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  • He didn't change the Pokenav though, all he did was change the name to Pokecall. It's still the exact same thing but with a new name. And I was calm, I was giving criticism-which he ignored.
    No, you don't understand, what your saying happened is literally impossible, no matter how slow your laptop is.

    You could have the very first laptop ever made with internet, running over the phone line, and it would still be completely impossible.

    You obviously know nothing about computers.
    Um, you're a really bad liar. Because no matter how slow your laptop is, it wouldn't have been delayed for months. You'd have to keep the window open for that long. And even then, every browser has a cut off point.
    Uh, why did you post that? He hasn't bee on since mid-March. -_- You heard that, but basic fact checking proves what you heard was wrong.
    i did it. just didnt bother to activate -_-
    Pokéhacks Bluff's link is mine siggie. Try out the Pokeball theme~
    na, it goes further, you're about 2/3rds done.
    A few people get stuck there, the instructions were kinda vauge.
    Theres a corrupted Xatu near the entrance of the forest that you have to kill to get past the barrier.
    *Looks at Banner In sig*
    ....That's Matthew, Not Isaac.
    when does it show the message? when starting RM2003 or playing the game?

    Sounds like something is wrong with the temp folder. go to the temp folder, then RPG_TEMP folder and file and delete map0020.lmu (not in your project folder, in the temp folder)
    Yeah, it's not hard at all. probably the easiest part.

    Evolving will require some more work.
    Do you know how to use classes? (next to the hero tab on the database.)
    just use the remove from party command. They will retain all their levels, equipment, stats, even HP/MP. nothing changes.
    Yeah. But there is a far easier way to make the trainer's vision.

    I make my trainer, is that my trainer is set as a collision event(instead of action key). So, if you run into him, you'll get seen, or if he runs into you. I also set his speed as maximum(6 i think),

    Then I made a seprate blank event, which is the trainer's vision, It would also be collision event. I put a move command. The target would be the trainer I created. The move event would only have "move towards hero". So when you step on the vision, the trainer would start moving towards you. And will bump into you. And thus, activate the trainers own actions.

    Both the trainer and the vision event get turned off when the trainer's switch


    This way, you can copy/paste make multiple trainers with minimal changes. (sprite, text, battle, switch, pg2 switch, trainer vision movement target and switch)
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