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Thank you for the update! I've encountered another problem, unfortunately; when I try to use the hardcoded script version of "setSpeaker" to set the speaker to a Trainer Type, it crashes with this error:
Am I doing something wrong, or is this a bug?
Hello! I've been playing around with this script, and have been absolutely loving it so far. I was curious if there was a way to have multiple mid-battle variables during one battle (ex. Using one to track the number of player's misses with moves, and another to track the number of items used by...
I'm trying to implement an ability in Essentials 18.1 that turns all punching-based moves from Physical moves to Special moves. Unfortunately, the isPhysical? and isSpecial? functions only accept the type of the move used, and not the user's ability. I could just add a new parameter to these...
Hey! I absolutely love this game, and am in the middle of my second playthrough. However, I've never been able to solve the puzzle with the Lavender Town bell. I've tried ringing it at midnight (12:00 AM), but nothing happens... is it supposed to be rung at a different time, or am I just off on...
This may be a stupid question, but I was trying to implement intrinsic levitation in Pokemon Essentials (basically, if a Pokemon could levitate without needing an ability) and decided to make a new parameter in pokemon.txt to determine this.
Unfortunately, I have no idea how to edit the...
So, in my fangame, I'm implementing intrinsic levitation- basically, instead of a Pokemon's ground-type immunity being tied to being a flying-type or having the ability Levitate, it is individually determined by the Pokemon. Unfortunately, I don't really know where to start working on this; the...
Hey! I tried implementing Stomping Tantrum, but I'm not sure if it works like I intended it to. Here's what I got so far:
class PokeBattle_Move_178 < PokeBattle_Move
@calcbasedmg=1
def pbBaseDamage(basedmg,attacker,opponent)
return @calcbasedmg
end
def...
Hey! I was working on implementing Liquid voice, and I thought I might as well share it with you guys to see if it works:
if attacker.hasWorkingAbility(:LIQUIDVOICE) && thismove.hasFlags?(k)
type=getConst(PBTypes,:WATER) || 11
end
This goes below Normalize, by the way. Also...
Thank you for your feedback! While I was waiting, I decided to look at the code for a similar move (more specifically, Present) and came up with what I think is another way to solve the damage problem. Here's what I got now:
class PokeBattle_Move_165 < PokeBattle_Move
@calcbasedmg=1
def...
Hey! I was working on implementing the new Seventh-Gen moves into Pokemon Essentials, but I'm having a little trouble with Pollen Puff. So far, I've got this:
class PokeBattle_Move_165 < PokeBattle_Move
def pbEffect(attacker,opponent,hitnum=0,alltargets=nil,showanimation=false)
if...
Thank you for making this! I've been trying to implement the Seventh-Gen moves myself, and this will help out a lot. Don't worry about this being over-complicated; from what I've seen, this looks fine. Keep up the good work!
Hey! I'm trying to make a mod for an existing Pokemon Essentials game, but the PBS files in it were compiled into code already. How do I revert the code into PBS files, or, if that's impossible, add new PBS files to the code? Sorry to be a bother, and thanks in advance for the help!