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MrDollSteak
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  • Ok man. I downloaded Jambo51's Battle Script Pro. I'll try to get into battle scripting.
    I'll also need this for another thing I'm trying, so I'll have to learn it anyway.
    Inserting the ability into new space is easy, but I don't know when or how to call it (battle scripting).
    I can understand ASM, but replicating is a bit hard, as I never know when to use halfwords or words or if I picked the right information, for starters. But I'll do it too, no fuss.
    You said once to look for Wonder Guard to try that Ghost ability I said. But how can I get its routine? IDA only?
    Thanks for the help MrDS.
    Yes. I'm sure that they are in the right places and done things correctly. It is just the routine doesn't load the battle script. How come will I see if it is maxed out if the script doesn't want load at all (unless that is the only method in battle to raise stats)?
    Yow! I wonder if you have fixed the New Moves routines. If you have forgotten the problem: everytime the Pokemon levels up, it always learns the first move on its moveset list.
    Bro, can you get me started on making new abilities?
    What I have to do, in what order... That sorta of things?
    I wanna create the actual abilities routines, don't wanna bother you with that. But can you just guide me on what I have to do in order to make and implement them?
    I have only an idea on what would the routine for them look like, but that's it. Only an idea...
    well i already tried that but i lost and i did not get that well i had sucessfully expanded the attack table though with hex but i will try the only reason i asked u was it confused me a bit with touches particles of mega evo i dnt understand how to replace that well i want to overwrite it and not expand the table for it.i hope u understand.
    sir thats a great tutorial but actally i dont have any hex knowledge it is really hard for me too understand because i dont know hex would u mind helping a bit i m confused.
    hey sir i had a question related to mega evo particles that u had posted would u mind giving out the offsets of location of images so that i can change the particles.
    Where can I find clean Japanese Fire Red rom base to apply your Patch with fairy type and other things? I am looking for it in Google but i cant find usable ;[
    T
    Yes I know it. the final routine is with you. So I directly messaged you.
    T
    Just a minor nitpick in the protean routine, check r4 with 0, after anding' with 3f in the variable move type section.
    Okay, I'll give it a go.
    I understand how OP I'm making them, giving them this ability.
    I'll just make it, and decide if I give it to the ghosts, some ghosts, or none. I'd really like to see it though.
    Thanks man!
    Ahh. So, you're using Paint.net. I'm still loyal with Photoshop but I will try that. Quick question: Are the sprites from the Gen VI already in Sugimori colors? Or some?
    Got it. What if I just give the ability to avoid physical attacks of Normal, Fighting, Flying, Poison, Ground, Rock, Bug and Steel (the previous physical attacks)?
    Like Wonder Guard, there's a way to specify what types I wanna be unattacked by, right?
    Can you point me in the right direction to start on this? A link, someone that might help, anything?
    Thanks man.
    Sorry asking directly MrDS, but what did you mean when you said an abilty like the one I suggested would be EXTREMELY broken?
    Oye disculpa no se si modifique mal la habilidad natural cure pero cuando la arreglo regenerator deja de funcionar esta bien o esta mal que pase eso.
    Yow! How much do you adjust the colors of the Sugimori artworks (saturation level, brightness, contrast... something like that. I dunno what is it called them as one)? Can you tell? I just wanna try doing at least four or six for Gen V.
    T
    Actually, the old switch-in system sets up a status word of x200 for the pokemon with a switch-in to prevent the switch-in ASM from looping.
    But the routines for status in the table 48F88 require the status word to be x0. Because of the status word being set to x200 the pokemon with switch-in were not being affected by Spore.

    Yes there are only 2 tables for berries IIRC.
    T
    Yes that is used by the seteffect commands and I found the fault in Jambo's old switchin system by debugging this routine.
    T
    Yeah, I was making the Life Orb Effect by hooking it with Shell Bell and it was part of that command.
    The command is present in Status moves too, but there is code present to detect whether a move is damaging one or not (or the damaging move was unable to cause damage).
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