up ;03= Left ;04= Right! But only when 02037078 is set to 2.
    ...Much like the playerfacing VAR.
    ;)
    Oh its fine as long as you keep releasing your wonderful database. Here's a little contribution:
    The offset 02022B4C and his following 2 bytes (02022B4D and 02022B4E), mainly 02022B4C, is the battle type flag/var/value (whatever you want to call it) See this thread starting with the 6th post to see how you have to change the values in the offsets to get the results in-battle. If you want to research or mess with that to research (that offset is very used by the game), those values work by bits.
    For 02022B4C
    bit 1 Double Bit
    bit 2 Wireless Bit
    bit 3 Wild Bit
    bit 4 Trainer bit
    bit 5 Oak tutorial Bit
    bit 6 Normal(?)
    bit 7 ??? Crash
    bit 8 Safari Bit

    For 02022B4D
    bit 1 Trainer Tower Bit
    bit 2 Old Man Bit
    bit 3 Roaming Byte
    bit 4 Trainer Tower Bit
    bit 5 Kinda legendary bit
    bit 6 Silph Scope bit
    bit 7 Nothing (?)
    bit 8 Ghost Bit

    Basically thats it. Good luck on your research and keep releasing your database :D
    With best regards, Sonic1
    Hi there knizz. :D

    First i want to congratulate you on your sucess with your follow me achievement.
    Its really awesome.

    Second, i want to thank you for your marvelous database, and also thank you for updating from time to time. I always check for a new version on your signature :D
    I have a sugestion to keep things more understandable for other people and for keeping notes and stuff. Use the database notepad in IDA to keep information on your database and explain your abbreviations. Like c2. I know that it is the callback function 2, but other people might not recognize it. On the other hand, i dont know what is oac.
    But this is just a suggestion, i just came here to express my gratitude for you to share with all of us your marvelous database. :D
    With best regards,
    ~Sonic1
    At the moment, I have nothing I could ask you to do. I'm still preparing the tiles and such. I'll let you know if I need anything. ^^
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