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Recent content by Lunos

  1. Lunos

    How to Join the Discord?

    First, you create an account on https://discord.com/ Secondly, you activate it using your email like you'd have to do in most of the forums on the internet. Thirdly, you click the invitation link to Pret's Discord server, which can be found in the page of Pret that is linked in the README of...
  2. Lunos

    Where in the source code can I edit or remove the “PLING” that occurs after every ‘a’ button action?

    An easy and painless way to go about it is to open sound\songs\midi\se_select.mid with a program like Audacity, Ctrl+A to select the entirety of the track, Del key to delete it, then File -> Export -> Export MIDI, and then build a ROM. Keep in mind that you might want to preserve the sound...
  3. Lunos

    Automated testing - what do you do?

    To clarify, because you mentioned the Pokeemerald-expansion, the expansion has its own testing suite built by MGriffin, which is used to keep the functionality of different things in check and ensure that nothing breaks between updates...
  4. Lunos

    [SOLVED] [pokeemerald] How to modify the layout for Sky Pillar access on Route 131

    Since Porymap can't edit layouts individually atm, the only way to deal with this is to copy-paste the layout you want to edit into some map, make your edits, and then copy-paste it back. You can work it out with an entirely new map, or you can do it with an existing map. Up to you.
  5. Lunos

    [pokefirered] Problem with ability popups

    Check Intimidate's text string in src/battle_message.c and fill whatever buffer it uses appropriately. Keep in mind it's gonna be hard for anyone to give you more specific or precise instructions without being able to look at the code of this ability popup of yours.
  6. Lunos

    (SOLVED) Help setting EVs through a script

    You can't use Poryscript's own syntax in a file like data/event_scripts.s, which is not a .pory file. What you can do is to make a new "event_scripts.pory" file inside your project's data folder, and then .include the .inc version of that file inside event_scripts.s. In other words, you'll want...
  7. Lunos

    Compilation issue in pokeemerald expansion realted to adding TMs

    The Pokeemerald-expansion requires Python3, as stated in its INSTALL.md document. It's required because, as you can infer from what the terminal tells you, the teachable learnsets helper requires it. You can install it by using sudo apt install python3, assuming that you did run a sudo apt...
  8. Lunos

    Simple Modifications Directory

    Field item effect to raise a Pokémon's Sheen [FR] So, about 19 hours ago, someone expressed interest in the community's Discord about making an item that increased a Pokémon's Sheen stat in Pokémon FireRed. Yes, Sheen, a stat that goes unused by default and whose entire purpose in RSE is to hard...
  9. Lunos

    Sup. I noticed that I was credited in the main post of the thread for your project, TAW...

    Sup. I noticed that I was credited in the main post of the thread for your project, TAW: Revised, in relation to one of the party screen patches I posted. I felt like clarifying once more, just like I did in the patches' thread, that I was simply a messenger bringing the patch to the...
  10. Lunos

    [pokeemerald] need help looking for or learning a randomizer script

    I imagine that by "randomizer script" you mean general randomizing capabilities, yeah? You have 2 options, you can either merge TheXaman's tx_randomizer_and_challenges branch into your project, or you can manually implement the code changes from this PR of the Pokeemerald-expansion, though I...
  11. Lunos

    [SOLVED] [pokeemerald-expansion] Making the terrain surge abilities permanent

    Trick Room isn't affected at all. The Field Terrains and Trick Room are identified as field statuses, but they are not mutually exclusive or related. If you read the part of the code linked above, you'll notice that the code involving VAR_TERRAIN lies inside a if (VarGet(VAR_TERRAIN) &...
  12. Lunos

    [SOLVED] [pokeemerald-expansion] Making the terrain surge abilities permanent

    Drizzle is not exactly permanent even in Gen. 5, after all, it can be replaced by a different weather through the use of a move or an ability. Field terrains that are set through the VAR_TERRAIN config parameter in the expansion (located in include/config/battle.h) work exactly the same. They're...
  13. Lunos

    help with function

    If I were you, I would examine the code for the exp. candies in the expansion thoroughly.
  14. Lunos

    help with function

    u16 GetChosenMonBall(void) { return GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_POKEBALL); } Define it as a special function inside gSpecials (data/specials.inc), and inside an overworld script you'd be able to do: special ChoosePartyMon waitstate specialvar VAR_RESULT...
  15. Lunos

    [pokefirered] Help with Gym Leader Rematch

    It's important to clarify that this is written in Poryscript syntax, @LusoTrainer. It won't work by default, so make sure to integrate Poryscript into your project, if you didn't do it already.
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